Difference between revisions of "WoA Mayaz"

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(Equipment)
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Personal Encumbrance (3 stone -- AC 3, 4 items)
 
Personal Encumbrance (3 stone -- AC 3, 4 items)
  
*The sword ''Olusetoiku'' (mage-bane), +1/+2 v. spellcasters (Careful examination reveals the blade to be forged from a metal sages call nethite, an ore found deep underground in rare parts of the world. The legends say that weapons forged from nethite are extremely potent at damaging beings who can call upon magical energies to cast spells and dweomers.)
 
 
*Black stone dagger
 
*Black stone dagger
 
*Spear
 
*Spear

Revision as of 17:43, 22 September 2016

The Wilderlands of Absalom

Rank

  • Cerves 5
  • XP: 17405/30400
    • 9 (OOC 1147)
    • 871 (OOC 1241)
    • 50 (OOC2 11)
    • 45 (OOC2 13)
    • 71 (OOC2 427)
    • 1536 (OOC2 499)
    • 137 (OOC 779)
    • 50 (OOC2 798)
    • 100 (OOC2 969)
    • 160 (OOC2 981)
    • 120 (OOC2 993)
    • 308 (OOC2 1134)
    • 909 (OOC2 1280)
    • 53 (OOC2 1387)
    • 1880 (OOC2 1723)
    • 550 (OOC2 2002)
    • 169 (OOC3 228)
    • 147 (OOC3 361)
    • 64 (OOC3 466)
    • 125 (OOC3 529)
    • 779 (OOC3 561)
    • 397 (Logistics 215)
    • 2273 (OOC3 746)
    • 170 (OOC3 1404)
    • 141 (OOC3 1471)
    • 250 (OOC3 1621)
    • 464 (OOC3 1665)
    • 1490 (OOC3 1692)
    • 72 (OOC3 1868)
    • 370 (OOC3 2150)
    • 3645 (OOC3 2740)
  • Alignment: Neutral
  • Age: 19
  • Henchman to Xallijk
  • Mayaz is a young cerves exiled into the world because her tribe became too numerous

Attributes

  • STR 13 (+1)
  • INT 9 (+0)
  • WIS 13 (+1)
  • DEX 9 (+0)
  • CON 7 (-1)
  • CHA 9 (+0)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
  • Class Proficiencies
    • Naturalism (Grasslands)
    • Swashbuckling
  • Class Abilities
    • Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
    • Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
    • Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
    • Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
    • Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.

Combat

  • AC 4
  • HP 15
  • Movement Rate 150'/50'
  • Initiative Modifier +0
  • Attacks
    • Spear 9+ (1d6+1)
    • Black stone dagger 9+ (1d4+1)
  • Saves: (+1 if source is a spell or magic item)
    • Petrification & Paralysis 13+
    • Poison & Death 13+
    • Blast & Breath 16+
    • Staves & Wands 14+
    • Spells 15+

Equipment

Personal Encumbrance (3 stone -- AC 3, 4 items)

  • Black stone dagger
  • Spear
  • Shield
  • Waterskin
  • Bedroll
  • Leather armor

A shield bearing the crest of a rampant lion before a crescent moon. The shields are beaten from some unknown metal that reflects light like mother-of-pearl and are exquisitely balanced, making it seem as if the bearer has almost no added weight upon his arm. The shields are masterwork and only count as 2 items instead of a single stone.

The sword is masterwork and grants a non-magical +1 bonus to the attack throw. It's made of some unknown metal that reflects light like mother-of-pearl.

  • 1105 gp, 8 sp, 5 cp
  • 251 gp, 8 sp, 1 cp
  • 820 gp

Property:

  • 5 acres of farmland by the river on the outskirts of Hob. (Paid 100 gp)