Zanlennitorfarrugwilryn "Zan" Desederioscioli

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Zanlennitorfarrugwilryn "Zan" Desederioscioli

Chaotic Good Male Rock Gnome Bard 5

  • HD 5d6
  • Hit points 32
  • Initiative +1
  • Speed 20 feet
  • AC 18 (+1 size, +1 Dex, +5 armor, +1 shield) touch 12, flat-footed 17

Abilities

  • Strength 8 (-1)
  • Dexterity 12 (+1)
  • Constitution 14 (+2)
  • Intelligence 14 (+2)
  • Wisdom 8 (-1)
  • Charisma 17 (+3)

Saves

  • Fortitude +4
  • Reflex +5
  • Will +3 (+5 vs illusions)

Attack (melee): Spiked Gauntlet +3 (1d3-1)

Attack (ranged:) MW shortbow +6 (1d4/x3)

Racial Abilities

  • × Low-Light Vision
  • Spell-like abilities (1/day unless otherwise specified): Speak With Animals (burrowing), dancing lights, ghost sound (DC 13), prestidigitation.
  • +2 racial bonus on saving throws against illusions
  • +1 modifier to the DC for all saving throws against illusion spells you cast.
  • +1 racial bonus on attack rolls against kobolds and goblinoids
  • +4 dodge bonus to AC against giants
  • +2 racial bonus on Craft (alchemy) and Listen checks.


Class abilities:

  • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.
  • Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7
  • Bardic Music: Performances can create varied magical effects 5 times per day.
  • Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.
  • Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check (at +1 due to Song of the Heart), they will listen quietly for up to 5 round(s).
  • Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.
  • Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.


Skills:

  • Bluff +11
  • Diplomacy +15
  • Escape Artist +9
  • Perception +5
  • Perform Oratory +11
  • Sense Motive +7
  • Spellcraft +10
  • Tumble +9

Feats:

  • Melodic Casting (Roll Perform check instead of Concentrate; can cast spells and activate magic items by command word or spell completion while using a bardic music ability.)
  • Song of the Heart (When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1.)

Spells

  • Spells Per Day 6/4/2
  • Spells Known: 3/4/3
  • 0th (DC 13): Prestidigitation, Read magic, Message
  • 1st (DC 14): Improvisation, Inspirational Boost, Grease, Distort Speech
  • 2nd (DC 15): Glitterdust, Curse of Impending Blades, Battle Hymn

Languages Known: Common, Gnome, Goblin, Draconic


Gear

  • Mithrilmist Armor 3400 gp
  • Darkwood Buckler 205 gp
  • Handy Haversack 2000 gp
  • Anklet of Translocation 1400 gp
  • Short Bow, masterwork 330 gp
  • 40 arrows 2 gp
  • 20 silver arrows 3 gp
  • Riding Dog/Saddle 150 gp
    • Studded Leather Barding 50 gp
  • Spiked Gauntlet 5 gp
  • Tent 10 gp
  • 2 weeks Rations 7 gp
  • 4 Waterskins 4 gp
  • Blanket (2) 1 gp
  • Variety of Expensive Clothing 250 gp
  • Wand of Cure Light Wounds 750 gp
  • Bullseye lantern 12 gp
  • 6 pints oil 6 sp
  • Flint and steel 1 gp
  • 2 Component Pouches 10 gp
  • Belt Pouch 1 gp
  • Everburning Torch 110 gp