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(The Altar of Blood)
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[[Category:Stormbringer Fifth]]
 
[[Category:Elric]]
 
{{YKAdventures}}
 
 
{{YKAdventuresNorth}}
 
 
The NPCs, Locations and Items in this article are intended to be set somewhere in the country of Ilmoria (see ''Atlas'', pg. 37-66). Note that other articles cover specific areas of Ilmoria.
 
 
 
==Background Information==
 
==Background Information==
  
 
Ilmiora is a populous country located on the northern continent of the Young Kingdoms. It was ruled by Melnibone until uprisings some four hundred years ago; now humankind rules itself.
 
Ilmiora is a populous country located on the northern continent of the Young Kingdoms. It was ruled by Melnibone until uprisings some four hundred years ago; now humankind rules itself.
 
==NPCs of Note==
 
 
''Atlas'' pg. 60-65 includes notes on many Iliorans of note, including Senators Farrat (pg. 61) and Voashoon (pg. 64), two of the members of the Senate that rules Ilmiora.
 
 
==Places of Note==
 
 
Ilmiora is a collection of city states. They are covered in slight detail in ''Atlas'' pg. 41-54. See the article on [[YKAdventures:Bakshaan|Bakshaan]] for more information on that individual state.
 
 
Below are other notable locations not associated specifically with one of the city states.
 
 
===The Altar of Blood===
 
 
''Upon the rock was a building, a great castle all colored scarlet. And the scarlet rippled as if water had somehow been molded into a permanent shape. A familiar, salty smell came from the scarlet castle.''<br>
 
--Description of Duke Teer's Castle, ''The King of the Swords'', Book 2, Chapter 2
 
 
In the wilderness of Ilmiora, amidst the grasslands near Savona that are still
 
untamed by the young nation, there is an ancient altar to chaos which
 
was once worshiped at by a people that are now long dead. It has been
 
abandoned for ages, but very recently, new worshipers have been drawn
 
to it.
 
 
The altar is a shrine to Duke Teer, the Lord of Blood.  It is
 
approximately rectangular in shape, five feet long, two feet wide and
 
two and half feet high. The entire altar is composed of blood. It is
 
fluid, constantly rippling, yet it is set into its current form.
 
Occasionally, shapes can be seen in the rippling surface, sculptures
 
made of blood. The altar is not fully solid, but there is increasing
 
resistance if anyone tries to reach into it. The stench of blood can
 
be smelled for hundreds of feet around. Carrion eaters constantly
 
circle the altar, but seem unwilling to actually touch it.
 
 
Duke Teer has been banished from the Young Kingdoms for long ages, but
 
now that Old Ollen has rediscovered the altar, he is reawakening the
 
worship of Duke Teer. He has over a dozen cultists who have joined in
 
his worship, and he is preparing to spread the cult of Duke Teer
 
further.
 
 
'''Residents of the Altar:'''
 
 
Old Ollen is the current high priest of Duke Teer. He has totally accepted the ways of Duke Teer, and is committed to bringing them to all of the Young Kingdoms. He sees humans merely
 
as vessels. Some, he allows to be tools to spread the ways of his lord to all.
 
 
<pre>
 
Description: A middle-aged man who looks old for his age. He has wild, white hair
 
and white vestements, both often spotted by blood.
 
 
Chaos 62, Balance 18, Law 2
 
 
STR    9      CON    13      SIZ    11      INT    17      POW    18
 
DEX    16      APP    6                                      HP      12
 
 
Damage Bonus: none
 
 
Weapons:
 
Blood Dagger 75%, damage 1D4+2
 
 
Armor: none
 
 
Spells: Affliction [TBG], Hell's Razor [Elric!], Shape Blood [See Below],
 
Stop Blood [See Below]
 
 
Demons & Enchantments: see Blood Monsters below
 
 
Skills: Craft (Blood) 93%, Disguise 51%, Dodge 78%, Fast Talk 49%,
 
Hide 83%, Insight 75%, Oratory 97%, Own Language 85%, Search 67%,
 
Young Kingdoms 34%
 
</pre>
 
 
 
Statistics for cultists should be created as appropriate. They should
 
be moderate warriors, who are utterly amoral. A few will know Duke
 
Teer's special spells.
 
 
'''The Blood Monsters:'''
 
 
Duke Teer has gifted his greatest worshiper in the Young Kingdoms with
 
creatures composed entirely of blood, to protect him, and help him to
 
spread the word of Teer.
 
 
All creatures of blood have the following characteristics:
 
 
* impaling weapons do no damage
 
* edged weapons do half damage
 
* blunt weapons do normal damage
 
* when they are slain, they explode, sending blood in all directions
 
 
One example of a Blood Monster is given below. Old Ollen should have
 
several more at his disposal. Simply adapt demons as necessary for
 
these.
 
 
<pre>
 
STR    24      CON    20      SIZ    25      INT      5      POW    10
 
DEX    12      APP      3                                      HP      23
 
 
Damage Bonus: +2D6
 
 
Abilities:
 
Absorb Missile at 90%
 
Vomit Acidic Blood at 50%, POT 1D10, 5 yard range
 
 
Weapons:
 
Claws 90%, damage 2D6+db
 
Bite 60%, damage 3D8+dbp
 
 
Armor: none, but see special notes above
 
 
Skills: Act Threateningly 99%, Climb 50%, Dodge 30%, Wrestle 60%
 
 
Need: 1 SIZ of blood each day
 
</pre>
 
 
'''Properties of the Altar:'''
 
 
* Followers of Duke Teer may learn certain spells of Chaos unique to the Lord of Blood. To do so, they must worship at the Altar of Blood for a week, and then suceed at an INTx1 roll. The two spells available in this way are described below.
 
 
'''The Spells of Blood:'''
 
 
Shape Blood (1 POW + varies) - Range is touch. Chaotic. This spell
 
allows the caster to shape a quantity of blood into some solid form.
 
One magic point must be expended when casting this spell for every SIZ
 
point worth of blood that is shaped.  All such items created are
 
sacred to Duke Teer. Teer's followers believe that it is their duty to
 
one day cover the entire world in blood.
 
 
Stop Blood(3) - This spell disrupts the flow of blood within a victim,
 
causing them considerable pain. If the caster suceeds in overcoming
 
the victim in a MP:MP roll, the victim immediately takes 1D3 damage.
 
In addition, the victim will be unable to act in the next round unless
 
he suceeds at a CONx3 roll.
 
 
'''Story Ideas:'''
 
 
* The PCs are drawn to the area of the altar when the followers of
 
Duke Teer begin kidnapping local people to drain their blood in
 
rituals to Duke Teer. They will likely end up in conflict with Old
 
Ollen, many cultists and creatures of blood. If they defeat Duke Teer,
 
the players will still need to figure out what to do with the Altar of Blood,
 
since it cannot be destroyed by normal, mundane means. If the PCs are
 
unable to stop the followers of Teer now, the Cult will slowly spread
 
across the Young Kingdoms, and become an important force in the
 
future.
 
 
==Items of Note==
 
 
No particular items of note are recorded outside the city-states of Ilmiora.
 
 
==Creatures of Note==
 
 
See above for notes on the Blood Creatures, which are sacred to Duke Teer, and will lurk near the Altar of Blood in Savona.
 
 
Most other creatures found within Ilmiora creep in from nearby wastelands. The worst are those things that crawl in from The Weeping Waste in the east (See ''Atlas'' pg. 78-79 for information on the Mole-Worms and the Waste-Ponies of the Weeping Waste.) and the occasional blashpemies found in the south, near Org and the Forest of Troos (see ''Atlas'' pg. 90-101 for more on that benighted land).
 

Revision as of 23:00, 13 May 2011

Background Information

Ilmiora is a populous country located on the northern continent of the Young Kingdoms. It was ruled by Melnibone until uprisings some four hundred years ago; now humankind rules itself.