Editing Yagura:Bill

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* All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.
 
* All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.
 
* Every other being uses Pathfinder build information with Tome combat rules. Magic is very rare among those using Pathfinder, and those who practice it do so like a newb.
 
* Every other being uses Pathfinder build information with Tome combat rules. Magic is very rare among those using Pathfinder, and those who practice it do so like a newb.
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* Magic item bonuses should be quite varied (so I can have +1 Cha bracers and a +1 Cha tiara for a total of +2, each item having other things on it as well). But there should be limits as to how much of a boost you can get from the total of all bonus types. It hampers the game to have players try to get any many bonus types as possible to go well outside the range of the RNG, so stick with the RNG-friendly limits and relax on the bonus type limitations. This applies to ability score bonuses, damage, to-hit, hp, saves, etc.
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* There's a maximum ability score in effect. It is assumed that you will want max scores pretty much all of the time because it can mean the difference between other factors that come from feats and levels. So magic items can boost any and all of your ability scores, up to a max of x+4 for 3 scores and x for the rest. So if you are level 5 and want a 21 Str, that's okay. You can also have a 21 Con and Wis, but that means the max for your Dex, Int, and Cha is 17. Mind you, that means you're wearing a large smattering of magic items, and using potions or spells to get your scores that high. But it should be seen as nothing for your scores to be reliably maxed, at least for a time, once you're level 12 or so. At chargen the limit of 20 applies to all scores, regardless of racial ability modifiers.
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* Something needs to be done about chargen. Making a really strong human with a 16 Str should seem less stupid when compared to a dwarf with 20 Str. That 4 Str equates to the same to-hit bonuses gained from 2 levels or 2 feats. What's the human getting for making a more realistic character?
 
  
 
==Errata==
 
==Errata==

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