Difference between revisions of "Zeitgeist: The Gears of Revolution/Rosalia"

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(Level up!)
Line 4: Line 4:
 
* Race: Human
 
* Race: Human
 
* Class: Bard
 
* Class: Bard
* Level: 3
+
* Level: 4
 
* Background: Urban ''(+2 to Streetwise)''
 
* Background: Urban ''(+2 to Streetwise)''
 
* Theme: Docker
 
* Theme: Docker
Line 11: Line 11:
 
* Con 14 '''(+2)'''
 
* Con 14 '''(+2)'''
 
* Dex 10 '''(+0)'''
 
* Dex 10 '''(+0)'''
* Int 13 '''(+1)'''
+
* Int 14 '''(+2)'''
 
* Wis 14 '''(+2)'''
 
* Wis 14 '''(+2)'''
* Cha 18 '''(+4)'''
+
* Cha 19 '''(+4)'''
 
**Human bonus: +2 to Charisma
 
**Human bonus: +2 to Charisma
 
==Defenses/Combat Stats==
 
==Defenses/Combat Stats==
* HP: 36/36
+
* HP: 41/41
 
* Healing Surges: 9/9
 
* Healing Surges: 9/9
** Surge Value: 9 HP
+
** Surge Value: 10 HP
 
* Speed: 6 (5 in armor)
 
* Speed: 6 (5 in armor)
 
* Action Points: 1
 
* Action Points: 1
 
===Defenses===
 
===Defenses===
* AC: 19
+
* AC: 20
* Fort: 14
+
* Fort: 15
* Ref: 14
+
* Ref: 15
* Will: 17
+
* Will: 18
  
 
==Racial Traits==
 
==Racial Traits==
Line 44: Line 44:
 
==Skills==
 
==Skills==
 
'''(Trained Skills)'''<br/>
 
'''(Trained Skills)'''<br/>
* Acrobatics: +2
+
* Acrobatics: +6
* '''Arcana: +7'''
+
* '''Arcana: +8'''
* Athletics: +1
+
* Athletics: +5
* '''Bluff: +10'''
+
* '''Bluff: +11'''
* Diplomacy: +6
+
* Diplomacy: +10
* Dungeoneering: +4
+
* Dungeoneering: +8
* '''Endurance: +8'''
+
* '''Endurance: +9'''
* Heal: +4
+
* Heal: +8
* History: +3
+
* History: +7
* '''Insight: +8'''
+
* '''Insight: +9'''
* '''Intimidate: +10'''
+
* '''Intimidate: +11'''
* Nature: +4
+
* Nature: +8
* '''Perception: +8'''
+
* '''Perception: +9'''
* Religion: +3
+
* Religion: +7
* Stealth: +2
+
* Stealth: +6
* '''Streetwise: +12'''
+
* '''Streetwise: +13'''
* Thievery: +2
+
* Thievery: +6
  
 
==Feats==
 
==Feats==
Line 68: Line 68:
 
* White Lotus Riposte ''If an enemy I hit with an arcane at-will power attacks me before the start of my next turn, that enemy takes 4 damage.''
 
* White Lotus Riposte ''If an enemy I hit with an arcane at-will power attacks me before the start of my next turn, that enemy takes 4 damage.''
 
* Ritual Caster ''May use rituals''
 
* Ritual Caster ''May use rituals''
 +
* Bard of All Trades: Gain a +3 feat bonus to all untrained skill checks.
  
 
==Powers==
 
==Powers==
 
===At-Will Powers===
 
===At-Will Powers===
 
* Melee Basic Attack:
 
* Melee Basic Attack:
** +5 vs AC. Hit: 1d8 damage.
+
** +6 vs AC. Hit: 1d8 damage.
  
 
* Guiding Strike (standard, weapon):
 
* Guiding Strike (standard, weapon):
** Melee 1; +10 vs. AC.  
+
** Melee 1; +11 vs. AC.  
 
** Hit: 1d8+5 damage and -2 to a chosen defense until the end of my next turn.
 
** Hit: 1d8+5 damage and -2 to a chosen defense until the end of my next turn.
  
 
* Vicious Mockery (standard, implement, psychic):
 
* Vicious Mockery (standard, implement, psychic):
** Ranged 10; +7 vs. Will.  
+
** Ranged 10; +8 vs. Will.  
 
** Hit: 1d6+5 psychic and -2 to attacks until the end of my next turn.
 
** Hit: 1d6+5 psychic and -2 to attacks until the end of my next turn.
 
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me''
 
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me''
  
 
* Staggering Note (standard, implement, thunder):
 
* Staggering Note (standard, implement, thunder):
** Ranged 10; +7 vs. Will.  
+
** Ranged 10; +8 vs. Will.  
 
** Hit: 5 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.
 
** Hit: 5 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.
  
Line 99: Line 100:
 
** Me and an ally in the burst teleport and switch locations. The ally can then use a standard-action at-will power as a free action with a +2 power bonus to attack rolls.
 
** Me and an ally in the burst teleport and switch locations. The ally can then use a standard-action at-will power as a free action with a +2 power bonus to attack rolls.
  
* '''(X)'''  Shout of Triumph (standard, implement, thunder)
+
* '''( )'''  Shout of Triumph (standard, implement, thunder)
** Close Blast 3 (enemies in blast); +7 vs. Fortitude.
+
** Close Blast 3 (enemies in blast); +8 vs. Fortitude.
 
** Hit: 1d6+5 thunder and push 3.
 
** Hit: 1d6+5 thunder and push 3.
 
** Effect: Slide 3 on each ally in blast.
 
** Effect: Slide 3 on each ally in blast.
Line 109: Line 110:
  
 
* '''(_)''' Impelling Force (implement)
 
* '''(_)''' Impelling Force (implement)
** Ranged 10; +7 vs. Fortitude
+
** Ranged 10; +8 vs. Fortitude
 
** Hit: 1d10+5 force damage, and I slide the target 5 squares to a square adjacent to an ally.
 
** Hit: 1d10+5 force damage, and I slide the target 5 squares to a square adjacent to an ally.
  
 
===Daily Powers===
 
===Daily Powers===
 
* '''(_)''' Stirring Shout (standard, implement, psychic)
 
* '''(_)''' Stirring Shout (standard, implement, psychic)
** Ranged 10; +7 vs. Will.
+
** Ranged 10; +8 vs. Will.
 
** Hit: 2d6+5 psychic.
 
** Hit: 2d6+5 psychic.
 
** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP.
 
** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP.
  
* '''(X)''' Harsh Songblade (free)
+
* '''( )''' Harsh Songblade (free)
 
** Trigger: I hit an enemy with a bard thunder power using this blade.
 
** Trigger: I hit an enemy with a bard thunder power using this blade.
 
** Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn.
 
** Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn.

Revision as of 18:13, 1 May 2021

Home Page

Basics

  • Name: Rosalia "Little Lamp" Savory
  • Race: Human
  • Class: Bard
  • Level: 4
  • Background: Urban (+2 to Streetwise)
  • Theme: Docker

Stats

  • Str 8 (-1)
  • Con 14 (+2)
  • Dex 10 (+0)
  • Int 14 (+2)
  • Wis 14 (+2)
  • Cha 19 (+4)
    • Human bonus: +2 to Charisma

Defenses/Combat Stats

  • HP: 41/41
  • Healing Surges: 9/9
    • Surge Value: 10 HP
  • Speed: 6 (5 in armor)
  • Action Points: 1

Defenses

  • AC: 20
  • Fort: 15
  • Ref: 15
  • Will: 18

Racial Traits

  • Bonus Skill
  • Bonus Feat
  • Bonus At-Will Power

Class Traits

  • Bardic Training
    • Gain Ritual Caster as a bonus feat, and a ritual book with 1 level 1 bard ritual, and 1 level 1 ritual of any kind.
  • Virtue of Valor
    • 1/round, when ally within 5 squares of me bloodies or defeats an enemy, I can grant 3 temporary HP to that ally as a free action.
  • Skill Versatility
    • +1 to untrained skill checks.
  • Song of Rest
    • If I can sing or play an instrument during a short rest, allies regain an extra 4 HP per healing surge they spend in that rest.
  • Swordbond
    • I may bond with a specific sword with a 1-hour ritual. I can call my bonded sword to my hand from 10 squares away and rebuild it from a fragment if it's destroyed.

Skills

(Trained Skills)

  • Acrobatics: +6
  • Arcana: +8
  • Athletics: +5
  • Bluff: +11
  • Diplomacy: +10
  • Dungeoneering: +8
  • Endurance: +9
  • Heal: +8
  • History: +7
  • Insight: +9
  • Intimidate: +11
  • Nature: +8
  • Perception: +9
  • Religion: +7
  • Stealth: +6
  • Streetwise: +13
  • Thievery: +6

Feats

  • Battle Song Expertise: +1/tier to attacks with weapons and bard implements, +1 to forced movement from bard powers;
  • Improved Majestic Word Target of majestic word also gains (CHA mod) temporary HP.
  • Heart of the Blade (Swordmage Multiclass) Gain training in Endurance and the Swordbond class feature. All swords also count as implements now!
  • White Lotus Riposte If an enemy I hit with an arcane at-will power attacks me before the start of my next turn, that enemy takes 4 damage.
  • Ritual Caster May use rituals
  • Bard of All Trades: Gain a +3 feat bonus to all untrained skill checks.

Powers

At-Will Powers

  • Melee Basic Attack:
    • +6 vs AC. Hit: 1d8 damage.
  • Guiding Strike (standard, weapon):
    • Melee 1; +11 vs. AC.
    • Hit: 1d8+5 damage and -2 to a chosen defense until the end of my next turn.
  • Vicious Mockery (standard, implement, psychic):
    • Ranged 10; +8 vs. Will.
    • Hit: 1d6+5 psychic and -2 to attacks until the end of my next turn.
    • I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me
  • Staggering Note (standard, implement, thunder):
    • Ranged 10; +8 vs. Will.
    • Hit: 5 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.

Encounter Powers

  • (_)(_) Majestic Word (minor, healing)
    • Close burst 5 (me or an ally).
    • Target spends a healing surge, heals an extra 4 HP, and gains 4 temporary HP.
  • (_) Words of Friendship (minor)
    • I gain a +5 power bonus to the next Diplomacy check I make.
  • (_) Docker's Jank (standard, teleportation)
    • Close Burst 5.
    • Me and an ally in the burst teleport and switch locations. The ally can then use a standard-action at-will power as a free action with a +2 power bonus to attack rolls.
  • ( ) Shout of Triumph (standard, implement, thunder)
    • Close Blast 3 (enemies in blast); +8 vs. Fortitude.
    • Hit: 1d6+5 thunder and push 3.
    • Effect: Slide 3 on each ally in blast.
  • (_) Inspire Competence (utility)
    • Close burst 5 (me and each ally in burst).
    • Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill.
  • (_) Impelling Force (implement)
    • Ranged 10; +8 vs. Fortitude
    • Hit: 1d10+5 force damage, and I slide the target 5 squares to a square adjacent to an ally.

Daily Powers

  • (_) Stirring Shout (standard, implement, psychic)
    • Ranged 10; +8 vs. Will.
    • Hit: 2d6+5 psychic.
    • Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP.
  • ( ) Harsh Songblade (free)
    • Trigger: I hit an enemy with a bard thunder power using this blade.
    • Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn.
  • (_) Cloak of Resistance (minor)
    • I gain Resist 5 to all damage until the end of my next turn.

Rituals

Glib Limerick (level 1) Traveller's chant (level 1)

Gear

Weapons

  • Harsh Songblade +1 (longsword) (Prof +3, dam 1d8+Str, 4 lbs, Versatile) (680 gp)
    • Critical Bonus: +1d8

Armor

  • Magic Chain Armor +1 (+6 AC, 40 lbs) (360 gp)
  • Light Shield (+1 AC, 6 lbs.)

Other Gear

  • Cloak of Resistance +1 (520 gp)
  • Investigation Kit (40 gp)
  • Bell and Whistle (1 gp)
  • Acoustic Guitar (as lute, 12 gp)
  • 2 x Elixir of Aptitude (100gp)
  • 2 x Potion of Resistance (80gp)
  • Worker's Clothes
    • Definitely not a lady's outfit. Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
  • Pocket Watch (25 gp)
  • 182 GP requisition left.

Bio

Here is Rosalia Savory, whose family was in no way part of a Robin-Hood like bandit gang in the drier and more remote areas of Risur, and absolutely did not move to Flint and change identities to escape a royal crackdown on them. She grew up among the dockers of Flint, got into music, and found out she had a knack for child detective shenanigans. When she grew up she figured she might as well get paid for the detective stuff and maybe try to help her community with the weight of a badge behind her. Her style and political stance are somewhat at odds with the traditional image of an RHC constable but you can't argue with the results of the magic mind-reading entrance exam!

Rosalia's stage name is "Little Lamp" and she still performs in her spare time.

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