Difference between revisions of "William Danfield"

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Revision as of 19:25, 16 January 2021

Leech.jpg

William Danfield, aka Skinner, the Leech

William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family's climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.

Heritage Akoros
Background Academic
Vice Obligation

Special Abilities

 Physicker You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.

Actions

Playbook XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Insight XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Hunt [ ] [ ] [ ] [ ]
Study [ ‡ ] [ ‡ ] [ ‡ ] [ ]
Survey [ ] [ ] [ ] [ ]
Tinker [ ‡ ] [ ‡ ] [ ] [ ]
Resist ‡ ‡
Prowess XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Finesse [ ] [ ] [ ] [ ]
Prowl [ ] [ ] [ ] [ ]
Skirmish [ ] [ ] [ ] [ ]
Wreck [ ‡ ] [ ] [ ] [ ]
Resist
Resolve XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Attune [ ] [ ] [ ] [ ]
Command [ ‡ ] [ ] [ ] [ ]
Consort [ ‡ ] [ ] [ ] [ ]
Sway [ ] [ ] [ ] [ ]
Resist ‡ ‡

Health

Stress [ ‡ ] [ ‡ ] [ ‡ ] [ ‡ ] [ ] [ ] [ ] [ ] [ ]
Armor
Armor [ ]
Heavy [ ]
Special [ ]
Healing
Project Clock [ ] [ ] [ ] [ ]

Trauma

Harm
1 Gunpoweder Burns None Less Effect
2 None None -1D
3 Need Help

Gear

Load
Light [ ‡ ] [ ] [ ] [ ‡ ] [ ‡ ] [ ‡ ]
A Blade or Two [ ]
Throwing Knives [ ]
A Pistol [ ]
A Second Pistol [ ]
A Large Weapon [ ]=[ ]
An Unusual Weapon [ ]
Armor [ ]=[ ]
Heavy Armor [ ]=[ ]=[ ]
Burglary Gear [ ]
Climbing Gear [ ]=[ ]
Arcane Implements [ ]
Documents [ ]
Subterfuge Supplies [ ]
Demolition Tools [ ]=[ ]
Tinkering Tools [ ]
Lantern [ ]
Fine Tinkering Tools [ ]
Fine Wrecking Tools [ ]=[ ]
Blowgun & Darts, Syringes [ ]
Bandolier (3 uses) x [ ‡ ]
Bandolier (3 uses) [ ]
Gadgets [ ] [ ] [ ]
Stash [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Stash [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Stash [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Stash [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Coin [ ] [ ] [ ] [ ]

Contacts

Stazia an apothecary, a friend
Malista a priestess, a rival

XP Tricks

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with technical skill or mayhem.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session

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