Difference between revisions of "Weston, the Lightning Thief"

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(Facts)
(Words and Gifts)
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****pass through rough terrain effortlessly
 
****pass through rough terrain effortlessly
 
****invulnerable defense against being pushed or made to fall
 
****invulnerable defense against being pushed or made to fall
 +
***The Storm Breaks
 +
****Instant
 +
****Commit Effort for scene
 +
****before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
 +
****Dex attribute check if two heroes use the gift at the same time
 
*Luck
 
*Luck
 
**Basic Abilities
 
**Basic Abilities
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****always reroll any 1
 
****always reroll any 1
 
****dictate outcome of any element of chance in gambling or gaming
 
****dictate outcome of any element of chance in gambling or gaming
 +
***Nine Lives
 +
****Constant
 +
****Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
 +
****second roll is taken even if it's worse
 
*Sky
 
*Sky
 
**Basic abilities
 
**Basic abilities

Revision as of 10:13, 4 January 2020

[Main Page]

Facts

  • Background: Orphan from the streets of the Honak
  • Profession: Thief and caretaker of other Lost Boys
  • Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
  • The Roads Around Gong Fang
  • Champion of the Poor

Attributes

  • Strength 10 +0
  • Dexterity 16 +2
  • Constitution 13 +1
  • Intelligence 14 +1
  • Wisdom 16 +2
  • Charisma 13 +1

Skill Rolls

  • Strength 11
  • Dexterity 5
  • Constitution 8
  • Intelligence 7
  • Wisdom 5
  • Charisma 8

Saving Throws

  • Hardiness: 13
  • Evasion: 12
  • Spirit: 12

Power

  • Effort: 3
  • Influence: 3
  • Dominion: 3 (1 free)
    • Increase safe passage surrounding Gong Fang
  • Experience: 5

Combat

  • AC: 1
  • HP: 13
  • Armor: Luck

Attack Bonus: +4

  • Weapon: Rapier & Knife
    • Dex +2 attack
    • 1d10+2 damage
  • Fray 1d8

Words and Gifts

  • Alacrity
    • Basic abilities
      • cannot be surprised
      • increase Dex to 16 or 18
    • Gifts
      • Swifter than the Sun
        • Instant
        • Commit Effort
        • Movement rate is twice the faster pursuer or quarry
        • more hit dice is faster, if tied then coin flip
      • All Directions as One
        • Constant
        • Vertical or overhangning surfaces as if flat ground
        • pass through rough terrain effortlessly
        • invulnerable defense against being pushed or made to fall
      • The Storm Breaks
        • Instant
        • Commit Effort for scene
        • before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
        • Dex attribute check if two heroes use the gift at the same time
  • Luck
    • Basic Abilities
      • roll 1d20 once a day, replace or another's 1d20 roll
    • Gifts
      • Unmarred Beneficence
        • Constant
        • natural AC of 3
      • Unfailing Fortune
        • Constant
        • always reroll any 1
        • dictate outcome of any element of chance in gambling or gaming
      • Nine Lives
        • Constant
        • Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
        • second roll is taken even if it's worse
  • Sky
    • Basic abilities
      • never harmed by falling
      • need not breathe
      • invincible defense
        • electricity
        • cold
        • injurious sounds
    • Gifts
      • Rain of Lightning
        • point within sight
        • every desired target within 100 feet suffer 1d6 electrical damage
  • Apotheosis
    • Receive the Incense of Faith - Constant
      • Able to be worshiped.

[Main Page]