Worlds in Peril the Leavening:Caliber

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Codename: Caliber

Real Name: Ruger Harding

Origin: What I Carry

The thing that I’ve got that everybody else wants is...the alien nanite cybernetics I control.

To the best of my knowledge, the people that want it are...Foray Corporation and its allies in the U.S. government, plus some aliens probably.

Drive: Keep the Past At Bay

Book available to open when: Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.

But He Deserved It: Whenever another character is trying to talk or be civil with someone and you interrupt them with an attack, take +1 forward. Move available to open when: His love of violence and drive to fight makes an enemy of a friend.

Checkered Past: When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.

--He remembers a weakness or Advantage they have. --He remembers the way or method they usually fight. --He remembers what they care about or their motivation.

Move available to open when: Part of his everyday routine changes to looking for trouble, picking or fighting for fights.

Nemesis: Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.

Uniform: When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).

Smash +2 Influence 0 Maneuver +1 Protect +1 Investigate -1

Bonds

City: 1 The Cable Car Company (A bar where mercs hang out looking for work): 2 Law Enforcement: 0 Michelle Fernandez, daughter who doesn’t hardly know he even exists: 1 Valerie Chang, Ex-Girlfriend who was part of his “Wild Bunch” merc unit, now known as the superhuman teleporter codename Exit: 1 Other members of the “Wild Bunch”, who may or may not have been lost or altered when they attacked the alien vessel in Marrakesh: 1

Powers Alien nanite cybernetics

Simple (+1): Stronger, faster and tougher than a normal human Simple (+1): Acquire a target and start firing away with a really big gun Difficult (+1): Create a new firearm if given the appropriate base materials (i.e. metal, etc.) Difficult (+1): Use nanites to heal own body Borderline: Control nanites in other superhumans and alien warriors Possible: Locate other nanites in use around the world Impossible: Control any nanite mass more than double his own size

Story: Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.