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Dauntless Class Light Cruiser | Dauntless Class Light Cruiser | ||
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Wrested from a Space Hulk - Adventurous | Wrested from a Space Hulk - Adventurous | ||
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SP: 70/70 | SP: 70/70 | ||
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Space: 59/60 | Space: 59/60 | ||
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Power: 58/60 | Power: 58/60 | ||
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Stats | Stats | ||
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Speed: 8 | Speed: 8 | ||
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Maneuverability: +18 (+23 to avoid Celestial Phenomena) | Maneuverability: +18 (+23 to avoid Celestial Phenomena) | ||
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Detection: +18 (+28 when on an Endeavor, +8 when not) | Detection: +18 (+28 when on an Endeavor, +8 when not) | ||
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Hull Integrity: 60 | Hull Integrity: 60 | ||
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Armour: 20 | Armour: 20 | ||
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Turret Rating: 1 | Turret Rating: 1 | ||
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Crew | Crew | ||
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Population:100 | Population:100 | ||
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Morale: 105 | Morale: 105 | ||
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Basics | Basics | ||
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Strelov II Warp Engine | Strelov II Warp Engine | ||
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Gellar Field | Gellar Field | ||
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Void Shield Array | Void Shield Array | ||
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Vitae Life Sustainer | Vitae Life Sustainer | ||
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Voidsmen's Quarters | Voidsmen's Quarters | ||
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Combat Bridge | Combat Bridge | ||
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R-50 Auspex Multi-band Auger | R-50 Auspex Multi-band Auger | ||
− | + | Supplements | |
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Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome. | Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome. | ||
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Armament | Armament | ||
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Port & Starboard: Mars Pattern Macrocannon | Port & Starboard: Mars Pattern Macrocannon | ||
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Strength 3 Damage 1d10+2 Crit Rating 5 Range 6 | Strength 3 Damage 1d10+2 Crit Rating 5 Range 6 | ||
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Prow: Titanforge Lance Weapon | Prow: Titanforge Lance Weapon | ||
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Strength 1 Damage 1d10+4 Crit Rating 3 Range 6 | Strength 1 Damage 1d10+4 Crit Rating 3 Range 6 | ||
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Achievement Bonuses | Achievement Bonuses | ||
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+150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal | +150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal | ||
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Trait Stuff | Trait Stuff | ||
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+10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board. | +10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board. | ||