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She was a well adjusted young girl that was like a breath of fresh air to the dark dangerous streets that she lived around. Her personality was like gold to the area that she lived. Then a drive by happened and the smiling little girl was gone.

Her grades started to slip as she moved though the foster care system. In her teen years she developed Mutant abilities that enabled her to walk though walls, she knew that she was gifted, she just couldn't think of a way to earn a living with it. Then she was approached by her boss, he was the head of an armored car company.

The job went off without a hitch and she got a cool 20K out of it, she now knew what she could do to make a living. She is not a fighter, she is a runner, this has kept her out of the hands of the police to this point. There is nothing harder to catch then a ghost on the run.


PL 11 (165PP); Init +4; 45ft (Run), 50ft (Teleportation); Defense 20/16 (6 Base, 4 Dex); BAB +6; +11 Melee (10S Phase Attack), +10 Ranged; SV Dmg +3, Fort +3, Ref +4, Will +0; Str 18, Dex 18, Con 16, Int 14, Wis 10, Cha 10 (Total 56PP)

Skills: Computer 4/+6, Move Silently 4/+8, Disable Device 4/+6, Spot 4/+4, Search 5/+7 (Total 21PP)

Feats: Attack Focus (Melee) (Total 2PP)


  • Incorporeal +10 (Source: Mutation; Extras: Ghost Touch, Phase Attack, Scramble Electronics) (Cost 6 / Total 60PP)
  • Teleportation +10 (Source: Mutation) (Cost 2 / Total 20PP)
  • Running +3 (Source: Training) (Cost 2 / Total 6PP)