Difference between revisions of "Weston, the Lightning Thief"
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==Words and Gifts== | ==Words and Gifts== | ||
+ | *Apotheosis | ||
+ | **Receive the Incense of Faith | ||
+ | ***Constant | ||
+ | ***Capable of receiving worship | ||
+ | ***Begin to form a cult | ||
+ | **Sanctify Shrine | ||
+ | ***Action | ||
+ | ***Costs 1 Wealth per Level | ||
+ | ***Can target a gift or miracle at any person within the sacred grounds | ||
+ | **Smite the Apostate | ||
+ | ***Instantly kill offending worshiper or less | ||
+ | ***Action | ||
+ | **Hear Prayer | ||
+ | ***Constant | ||
+ | ***capable of hearing prayer | ||
+ | ***can communicate | ||
+ | ***can listen for particular people or topics | ||
*Alacrity | *Alacrity | ||
**Basic abilities | **Basic abilities | ||
Line 95: | Line 112: | ||
****point within sight | ****point within sight | ||
****every desired target within 100 feet suffer 1d6 electrical damage | ****every desired target within 100 feet suffer 1d6 electrical damage | ||
+ | ***Sapphire Wings | ||
+ | ****Commit Effort | ||
+ | ****On Turn | ||
+ | ****Fly up to 100 mph, twice usual movement rate | ||
+ | ***Windsinger | ||
+ | ****Commit Effort | ||
+ | ****Action | ||
+ | ****Control weather within 1 mile | ||
+ | ****strong enough to knock down fragile structures & make mundane archery impossible | ||
+ | ***Fury of the Heavens | ||
+ | ****Action/Smite | ||
+ | ****Commit Effort for scene | ||
+ | ****for the rest of the scene, deal damage under open sky to one target or mob within sight | ||
+ | ****damage = level, Hardiness save for half | ||
+ | ****can destroy structures less sturdy than a stone building | ||
+ | ****cannot be done two rounds in a row | ||
*Apotheosis | *Apotheosis | ||
**Receive the Incense of Faith - Constant | **Receive the Incense of Faith - Constant |
Revision as of 06:46, 15 February 2020
Facts
- Background: Orphan from the streets of the Honak
- Profession: Thief and caretaker of other Lost Boys
- Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
- The Roads Around Gong Fang
- Champion of the Poor
Attributes
- Strength 10 +0
- Dexterity 16 +2
- Constitution 13 +1
- Intelligence 14 +1
- Wisdom 16 +2
- Charisma 13 +1
Skill Rolls
- Strength 11
- Dexterity 5
- Constitution 8
- Intelligence 7
- Wisdom 5
- Charisma 8
Saving Throws
- Hardiness: 13
- Evasion: 12
- Spirit: 12
Power
- Effort: 3
- Influence: 3
- Dominion: 3 (1 free)
- Increase safe passage surrounding Gong Fang
- Experience: 5
Combat
- AC: 1
- HP: 13
- Armor: Luck
Attack Bonus: +4
- Weapon: Rapier & Knife
- Dex +2 attack
- 1d10+2 damage
- Fray 1d8
Words and Gifts
- Apotheosis
- Receive the Incense of Faith
- Constant
- Capable of receiving worship
- Begin to form a cult
- Sanctify Shrine
- Action
- Costs 1 Wealth per Level
- Can target a gift or miracle at any person within the sacred grounds
- Smite the Apostate
- Instantly kill offending worshiper or less
- Action
- Hear Prayer
- Constant
- capable of hearing prayer
- can communicate
- can listen for particular people or topics
- Receive the Incense of Faith
- Alacrity
- Basic abilities
- cannot be surprised
- increase Dex to 16 or 18
- Gifts
- Swifter than the Sun
- Instant
- Commit Effort
- Movement rate is twice the faster pursuer or quarry
- more hit dice is faster, if tied then coin flip
- All Directions as One
- Constant
- Vertical or overhangning surfaces as if flat ground
- pass through rough terrain effortlessly
- invulnerable defense against being pushed or made to fall
- The Storm Breaks
- Instant
- Commit Effort for scene
- before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
- Dex attribute check if two heroes use the gift at the same time
- Swifter than the Sun
- Basic abilities
- Luck
- Basic Abilities
- roll 1d20 once a day, replace or another's 1d20 roll
- Gifts
- Unmarred Beneficence
- Constant
- natural AC of 3
- Unfailing Fortune
- Constant
- always reroll any 1
- dictate outcome of any element of chance in gambling or gaming
- Nine Lives
- Constant
- Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
- second roll is taken even if it's worse
- Unmarred Beneficence
- Basic Abilities
- Sky
- Basic abilities
- never harmed by falling
- need not breathe
- invincible defense
- electricity
- cold
- injurious sounds
- Gifts
- Rain of Lightning
- point within sight
- every desired target within 100 feet suffer 1d6 electrical damage
- Sapphire Wings
- Commit Effort
- On Turn
- Fly up to 100 mph, twice usual movement rate
- Windsinger
- Commit Effort
- Action
- Control weather within 1 mile
- strong enough to knock down fragile structures & make mundane archery impossible
- Fury of the Heavens
- Action/Smite
- Commit Effort for scene
- for the rest of the scene, deal damage under open sky to one target or mob within sight
- damage = level, Hardiness save for half
- can destroy structures less sturdy than a stone building
- cannot be done two rounds in a row
- Rain of Lightning
- Basic abilities
- Apotheosis
- Receive the Incense of Faith - Constant
- Able to be worshiped.
- Receive the Incense of Faith - Constant