Difference between revisions of "Zāihài Jane"

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[[Firefly_PotR:Main_Page|<<< Return to Main Page]]
 
[[Firefly_PotR:Main_Page|<<< Return to Main Page]]
 
==Background==
 
==Background==
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She'd come into town to trade critters she'd hunted for supplies she couldn't make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn't vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn't mind a little trouble.
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A veteran of the war (on the Independents side), "Zāihài" Jane Marta served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She'd come into town to trade critters she'd hunted for supplies she couldn't make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn't vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn't mind a little trouble.
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'''Home world:''' New Kasmir
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==Personality==
 
==Personality==
 
Jane's not the most refined person, and doesn't have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She's always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there's a reason. Always got a soft spot for a charity case. She's a live and let live sort. But, well, if some fool thinks that means she'll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.
 
Jane's not the most refined person, and doesn't have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She's always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there's a reason. Always got a soft spot for a charity case. She's a live and let live sort. But, well, if some fool thinks that means she'll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.
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==Appearance==
 
==Appearance==
Jane's in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair's a steel gray, kept in a 1/4 inch buzz cut. She's lean, wiry, looks like she's made of rawhide, and stands just shy of 5'5". Fancy clothes don't fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she's hunting for real, she has a hooded camo cloak that she can throw on. Keeps the rain off too.
+
Jane's in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair's a steel gray, kept in a 1/4 inch buzz cut. She's lean, wiry, looks like she's made of rawhide, and stands just shy of 5'5". Fancy clothes don't fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she's hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.
  
 
==Attributes==
 
==Attributes==
 
'''Physical''' d10 '''Mental''' d8 '''Social''' d6
 
'''Physical''' d10 '''Mental''' d8 '''Social''' d6
 
==Distinctions==
 
==Distinctions==
'''One With The Shadows''' d8<br>
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'''One With the Shadows''' d8<br>
 
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
 
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
 
'''O''' Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.<br>
 
'''O''' Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.<br>
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'''Home on the Range (Farmer)''' d8<br>
 
'''Home on the Range (Farmer)''' d8<br>
 
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
 
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
'''X''' Lay of the Land: Spend 1 PP to reveal one fact about the natural world you're standing one - environmental conditions, weather, or animal life - and gain it as a d8 Asset.<br>
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'''X''' Lay of the Land: Spend 1 PP to reveal one fact about the natural world you're standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.<br>
 
'''O''' Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.<br>
 
'''O''' Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.<br>
 
''Highlighted Skills:'' Craft, Labor, Survive
 
''Highlighted Skills:'' Craft, Labor, Survive
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'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
 
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
 
'''O''' Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.<br>
 
'''O''' Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.<br>
'''O''' War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.<br>
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'''X''' War Stories: Spend 1 PP to create a d8 Asset related to your wartime experiences. Take or step up a Complication related to that wartime experience.<br>
 
''Highlighted Skills:'' Fight, Shoot, Survive
 
''Highlighted Skills:'' Fight, Shoot, Survive
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==Skills==
 
==Skills==
 
*'''Craft''' d6
 
*'''Craft''' d6
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==Complications==
 
==Complications==
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==Episodes==
 +
Banked: 1

Latest revision as of 22:34, 20 December 2017

<<< Return to Main Page

Background[edit]

A veteran of the war (on the Independents side), "Zāihài" Jane Marta served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She'd come into town to trade critters she'd hunted for supplies she couldn't make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn't vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn't mind a little trouble.

Home world: New Kasmir

Personality[edit]

Jane's not the most refined person, and doesn't have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She's always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there's a reason. Always got a soft spot for a charity case. She's a live and let live sort. But, well, if some fool thinks that means she'll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.

She didn't mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she's not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don't properly appreciate why she might be grumpy.

Appearance[edit]

Jane's in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair's a steel gray, kept in a 1/4 inch buzz cut. She's lean, wiry, looks like she's made of rawhide, and stands just shy of 5'5". Fancy clothes don't fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she's hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.

Attributes[edit]

Physical d10 Mental d8 Social d6

Distinctions[edit]

One With the Shadows d8
X Gain 1 Plot Point when you roll a d4 instead of a d8
O Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.
X Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
Highlighted Skills: Move, Shoot, Sneak

Home on the Range (Farmer) d8
X Gain 1 Plot Point when you roll a d4 instead of a d8
X Lay of the Land: Spend 1 PP to reveal one fact about the natural world you're standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.
O Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.
Highlighted Skills: Craft, Labor, Survive

Veteran of the Unification War d8
X Gain 1 Plot Point when you roll a d4 instead of a d8
O Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
X War Stories: Spend 1 PP to create a d8 Asset related to your wartime experiences. Take or step up a Complication related to that wartime experience.
Highlighted Skills: Fight, Shoot, Survive

Skills[edit]

  • Craft d6
  • Drive (Horses) d6
  • Fight (Knives) d6
  • Fix d4
  • Fly d4
  • Focus d4
  • Influence d4
  • Know d4
  • Labor d6
  • Move d8
  • Notice d6
  • Operate d4
  • Perform d4
  • Shoot (Rifles) d10
  • Sneak d10
  • Survive d10
  • Throw d4
  • Treat d4
  • Trick d4

Signature Assets[edit]

Shepherd's Crook d8
Jane's custom sniper rifle, it's been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul's about to go to heaven.

Complications[edit]

Episodes[edit]

Banked: 1