Yagura:Bill

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Incorporating the [1]

Cheatsheet

Incorporation notes

Races:

[2] (Renamed, but not Iksar - the lizardy inhabitants of "Kunark" are related but separated by centuries and have a different name and stats.)

NPC classes:

[3]

[4]

[5] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.)

Classes

29 Classes: [Balance Point noted if necessary]

  • Cleric
  • Druid
  • Rogue [BP-1]
  • Wizard
  • [6]
  • [7] (don't use, just reference it for the actual bard)
  • [8]
  • [9] [BP-1]
  • [10] (rename needed)
  • [11] (Shadow Rogue of the Cult of the Mistress of Shadows)
  • [12] (maybe a name change) [BP-1]
  • [13]
  • [14] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1]
  • [15] (Shadow Knight of the Cult of the Mistress of Shadows)
  • [16] (of the Cult of the Mistress of Shadows)
  • [17] (consider whether or not it fits at all, it might not)
  • [18] (Shadowborn of the Cult of the Mistress of Shadows)
  • [19]
  • [20]
  • [21] [BP-1]
  • [22] (maybe of the Cult)
  • [23]
  • [24]
  • [25] (maybe a name change, I can't get past it)
  • [26] [BP-1]
  • [27]
  • [28] [BP-1]
  • [29] (Shadow Agent of the Cult of the Mistress of Shadows)
  • [30] (strip it of the religious aspects, make it a palace guard)
  • [31] (Shadow Priest of the Cult of the Mistress of Shadows, all domains available)

Skills

[32] (This will require quite a bit of rewriting to strip it of its "change from" verbage. Also, the Dowsing skill is stupid and the class lists will have to be reworked.)

Equipment

[33] [34]

Other Rules

  • [35] (changes ranges for bows and spells)
  • [36] (something like this anyway)
  • [37]
  • [38]
  • [39]
  • [40] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.)
  • [41]
  • [42] (consider it)
  • [43] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list)
  • [44] (another spell points to consider)
  • [45]
  • [46]
  • [47] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.)
  • Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better.
  • Does havign the edge prevent opponents from making a 5' step w/o provoking? It should.
  • "Immediate Action" is a reaction. Why is it not called a Reaction? An opportunity attack is a reaction. Small, fast weapons allow you to make an OA 1/round without spending your Reaction.
  • All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.

Errata

[48]