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| * Having destroyed the Melnibonean Whip of Torture, the nobles now seek Vil Valario's true Whip of Scourging, for with only two items of power the magic that once influenced the city is weakened considerably. Unfortunately, though the Whip still exists, it lies in a treasure chamber in Melnibone. | | * Having destroyed the Melnibonean Whip of Torture, the nobles now seek Vil Valario's true Whip of Scourging, for with only two items of power the magic that once influenced the city is weakened considerably. Unfortunately, though the Whip still exists, it lies in a treasure chamber in Melnibone. |
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− | ==Creatures of Note==
| + | Thanks alot - your answer solved all my problems after sevreal days struggling |
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− | Though some blame the wasteland, Dinner-of-Dust, upon bad farming,
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− | drought, overgrazing, or even goats, this is untrue. Through they
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− | would be surprised by the revelation, the clergy of Vilmir speak the
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− | truth when they say Dinner-of-Dust is the result of Chaotic magics. A
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− | hole exists in the middle of the desert, a gaping wound in the fabric
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− | of reality. It leads to another plane, one of chaos ascendant, and
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− | that is the true source of this wasteland. Many creatures seep through
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− | from that other place. The Black Sand Men have already been mentioned,
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− | but much worse lies beyond the portal, waiting to get in.
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− | ===Dust Giants, Monstrosities from Another Plane===
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− | ''At first it seemed just an eddy in the growing sandstorm, a patch of solid black outlined in grey, but then it began to take on distinctive features, utterly inhuman. It was a great giant, made of sand, and as it lurched forward a dry thirst fell upon the entire camp...''<br>
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− | --The Chronicle of the Black Sword
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− | The Dust Giant is a powerful entity from a chaos plane of dry, parched
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− | deserts, utterly without water. It is not unique, but the number of
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− | Dust Giants is thankfully small. They seem uncontrollable even to the
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− | Lords of Chaos, and thus the few of these creatures that have stumbled
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− | upon the Young Kingdoms have done so utterly by accident.
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− | At a distance the Dust Giant appears as a dark patch of sand. Since a
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− | sandstorm tends to surround it, it is typically hard to make out. The
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− | form of the Giant is inhuman. Its main body is a barrel-like torso. A
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− | varying number of long limbs emerge from both the bottom and top of
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− | this torso, roughly forming arms and legs. Sensory apparatus is
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− | scattered chaotically across the Giant's torso, orifices and lenses
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− | giving the impression of eyes, noses, and ears, though none appearing
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− | precisely like their human equivalent. They tend to move about the
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− | Giant's changing, sandy exterior. The Giant has no mouth; it draws the
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− | watery life from people with its tentacles.
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− | Though Dust Giants are not mindless they are quite single-minded.
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− | Their prime desire while in the Young Kingdoms seems to be to collect
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− | water: from lakes, rivers, and even the bodies of men.
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− | <pre>
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− | Dust Giants, Single-Minded Destroyers
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− | Character. Rolls Averages
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− | STR 10D8 45
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− | CON 10D8 45
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− | SIZ 10D8 45
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− | INT 1D8 4-5
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− | POW 5D8 22-23
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− | DEX 2D8 9
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− | MOV lumber-2D8 av. HP 45*
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− | * Adventurers may attack individual tentacles rather than the main
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− | body. Each has 5 HP, but damage done to them does not hurt the main
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− | body (the Sand Giant just regrows them). Still, this may free a
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− | grappled victim.
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− | Av. Damage Bonus: +5D6
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− | Weapons**: Grapple 50%, hold for next round
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− | Suck Water 100%, only if held - drains 1D4 CON, which is restored at 1
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− | point per day if the victim survives
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− | ** At any time a Dust Giant will have 2D8 "arms". Each one may attack,
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− | though no more than two may attack any individual foe.
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− | Armor: may only be damaged by magical weapons or weapons of
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− | law. Against them, has 8 points of armor.
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− | Skills: Sense Water 75%, Track 50%
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− | Magical Powers: SANDSTORM. At all times the Sand Giant is surrounded
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− | by a great sandstorm. This cuts visibility almost to zero, reducing
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− | all visual-related skills (including combative ones) by half. In
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− | addition, the sand may get into delicate items and destroy them, at
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− | the gamemaster's whim -- items of law are particular vulnerable due
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− | to their intricacy.
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− | </pre>
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