Difference between revisions of "Wildfire"

From RPGnet
Jump to: navigation, search
Line 12: Line 12:
 
Ο Afraid (-2 to directly engage a threat)</br>
 
Ο Afraid (-2 to directly engage a threat)</br>
 
Ο Angry (-2 to comfort or support or pierce the mask)</br>
 
Ο Angry (-2 to comfort or support or pierce the mask)</br>
Φ Guilty (-2 to provoke someone or assess the situation)</br>
+
Ο Guilty (-2 to provoke someone or assess the situation)</br>
 
Ο Hopeless (-2 to unleash your powers)</br>
 
Ο Hopeless (-2 to unleash your powers)</br>
 
Ο Insecure (-2 to defend someone or reject influence)  
 
Ο Insecure (-2 to defend someone or reject influence)  

Revision as of 13:05, 13 April 2022

Wildfire (Jacqueline 'Jack' Wilde)
Woman, white, battered hands, torn/singed clothing, no costume

Current labels:
Danger +2
Freak +1
Saviour =0
Superior +1
Mundane -1

Conditions:
Ο Afraid (-2 to directly engage a threat)
Ο Angry (-2 to comfort or support or pierce the mask)
Ο Guilty (-2 to provoke someone or assess the situation)
Ο Hopeless (-2 to unleash your powers)
Ο Insecure (-2 to defend someone or reject influence)

Potential:
ΦΦOOO

Advancement:
Φ Take another move from your playbook
Ο Take another move from your playbook
Ο Take a move from another playbook
Ο Take a move from another playbook
Ο Someone permanently loses Influence over you; add +1 to a Label
Ο Rearrange your Labels as you choose, and add +1 to a Label
Ο Unlock your Moment of Truth
Ο Choose another two roles for The Bull’s Heart

Abilities:
Swift as the wind, durable as a mountain, strong as the tide, barely-controlled flames

Bull moves:
In a china shop: When you directly engage a threat, you can cause significant collateral damage to your environment to choose an additional option, even on a miss.

Thick and thin skinned: Whenever you have Angry marked, take +1 ongoing to unleash your powers.

You’ve got a head you don’t need: When you provoke someone with obvious threats and shows of force, roll +Danger instead of +Superior.

The Bull’s Heart:
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.

Love: Leonis
Rival: ASPIRE

Defender: When you leap to defend your love or rival in battle, roll +Danger instead of +Saviour to defend them.

Team moves:
When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.

When you share a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool.

Influence:
Leonis, ASPIRE, Mantid and Amaterasu have influence over me
I have influence over Leonis, ASPIRE, Mantid and Amaterasu

Starting labels:
Danger +3
Freak +1
Saviour -1
Superior +1
Mundane -1