Difference between revisions of "WoA Mayaz"

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(Rank)
(Rank)
Line 10: Line 10:
 
**1536 (OOC2 499)
 
**1536 (OOC2 499)
 
**137 (OOC 779)
 
**137 (OOC 779)
*50 (OOC2 798)
+
**50 (OOC2 798)
*100 (OOC2 969)
+
**100 (OOC2 969)
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Age: 19
 
*Age: 19

Revision as of 18:16, 2 February 2016

The Wilderlands of Absalom

Rank

  • Cerves 2
  • XP: 2869/1900
    • 9 (OOC 1147)
    • 871 (OOC 1241)
    • 50 (OOC2 11)
    • 45 (OOC2 13)
    • 71 (OOC2 427)
    • 1536 (OOC2 499)
    • 137 (OOC 779)
    • 50 (OOC2 798)
    • 100 (OOC2 969)
  • Alignment: Neutral
  • Age: 19
  • Henchman to Xallijk
  • Mayaz is a young cerves exiled into the world because her tribe became too numerous

Attributes

  • STR 13 (+1)
  • INT 9 (+0)
  • WIS 13 (+1)
  • DEX 9 (+0)
  • CON 7 (+1)
  • CHA 9 (+0)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
  • Class Proficiencies
    • Naturalism (Grasslands)
    • Swashbuckling
  • Class Abilities
    • Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
    • Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
    • Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
    • Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
    • Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.

Combat

  • AC 4
  • HP 5
  • Movement Rate 150'/50'
  • Initiative Modifier +0
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Spear 9+ (1d6+1)
    • Black stone dagger 9+ (1d4+1)
  • Saves: (+1 if source is a spell or magic item)
    • Petrification & Paralysis 13+
    • Poison & Death 13+
    • Blast & Breath 16+
    • Staves & Wands 14+
    • Spells 15+

Equipment

Personal Encumbrance (3 stone -- AC 3, 4 items)

  • Black stone dagger
  • Spear
  • Shield
  • Waterskin
  • Bedroll
  • Leather armor

A shield bearing the crest of a rampant lion before a crescent moon. The shields are beaten from some unknown metal that reflects light like mother-of-pearl and are exquisitely balanced, making it seem as if the bearer has almost no added weight upon his arm. The shields are masterwork and only count as 2 items instead of a single stone.

The sword is masterwork and grants a non-magical +1 bonus to the attack throw. It's made of some unknown metal that reflects light like mother-of-pearl.