Difference between revisions of "WoA Jabri Vin"

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*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Two-Handed Sword 7+, 1d10+2
+
**Primary Melee Attack: Two-Handed Sword 6+, 1d10+2
**Secondary Melee Attack: Lance 8+, 2d10+2 on charge
+
**Secondary Melee Attack: Lance 7+, 2d10+2 on charge
 
*Saves:
 
*Saves:
**Petrification & Paralysis 12
+
**Petrification & Paralysis 11
**Poison & Death 9
+
**Poison & Death 8
**Blast & Breath 15
+
**Blast & Breath 14
**Staves & Wands 12
+
**Staves & Wands 11
**Spells 14
+
**Spells 12
  
 
== Spells ==
 
== Spells ==
Line 58: Line 58:
 
**Resist Cold
 
**Resist Cold
  
*Second Level: 1/day
+
*Second Level: 2/day
 
**Bless
 
**Bless
 
**Charm Animal
 
**Charm Animal
Line 72: Line 72:
 
==Turn Undead==
 
==Turn Undead==
 
*Skeleton T+
 
*Skeleton T+
*Zombie 4+
+
*Zombie T+
*Ghoul 7+
+
*Ghoul 4+
*Wight 10+
+
*Wight 7+
*Wraith 13+
+
*Wraith 10+
*Mummy 16+
+
*Mummy 13+
*Spectre 19+
+
*Spectre 16+
 +
*Vampire 19+
  
 
== Equipment ==
 
== Equipment ==

Revision as of 09:54, 29 October 2016

The Wilderlands of Absalom

Rank

  • Human Bladedancer 5
  • XP: 15,474/24,000
  • Lawful
  • Henchwoman of Rabanus
  • Blade-Sister

Attributes

  • STR 14 +1
  • INT 16 +2
  • WIS 12
  • DEX 12
  • CON 10
  • CHA 17 +2

Skills

  • Languages
    • Common
    • Spider-Tongue
    • ??
  • General Proficiencies
  • Class Proficiencies
    • Magical Music (Can effectively cast sleep or charm via singing.)
    • Swashbuckling

Combat

  • AC 6
  • HP 14
  • Movement Rate 120/40/120
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Two-Handed Sword 6+, 1d10+2
    • Secondary Melee Attack: Lance 7+, 2d10+2 on charge
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 8
    • Blast & Breath 14
    • Staves & Wands 11
    • Spells 12

Spells

  • First Level: 2/day
    • Command Word
    • Cure Light Wounds
    • Detect Evil
    • Detect Magic
    • Faerie Fire
    • Fellowship
    • Light
    • Protection from Evil
    • Remove Fear
    • Resist Cold
  • Second Level: 2/day
    • Bless
    • Charm Animal
    • Find Traps
    • Hold Person
    • Holy Chant
    • Resist Fire
    • Silence 15' Radius
    • Shimmer
    • Speak with Animals
    • Spiritual Weapon

Turn Undead

  • Skeleton T+
  • Zombie T+
  • Ghoul 4+
  • Wight 7+
  • Wraith 10+
  • Mummy 13+
  • Spectre 16+
  • Vampire 19+

Equipment

  • Gear, Armor, Weapons: 2s
    • Gear: Holy Symbol, Backpack, Waterskin, 1x Standard Rations, Coin Purse, Armiger's clothes, high leather boots, fur-lined winter cloak
    • Armor: Leather Armor of the Spider Whisperer +2. Wearer gains a +2 bonus to reaction rolls when encountering spiders, plus is unaffected by webs, whether magical or created by spells.
    • Weapons: Two-Handed Sword +1

Wealth

  • 4,000gp

Horse

    • Medium Warhorse
    • Tack and Saddle, War
    • Bedroll, Blanket, 1x Iron Rations, Lance