Difference between revisions of "Weston, the Lightning Thief"

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(Words and Gifts)
(Facts)
 
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*Profession: Thief and caretaker of other Lost Boys
 
*Profession: Thief and caretaker of other Lost Boys
 
*Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
 
*Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
 +
*Wealth Accounting
 +
*Weather Sensitive
 +
*Poker Face
  
 
==Attributes==
 
==Attributes==
Line 28: Line 31:
  
 
==Power==
 
==Power==
*Effort: 3
+
*Effort: 5
*Influence: 3
+
*Influence: 5
*Dominion: 3 (1 free)
+
*Dominion: 18 (8 free)
 
**Increase safe passage surrounding Gong Fang
 
**Increase safe passage surrounding Gong Fang
*Experience: 5
+
*Experience: 19
  
 
==Combat==
 
==Combat==
 
*AC: 1
 
*AC: 1
*HP: 13
+
*HP: 22
 
*Armor: Luck
 
*Armor: Luck
 
Attack Bonus: +4
 
Attack Bonus: +4
 
*Weapon: Rapier & Knife
 
*Weapon: Rapier & Knife
**Dex +2 attack
+
**Dex +6 attack
 
**1d10+2 damage
 
**1d10+2 damage
 
*Fray 1d8
 
*Fray 1d8
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==Words and Gifts==
 
==Words and Gifts==
  
 +
*Apotheosis
 +
**Receive the Incense of Faith
 +
***Constant
 +
***Capable of receiving worship
 +
***Begin to form a cult
 +
**Sanctify Shrine
 +
***Action
 +
***Costs 1 Wealth per Level
 +
***Can target a gift or miracle at any person within the sacred grounds
 +
**Smite the Apostate
 +
***Instantly kill offending worshiper or less
 +
***Action
 +
**Hear Prayer
 +
***Constant
 +
***capable of hearing prayer
 +
***can communicate
 +
***can listen for particular people or topics
 
*Alacrity
 
*Alacrity
 
**Basic abilities
 
**Basic abilities
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****pass through rough terrain effortlessly
 
****pass through rough terrain effortlessly
 
****invulnerable defense against being pushed or made to fall
 
****invulnerable defense against being pushed or made to fall
 +
***The Storm Breaks
 +
****Instant
 +
****Commit Effort for scene
 +
****before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
 +
****Dex attribute check if two heroes use the gift at the same time
 
*Luck
 
*Luck
 
**Basic Abilities
 
**Basic Abilities
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****always reroll any 1
 
****always reroll any 1
 
****dictate outcome of any element of chance in gambling or gaming
 
****dictate outcome of any element of chance in gambling or gaming
 +
***Nine Lives
 +
****Constant
 +
****Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
 +
****second roll is taken even if it's worse
 
*Sky
 
*Sky
 
**Basic abilities
 
**Basic abilities
Line 84: Line 113:
 
****point within sight
 
****point within sight
 
****every desired target within 100 feet suffer 1d6 electrical damage
 
****every desired target within 100 feet suffer 1d6 electrical damage
 +
***Sapphire Wings
 +
****Commit Effort
 +
****On Turn
 +
****Fly up to 100 mph, twice usual movement rate
 +
***Windsinger
 +
****Commit Effort
 +
****Action
 +
****Control weather within 1 mile
 +
****strong enough to knock down fragile structures & make mundane archery impossible
 +
***Fury of the Heavens
 +
****Action/Smite
 +
****Commit Effort for scene
 +
****for the rest of the scene, deal damage under open sky to one target or mob within sight
 +
****damage = level, Hardiness save for half
 +
****can destroy structures less sturdy than a stone building
 +
****cannot be done two rounds in a row
 
*Apotheosis
 
*Apotheosis
 
**Receive the Incense of Faith - Constant
 
**Receive the Incense of Faith - Constant

Latest revision as of 06:48, 15 February 2020

[Main Page]

Facts[edit]

  • Background: Orphan from the streets of the Honak
  • Profession: Thief and caretaker of other Lost Boys
  • Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
  • Wealth Accounting
  • Weather Sensitive
  • Poker Face

Attributes[edit]

  • Strength 10 +0
  • Dexterity 16 +2
  • Constitution 13 +1
  • Intelligence 14 +1
  • Wisdom 16 +2
  • Charisma 13 +1

Skill Rolls[edit]

  • Strength 11
  • Dexterity 5
  • Constitution 8
  • Intelligence 7
  • Wisdom 5
  • Charisma 8

Saving Throws[edit]

  • Hardiness: 13
  • Evasion: 12
  • Spirit: 12

Power[edit]

  • Effort: 5
  • Influence: 5
  • Dominion: 18 (8 free)
    • Increase safe passage surrounding Gong Fang
  • Experience: 19

Combat[edit]

  • AC: 1
  • HP: 22
  • Armor: Luck

Attack Bonus: +4

  • Weapon: Rapier & Knife
    • Dex +6 attack
    • 1d10+2 damage
  • Fray 1d8

Words and Gifts[edit]

  • Apotheosis
    • Receive the Incense of Faith
      • Constant
      • Capable of receiving worship
      • Begin to form a cult
    • Sanctify Shrine
      • Action
      • Costs 1 Wealth per Level
      • Can target a gift or miracle at any person within the sacred grounds
    • Smite the Apostate
      • Instantly kill offending worshiper or less
      • Action
    • Hear Prayer
      • Constant
      • capable of hearing prayer
      • can communicate
      • can listen for particular people or topics
  • Alacrity
    • Basic abilities
      • cannot be surprised
      • increase Dex to 16 or 18
    • Gifts
      • Swifter than the Sun
        • Instant
        • Commit Effort
        • Movement rate is twice the faster pursuer or quarry
        • more hit dice is faster, if tied then coin flip
      • All Directions as One
        • Constant
        • Vertical or overhangning surfaces as if flat ground
        • pass through rough terrain effortlessly
        • invulnerable defense against being pushed or made to fall
      • The Storm Breaks
        • Instant
        • Commit Effort for scene
        • before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
        • Dex attribute check if two heroes use the gift at the same time
  • Luck
    • Basic Abilities
      • roll 1d20 once a day, replace or another's 1d20 roll
    • Gifts
      • Unmarred Beneficence
        • Constant
        • natural AC of 3
      • Unfailing Fortune
        • Constant
        • always reroll any 1
        • dictate outcome of any element of chance in gambling or gaming
      • Nine Lives
        • Constant
        • Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
        • second roll is taken even if it's worse
  • Sky
    • Basic abilities
      • never harmed by falling
      • need not breathe
      • invincible defense
        • electricity
        • cold
        • injurious sounds
    • Gifts
      • Rain of Lightning
        • point within sight
        • every desired target within 100 feet suffer 1d6 electrical damage
      • Sapphire Wings
        • Commit Effort
        • On Turn
        • Fly up to 100 mph, twice usual movement rate
      • Windsinger
        • Commit Effort
        • Action
        • Control weather within 1 mile
        • strong enough to knock down fragile structures & make mundane archery impossible
      • Fury of the Heavens
        • Action/Smite
        • Commit Effort for scene
        • for the rest of the scene, deal damage under open sky to one target or mob within sight
        • damage = level, Hardiness save for half
        • can destroy structures less sturdy than a stone building
        • cannot be done two rounds in a row
  • Apotheosis
    • Receive the Incense of Faith - Constant
      • Able to be worshiped.

[Main Page]