Worlds in Peril the Leavening:White Veil

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Codename: White Veil

Real Name: Patience Primrose

Working Towards: See Justice Done

Origin: I’m Back From The Dead

Nemesis: The Believer - Sister Rachel Rose, Exorcist and Hedge Magician

Attributes and Bonds

Maneuver +2
Investigate +1
Protect -1
Influence +1
Smash -1
Bonds 5 + team mates
City 1
Law Enforcement 0
Crashed Alien ship 1
My Grave Site 3
Phenom The Girl with the Monkey 1
Caliber He with the gun 1

Powers: I'm A Ghost

Vulnerable to Magic, Unable to Enter Holy Ground

Simple (+1):

  • Passing through and letting solid matter pass through me
  • Fly

Difficult (+1):

  • Possess Someone
  • See Anther’s Sins

Borderline:

  • Teleport by stepping though Limbo

Possible:

  • Wide Scale Structure Haunting

Impossible: Travelling to Heaven or Hell

Powers That are Assets: The Fripperies

A pair of matched Pistols called Ribbon and Bow

Origin : I'm Back From The Dead

Patience Primrose died some time ago, murdered, though unable to move on she ended up in a purgatory between heaven and hell, hoping one day that Justice would be done so that she could move on to whatever her ultimate reward would be.

The psychic/energetic weapons used by the Banthics did something to the veil between worlds, opening a hole that Patience was able to step through.


  • I lost my past after coming back from the other side so I cope with it. If I can’t cope with it, I lose

control of myself by seeking out the guilty and speaking their sins


Drive : See Justice Done

Book opens when Book available to open when: You take on or reveal the trauma that makes you believe that evil can only be truly dealt with by stepping outside the law..

Questions to fill in during play:

  • Something I had no idea about the world I live in is...
  • I am not comfortable with...
  • I draw the line at...
  • I am most afraid of becoming...
  • I aspire to become...
  • The values I care most about are...
  • A flaw that is holding me back is...

Book Moves

Been There, Done That: Whenever you head straight into danger without hedging your bets and end up having to make the Last Chance move as a result, roll 3d6 instead of 2d6 and discard the lowest die result.

From Beyond The Grave: Whenever your loss hinders or prevents you from accomplishing a task that brings you closer to getting back what you lost, cope with it right away. If you cannot, roll+Protect. On a 10+, you control the manner in which you lose control, say what happens. On a 7-9, you control the manner in which you lose control but the EIC will give you a complication to deal with as a result of it.

Seeing a ghost: Whenever you use your experience with death and the beyond to learn more about or intimidate someone for the first time, roll+Influence. On a 10+, ask 1. On a 7-9, ask 1, but you must tell them your answer to the question first to make them tell you theirs.

  • What is your greatest fear?
  • What is your greatest regret?
  • What is your weakness?
    • What is a secret you would never tell anyone else?

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