Difference between revisions of "Zass"

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(Zass)
(Zass)
 
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'''Description''' 5'4, Thin and athletic, 20 years old, Blond hair, Blue eyes, Green scaled skin
 
'''Description''' 5'4, Thin and athletic, 20 years old, Blond hair, Blue eyes, Green scaled skin
  
[https://i.4pcdn.org/tg/1537282980558.jpg PICS]
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'''[https://i.4pcdn.org/tg/1537282980558.jpg PICS]'''
  
 
== Characteristics ==
 
== Characteristics ==

Latest revision as of 06:40, 30 December 2019

Zass[edit]

Race Yuan-ti Trueblood Sex Female Background Spy

Class Thief / Warlock, Archfey Level 1 / 2 Alignment Chaotic/Good

Description 5'4, Thin and athletic, 20 years old, Blond hair, Blue eyes, Green scaled skin

PICS

Characteristics[edit]

Str 8 (-1) Dex 14 (+2) Con 12 (+1) Int 11 (0) Wis 13 (+1) Cha 17 (+3)

Saving Throws

Str -1 Dex +4 Con +1 Int 0 Wis +1 Cha +3

  • Advantage on saves vs spells and magic effects
  • Immune to poison and poisoned condition

Speed 30

Passive Perception 12 Passive Insight 11 Darkvision 120 feet, inc magical


HPs 21 _________________ Hit Dice 3d8 AC 13

Initiative +2 Proficiency Bonus +2

Weapon Type Range Attack Damage
Rapier Melee - +4 1d8+2
Shortsword Melee - +4 1d6+2
Dagger Melee 20/60 +4 1d4+2
Hand Crossbow Ranged 30/120 +4 1d6+2
Skills (Proficient, Expertise) Other Proficiencies Languages
  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +1
  • Arcana (Int) 0
  • Athletics (Str) -1
  • Deception (Cha) +5
  • History (Int) 0
  • Insight (Wis) +1
  • Intimidation (Cha) +3
  • Investigation (Int) 0
  • Medicine (Wis) +1
  • Nature (Int) 0
  • Perception (Wis) +3
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) 0
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +6
  • Survival (Wis) +1
  • Light Armor
  • Simple Weapons
  • Hand Crossbow, Longsword
  • Rapier, Shortsword
  • Thieve's Tools
  • Disguise Kit
  • Gaming Set (Dice)
  • Common
  • Abyssal
  • Draconic
  • Thieves' Cant


Features & Feats[edit]

Racial & Background

  • Innate Spellcasting: You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
  • Magic Resistance: You have advantage on saving throws against spells and other magical effects.
  • Poison Immunity: You are immune to poison damage and the poisoned condition.
  • Criminal Specialty: Burglar
  • Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Rogue Features

  • 1st Level: Expertise, Sneak Attack (+2d6)

Warlock Features

  • 1st Level: Other Worldly Patron - The Archfey (Áine) - Fey Presence - As an action, you can cause each creature in a 10-foot cube originating from you to make a Wis save. The creatures that fail are charmed or frightened by you until the end of your next turn. Once per rest. Pact Magic
  • 2nd Level: Eldritch Invocations

Eldritch Invocations

  • Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
  • Mask of Many Faces - You can cast Disguise Self at will, without expending a spell slot.

Magic[edit]

Casting Ability Charisma

Save DC 13 Attack Bonus +5

* = Racial Spells. Once per long rest unless noted otherwise.
† = Can be cast an unlimited number of times per day.

Spell Slots 2 (1st level)

Cantrips 1st Level 2nd Level
  • Poison Spray *
  • Prestidigitation
  • Eldritch Blast
  • Animal Friendship (snakes only) * †
  • Charm Person
  • Disguise Self †
  • Faerie Fire
  • Hex
  • Suggestion *

Equipment[edit]

Worn 29 lbs
Leather Armor 10 lbs
Clothing (including boots) 4 lbs
Dagger (2) 2 lbs
Thieves' Tools 1 lb
Arcane Focus (Green amber w/ butterfly inclusion) 1 lb
Belt 8.5 lbs
Rapier 2 lbs
Shortsword 2 lbs
Hand Crossbow 3 lbs
Bolts (20) 1.5 lbs
Belt Pouch ~2.5 lbs
60 GP
Trinket 1 lb
Potion of Healing (2d4+2 HP) 0.5 lbs
Backpack 2 lbs (~69 lbs total)
Steel Mirror 0.5 lbs
Healing Potions (2) 1 lb
Potion of Comprehend Languages 0.5 lbs
Crowbar 5 lbs
Disguise Kit 3 lbs
Cosmetics
Hair dye
Props
Explorer's Pack 57 lbs
Bedroll
Mess kit
Tinderbox
10 Torches
10 Days rations
Waterskin
50' hempen rope
99 lbs total
29 lbs w/o pack

Trinket: A small music box made of brass. It features a pair of tiny automatons that resemble Azer working at a forge. Sarika gave it to Zass. Sarika was a young girl in the caravan. Zass almost died protecting the girl from raiders during an attack.

Background[edit]