Difference between revisions of "Xanthos"

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m (Abilities and Equipment)
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When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook,  
 
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook,  
 
you:
 
you:
•  Lose any spells you already have prepared
+
•  Lose any spells you already have prepared<br>
 
•  Prepare new spells of your choice from your spellbook whose total levels don’t exceed your  
 
•  Prepare new spells of your choice from your spellbook whose total levels don’t exceed your  
own level+1.
+
own level+1.<br>
 
•  Prepare your cantrips which never count against your limit.<br>
 
•  Prepare your cantrips which never count against your limit.<br>
 
'''Cast a Spell (Int)'''<br>
 
'''Cast a Spell (Int)'''<br>
 
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast  
 
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast  
 
and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but  
 
and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but  
choose one:
+
choose one:<br>
•  You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
+
•  You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br>
 
•  The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the  
 
•  The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the  
next time you Prepare Spells.
+
next time you Prepare Spells.<br>
•  After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
+
•  After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.<br>
 
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll  
 
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll  
 
to cast a spell.<br>
 
to cast a spell.<br>
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A set of 3 ''puki'' shells bearing the symbols "Sun", "Jackal", and "Leaf" (weight #)''(Need DM to assign a weight if greater than 0)''<br>
 
A set of 3 ''puki'' shells bearing the symbols "Sun", "Jackal", and "Leaf" (weight #)''(Need DM to assign a weight if greater than 0)''<br>
 
29 silver coins and an assortment of jewelry<br>
 
29 silver coins and an assortment of jewelry<br>
 
  
 
== History ==
 
== History ==

Revision as of 03:46, 18 October 2014

Xanthos, son of Makareus, of the Stormthorn tribe
Satyr Wizard

Attributes

  • Strength: 13 (+1) (because sometimes, you just have to whack something on the head with a staff. )
  • Dexterity: 12 (+0)
  • Constitution: 15 (+1)
  • Intelligence: 16 (+2)
  • Wisdom: 9 (+0)
  • Charisma: 9 (+0)


HP 19 (4+Constitution)
Damage: d4
Armor: 1

Alignment: Good (Use magic to directly aid another)

Race: Satyr

Racial skill: Magic is as natural as breath to you. Detect Magic is a cantrip for you.

Abilities and Equipment

Moves

Spellbook
You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.
Prepare Spells
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you: •  Lose any spells you already have prepared
•  Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
•  Prepare your cantrips which never count against your limit.
Cast a Spell (Int)
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but choose one:
•  You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
•  The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
•  After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
Spell Defense
You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.
Ritual
When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:
•  It’s going to take days/weeks/months
•  First you must ____
•  You’ll need help from ____
•  It will require a lot of money
•  The best you can do is a lesser version, unreliable and limited
•  You and your allies will risk danger from ____
•  You’ll have to disenchant ____ to do it
Empowered Magic
When you cast a spell, on a 10+ you have the option of choosing from the 7-9 list. If you do, you may choose one of these as well:
•  The spell’s effects are maximized
•  The spell’s targets are doubled

Spells

Cantrips: Light, Unseen Servant, Prestidigitation, Detect Magic
First Level: Contact Spirits, Charm Person (He's a satyr, duh), Magic Missiles, Invisibility

Gear

Load: 8 (7+Str/7+1). 5ish/8
Spellbook (weight 1)
Dungeon Rations (# uses, weight 1)(Need DM to assign new uses number)
Leather Armor (weight 1)
Staff (close, two-handed, weight 1)
Healing Potion (weight 0)
Painkiller Tea (1 use, weight 0)
Spiked Fruit (weight #)(Need DM to assign a weight if greater than 0)
Jug of Concentrated Wine (Temetum) (weight #)(Need DM to assign a weight if greater than 0)
Adventuring Gear (5 uses, weight 1)
A set of 3 puki shells bearing the symbols "Sun", "Jackal", and "Leaf" (weight #)(Need DM to assign a weight if greater than 0)
29 silver coins and an assortment of jewelry

History

Xanthos, and the tribe of satyrs to which he belongs, hails from the wilds of Arcadia. In these places, human settlements are few and far between. In the time before Karameter lay her curse on the land of Minatos, the humans of these outlier towns were often hostile with the faerie beings of the foreboding woods. The sylvan races objected to the encroachment of the civilized settlements and the humans objected to the sylvan resistance of their own progress and prosperity. This hostile climate was the state of things for as long as anyone could remember. After the curse, things would change. They had to change for either of the groups to survive. As the wilderness of Minatos merged with the wilderness of Arcadia, the emergent monsters cared not for the distinction between the woodland faeries or the humans behind their flimsy walls. A pact was struct between each group for mutual protection benefits. One clause called for a semi-annual meeting (or celebration really) where the humans would sometimes visit at the groves of the sylvan races, or the sylvans would visit the towns to foster continued peace. As the state of Minatos grew more dire and the populace began to flee, one young courtesan, unknowingly carrying the son of the Usurper King Agon found her salvation in one of these fae-pacted cities. Her son, completely ignorant of his royal lineage, grew and eventually met and fell in love with a dryad at one of the celebrations. The son of Agon fathered a daughter with this dryad. That dryad daughter wedded Makareus (firstborn of the three twin sons of Sylvannos and Ethulia), the satyr chieftain of the silver-furred Stormthorn tribe and bore him Xanthos.
As a child, Xanthos was curious about the world and seemed to have a knack for the magical arts, and so he was apprenticed to a spellcaster in the nearby village. An accident during an early lesson involving a summoned Chaos Ooze would leave Xanthos altered forever. At least it was only a small, weak ooze. The chaos affected the slight budding horns on Xanthos' forehead, turning them into something resembling opal stone and as he matured, the buds grew into mighty antlers instead of the usual curled ram's horns. Additionally, his fingernails took a somewhat claw-like appearance and (along with his cloven hooves) transmuted into opal. The color of his irises changed from blue to amethyst. His fur had once been a shining silver color; it turned to a shade of sapphire blue. His once stubby goat-like tail had been changed into something longer and more tigrine. The only other change related to this incident is something Xanthos considers quite private. Other than this hiccup, Xanthos' studies progressed quite well, to the point his mentor declared that it was time for the satyr to go out into the world to learn. Shortly after leaving his teacher, Xanthos began having strange dreams in which he saw the insides of a ruined temple wherein a peach tree grows. His dreams have shown him Minatos as it was and as it is now. Not only does the potential to further his magical studies, but his very blood calls out for him to journey into this once accursed and still dangerous land.

Appearance

At first glance, the satyr Xanthos could be mistaken for a warrior as he's a hulking 8-feet tall and quite the burly fellow. (Yes, he's a buff wizard. Who says all wizards have to be thin, waifish bookworms.) These traits result from his particular familial line (Minatoian men tend to large and muscular, those of the royal bloodline especially so). He is named for the golden color of his hair, trimmed shorter at the sides and back while leaving a bit of a crest standing down the center of his scalp. His flesh seems to keep a perpetual bronze tan. His antlers look to be made from shimmering opal rather than the typical bone, and their majestic appearance is something of a point of pride for him given that he's just barely grown into manhood. His amethyst eyes are intelligent but show a glimmer of puckish mischievousness. His ears have a long, graceful, elvish appearance. His handsome face is completed by pointed blond goatee that he's fond of tugging at when he's thinking. His muscular torso often goes bare, and is surprisingly lacking (well, for a satyr) body hair coverage. The exception to this being a ring of golden hair circling his navel and then a trail traveling southward to the dense thicket that frames his bestial sheath and bullish, sapphire-furred bollocks. His forearms also display a heavier dusting of blond hair. His head and body hair have a silky fur-like texture. He carries with him a staff, etched with mystical runes and vines carved to look like rose stems. The tip flares out and is carved to look like a large rose in full bloom. This staff was grown from the wood of his mother's tree and carved by his father. He is fond of slinging this staff horizontally across his shoulders and hanging his arms from it. From waist to cloven, opal hooves he has thick, silky sapphire blue fur. His modesty (what small bit of he has) is usually maintained by a leather kilt of staghide that is embossed with sylvan themes (leaves and thorny brambles); usually, save for the occasional strong gust of well-aimed wind. A strategically placed hole allows his long tiger-striped tail to sway freely; sapphire-furred and patterned with amethyst stripes ending with a long blond tuft at the end. His grimoire is bound in staghide and adorned with thin gold filigree. A gold chain runs through the spine which allows him to wear it either slung over one shoulder or cinched about his waist.

Other

Bonds

Mint's proclivity to eat anything she gets her hands on is a bit problematic. I will teach her what is fine to eat and what isn't, with draconian methods if need be.
Myrrine's music is lovely to hear, with her accompaniment I have sung the bawdy tale of Sylvannos and Ethulia and the birth of the sylvan races for the party; sparing no salacious detail.
Nikomedes isn't as hardy a wizard as I, I'll take him out for some nights of boozing and swiving to improve his stamina.
Alexandra is a paladin in the service of my race's divine Grandmother; I will aid her when possible.
Alexus is a sneaky fellow. He keeps an important secret from me.

Level and Experience

Wizard level 2
2/9 exp to level 3 (Unless DM is using an exp system different from the canon "current level + 7 exp"; clarification please?)

Special Notes

As a satyr, Xanthos is appropriately considered a faerie creature. While faerie creatures can be killed, diseased, or starve to death, time holds no sway over them once they reach full adulthood. The fae do not enter oaths lightly; breaking an oath causes a damaging psychic backlash. While not actually damaging, the touch of cold iron causes an allergic reaction that results in an intense burning sensation until removed; weapons forged from cold iron are especially effective against faerie creatures.