Difference between revisions of "Wicoca"

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(Created page with "=== Wicoca === *(Class): (Level) *(Experience currently possessed) / (Experience needed for next level) *Hits: (current)/(maximum) *Combat Pool: (number goes here) *Modifiers: (L...")
 
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=== Wicoca ===
 
=== Wicoca ===
*(Class): (Level)
+
* Warrior: 1
*(Experience currently possessed) / (Experience needed for next level)
+
*(0) / (500)
*Hits: (current)/(maximum)
+
*Hits: (1/1)
*Combat Pool: (number goes here)
+
*Combat Pool: (1)
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)
+
*AC 6 with a shield, 5 without
*Morale: (number goes here)
+
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)
*Reaction: (number goes here)
+
*Morale: (+0)
*Initiative: (etc.)
+
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)
*Movement: (etc.)
+
*Initiative: (+1)
 +
*Movement: (16)
 
'''Traits'''
 
'''Traits'''
 
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
 
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
**  
+
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).
**
+
**Coward. Simply -1 to morale.
 
**
 
**
 
*Abilities: (Same as for G&C)
 
*Abilities: (Same as for G&C)
**
+
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.
**
+
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.
 
**
 
**
 
'''Equipment'''
 
'''Equipment'''
*Armour: (Enter information and stats on armor and shield in the space below)
+
*Flail
**
+
*Long bow
**
+
*Leather armour
*Weaponry: (Same)
+
*Shield, 1 silver 9 pences
**
+
*Dagger
**
+
*bottle of spirits
**
+
*backpack
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)
+
*flint and tinder
**
+
*hunting horn
**
+
*waterskin
**
+
*6 torches
*Treasure
+
*pouch
**Marks:
+
*6 spikes
**Crowns:
+
*10 meters of rope
**Shillings:
+
*hard tack (3 days)
**Pennies:
+
* kestrel named Rasho
**Farthings:
 
**Gems, Jewelry, and so forth:
 
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)
 
**
 
**
 
**
 

Revision as of 14:18, 29 February 2012

Wicoca

  • Warrior: 1
  • (0) / (500)
  • Hits: (1/1)
  • Combat Pool: (1)
  • AC 6 with a shield, 5 without
  • Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)
  • Morale: (+0)
  • Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)
  • Initiative: (+1)
  • Movement: (16)

Traits

  • Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
    • Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).
    • Coward. Simply -1 to morale.
  • Abilities: (Same as for G&C)
    • Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.
    • Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.

Equipment

  • Flail
  • Long bow
  • Leather armour
  • Shield, 1 silver 9 pences
  • Dagger
  • bottle of spirits
  • backpack
  • flint and tinder
  • hunting horn
  • waterskin
  • 6 torches
  • pouch
  • 6 spikes
  • 10 meters of rope
  • hard tack (3 days)
  • kestrel named Rasho