Yeoman

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Yeoman

He was always a great athlete, but in game that needed hand eye coordination, he was unmatched. Darts was his favorite, but he could not find a way to make a good living off of his talent, his grades were ...... unspectacular. It looked as though he would have to get a 9-5 like the rest of the geeks.

He was at a sporting good store, when some thugs tried to steal some of the shotguns that were on display. He was on the outdoor game aisle, and grabbed a bow and some arrows. He found that he was a great shot and quickly brought the men down.

The police arrived and took control of the situation. The store owner was grateful and allowed him to keep the bow and arrows free of charge.

Not much into the whole "superhero" thing he came up with the name Yeoman, and joined the new team of heroes called London Watch. He is new to the hero business and likely to showoff his skill with his bow.

Yeoman is a borderline hero, his future as a hero (or villain) is very much dependant on his first few missions.

Yeoman PL 10 (150PP)

Init +5; 30ft (Run), 50ft (Swinging); Defense 24/18 (8 Base, 5 Dex, 1 Dodge); BAB +10; +11 Melee (4S Punch), +16 Ranged (10S/L Arrows); SV Dmg +11, Fort +3, Ref +5, Will +2; Str 12, Dex 20, Con 16, Int 12, Wis 14, Cha 10 (Total 70PP)

Skills: Acrobatics 4/+9, Balance 4/+9, PS: Security Guard 2/+3 (Total 10PP)

Feats: Attack Focus (Bow/Arrow), Dodge, Evasion, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Multi Shot, Ricochet Attack (Total 18PP)

Powers:

  • Strike +3 (Source: Training) (Cost 2/ Total 6PP)
  • Bow/Arrow (Weapon) +10 (Source: Technology; Extra: Explosion, Swinging; Power Stunts: Duel Damage, Energy Blast, Snare, Stun, Penetrating Attack) (Cost 3 / Total 30+10PP)
  • Amazing Damage Save +6 (Source: Technology) (Cost 1 / Total 6PP)