Difference between revisions of "Zeitgeist: The Gears of Revolution/Magic Items"

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(New Magic Items)
(New Techniques)
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===Chapter 2===
 
===Chapter 2===
  
[[File:1609260533794.png]]
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[[File:1609260533794.png]] [[File:CanaryCoalMineAmulet.png]]  [[File:Cracked_Cauldronzeit.png]]  [[File:Messenger_Windzeit.png]]  [[File:Messenger_Windzeit.png]]  [[File:ZG_Adventure_Two_Items_2.png]]  [[File:ZG_Adventure_Two_Items_3.png]]  [[File:ZG_Adventure_Two_Items_4.png]]  [[File:ZG_Adventure_Two_Items_5.png]]  [[File:ZG_Adventure_Two_Items_6.png]]
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===Chapter 3===
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[[File:1627052445744.png]] [[File:1627052469299.png]] [[File:StaffAncientsZeitgeist.png]]
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===New Rituals===
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[[File:Detect_Planar_Energyzeit.png]]
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===New Techniques===
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A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
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* Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
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* Reflex. If the attack hits, the attacker can slide the creature 2 squares.
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* Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.

Revision as of 10:16, 4 December 2021

Home Page

New Magic Items

Chapter 1

GoldenIcons.png

Chapter 2

1609260533794.png CanaryCoalMineAmulet.png Cracked Cauldronzeit.png Messenger Windzeit.png Messenger Windzeit.png ZG Adventure Two Items 2.png ZG Adventure Two Items 3.png ZG Adventure Two Items 4.png ZG Adventure Two Items 5.png ZG Adventure Two Items 6.png

Chapter 3

1627052445744.png 1627052469299.png StaffAncientsZeitgeist.png

New Rituals

Detect Planar Energyzeit.png

New Techniques

A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.

  • Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
  • Reflex. If the attack hits, the attacker can slide the creature 2 squares.
  • Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.