Editing Yohann Izain

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
 
'''Calling:''' Enlightenment<br>
 
'''Calling:''' Enlightenment<br>
 
'''Active Beats:'''<br>
 
'''Active Beats:'''<br>
(Minor) ''Take a minor Mind fallout. COMPLETE''<br>
+
(Minor) ''Take a minor Mind fallout.''<br>
 
(Minor) ''Kill someone who is trying to stop you from claiming knowledge.''<br>
 
(Minor) ''Kill someone who is trying to stop you from claiming knowledge.''<br>
 
'''Appearance:''' <br>
 
'''Appearance:''' <br>
Line 30: Line 30:
 
| '''Mind'''
 
| '''Mind'''
 
|
 
|
|'''+2'''
+
|
 
|
 
|
 
|-
 
|-
Line 121: Line 121:
  
 
'''Implacable:''' You have withstood worse torments, and you will go on to do so again; through your blood you are stable, eternal, unwavering. Gain the Endure skill. Once per session, add 1 to a resistance of your choice. Remove the +1 at the end of the session.
 
'''Implacable:''' You have withstood worse torments, and you will go on to do so again; through your blood you are stable, eternal, unwavering. Gain the Endure skill. Once per session, add 1 to a resistance of your choice. Remove the +1 at the end of the session.
 
'''A Mind of Many Doorways:''' Mortal concerns fade in comparison to the majesty of the blood-song that resonates within you. Gain +2 Mind Protection.
 
  
 
==Background, Bonds, and Notes==
 
==Background, Bonds, and Notes==
Line 134: Line 132:
 
*Being inducted into the witches of the hydra bloodline and gaining a connection to the legendary forest of the heart.
 
*Being inducted into the witches of the hydra bloodline and gaining a connection to the legendary forest of the heart.
  
An NPC Friend
+
Choose another player character. They’ve been invaluable in your journey so far. What have you learned from them?
 
 
Fronk Izain, a cousin or second cousin or something like that, it's not really clear. Fronk is from the old country (the Eastern Kingdoms) and we use to import and sell fire arms together. Now he runs a "respectable" business in Derelictus trading things with delvers in exchange for supplies.
 
  
• An NPC Enemy
 
  
Brakesh, an escaped gnoll gladiator that I use to work with. We had a falling out over a job. It wasn't any one thing, but the culmination of lots of small disagreements that came to a head when the Aelfir paid us in fake coins and I missed it. Brakesh blamed me and thought I should pay him his half from money I didn't have. Things escalated, insults were exchanged, weapons were drawn, and things ended in blood. We have given each other a wide berth since.
 
 
• A Place I'm familiar with
 
'''
 
Hay Coin Bridge'''
 
Domains: Religion, Technology
 
Default Stress: D6
 
Haunts:
 
Incarnadine Toll Market (D6 Supplies)
 
Vermissian Grounding Station (D6 Echo)
 
 
This bridge was constructed as part of the Vermissian network, stretching over a misty canyon on unknown depth. The rail lines are incomplete and sheets of rusty metal hang loose in certain points and an Incarnadine sect have taken up residence on the western side, collecting tolls and trading at booths around and along the bridge. This of course has led to tension with the Vermissian Sages that were studying the abandoned bridge works there on the eastern side, including a large relay or grounding station that grounds out the energies of the heart. The Vermissian Sages have a small bar there and will activate the grounding terminals for delvers that have something of interest to them.
 
 
Resources:
 
Scrap Metal Sheets (D4, Technology, Heavy)
 
 
 
Potential Thing to do there:
 
Questions with the Bridgekeeper
 
*The Bridgekeeper is a mysterious figure that appears when the mists in the chasm below rise up and engulf the bridge. Wise delvers seek shelter when the Bridgekeeper is on the prowl. When the Bridgekeeper meets a traveler on his bridge, he asks three questions and he will attempt to cast any that can't or won't answer correctly from the bridge. Very few that fail have made it back to solid land instead of being cast into the mist. However, if the questions are all answered correctly then the traveler may ask the Bridgekeeper a question of their own and he will answer. His answers are always true and correct, though like anything learned in the heart they are not always to be trusted.
 
 
• A landmark I am no longer welcome
 
 
I am no longer welcome in Redcap Grove (Pg 140), because the druids there are jerks that don't want to help answer a few questions and let you introduce a new species to their stupid magical garden.
 
 
• A previous mission
 
 
There was the time that asshole Aelfir general hired us to venture into Labyrinth with that a wagon full of dire beavers that he hoped would get infected with the Labryrinth curse and then be employed by military in the construction of fortified positions. A mad plan, but the pay seemed good for just riding a wagon to a landmark and camping out for a few days and then riding back. That was before the first dire beaver got loose and everything started to go to hell. We barely escaped those cursed burrows two weeks later. We told the general to go retrieve his fortification building beavers himself if you could make it past the water traps and dead falls. The only thing we got out of it was the upfront payment and the knowledge that a dire beaver can take six shots to the center mass with a grackler pistol and still take a chunk out of your leg.
 
 
 
• Have I ever punched a nun?
 
 
No, but I stabbed one once. To be fair, this was Sister Smoke of the Church of the Holy Gun and it was during an arms deal gone wrong back before I became a witch and she had it coming.
 
 
• Choose another player character. They’ve been invaluable in your journey so far. What have you learned from them?
 
 
Ynder has been invaluable and the lore you sought out/possess has been valuable to me and that we have similar goals; I also want to tear down the city above and raise it up as something new.
 
  
 
• Choose another player character. You know they’re hiding secrets from you – why do you suspect they’re doing this?
 
• Choose another player character. You know they’re hiding secrets from you – why do you suspect they’re doing this?
  
*Bas is hiding the secrets of the Red Feast from me and I think that Bas is hiding this because he worries what I would do with this knowledge.
+
*The deadwalker has survived what he should not and will not tell me how.
 
 
• What do I see in my dreams from the day I became a witch and first took on my True Form?
 
 
 
And when the visions cleared I could feel my heart beating with the rhythm of something beyond mortal understanding. And each night I have the vision of those cowards being consumed, trying to flee, and the thousands more like them in the world, waiting for their journey into the woods. And I know that one forest is not enough.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)