Difference between revisions of "Zeitgeist: The Gears of Revolution/Tazaerich"

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===At-Will Powers===
 
===At-Will Powers===
 
* Melee Basic Attack ''(Rapier, +3 vs AC, 1d8 Damage)''
 
* Melee Basic Attack ''(Rapier, +3 vs AC, 1d8 Damage)''
* Ranged Basic Attack ''(+1 Duelist's Carbine, +8 vs AC, 1d8+6 Damage)''
+
* Ranged Basic Attack ''(+1 Duelist's Carbine, +8 vs AC, 1d8+6 Damage, Range 15/30)''
* Nimble Strike ''(Standard Action, Shift 1 square before or after attack; +1 Duelist's Carbine, +8 vs AC, 1d8+6 Damage)''
+
* Nimble Strike ''(Standard Action, Shift 1 square before or after attack; +1 Duelist's Carbine, +8 vs AC, 1d8+6 Damage, Range 15/30)''
* Twin Strike ''(Standard Action, 1 or 2 targets; +1 Duelist's Carbine, +8 vs AC/+8 vs AC, 1d8+1/1d8+1 Damage)''
+
* Twin Strike ''(Standard Action, 1 or 2 targets; +1 Duelist's Carbine, +8 vs AC/+8 vs AC, 1d8+1/1d8+1 Damage, Range 15/30)''
  
 
===Encounter Powers===
 
===Encounter Powers===

Revision as of 18:50, 13 September 2020

Home Page

Basics

  • Name: Tazaerich
  • Race: Elf
  • Class: Ranger
  • Level: 1
  • Background: Urban Elf (Streetwise class skill)
  • Theme: Gunsmith

Stats

  • Str 10 (+0)
  • Con 13 (+1)
  • Dex 20 (+5)
  • Int 10 (+0)
  • Wis 15 (+2)
  • Cha 8 (-1)
    • Elf Bonuses: +2 to Dexterity, Wisdom

Defenses/Combat Stats

  • HP: 25
  • Healing Surges: 7
    • Surge Value: 6 HP
  • Initiative: +7
  • Speed: 7 squares

Defenses

  • AC: 17
  • Fort: 12
  • Ref: 16
  • Will: 12

Racial Traits

  • Ignore difficult terrain when shifting
  • Low-light vision
  • +1 to Perception checks to all non-elf allies within 5 squares

Class Traits

  • Hunter Fighting Style
    • Quick Draw bonus feat
    • Sheathe a weapon as a free action, gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack
  • Prime Shot
    • If none of your allies are nearer to your target than you are, +1 bonus to ranged attack rolls against that target.
  • Hunter's Quarry
    • Once per turn as a minor action, you can designate the nearest enemy to you that you can see as your quarry.
    • Once per round, when you hit your quarry with an attack, the attack deals +1d6 damage. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you can’t deal it again until the start of your next turn

Skills

(Trained Skills)

  • Acrobatics: +10
  • Arcana: +0
  • Athletics: +5
  • Bluff: -1
  • Diplomacy: -1
  • Dungeoneering: +7
  • Endurance: +1
  • Heal: +2
  • History: +0
  • Insight: +2
  • Intimidate: -1
  • Nature: +4
  • Perception: +9
  • Religion: +0
  • Stealth: +10
  • Streetwise: +4
  • Thievery: +5

Feats

  • Quick Draw (Draw a weapon with attack action, +2 to initiative)
  • Speed Loader (Reload firearms as move action, not standard)

Powers

At-Will Powers

  • Melee Basic Attack (Rapier, +3 vs AC, 1d8 Damage)
  • Ranged Basic Attack (+1 Duelist's Carbine, +8 vs AC, 1d8+6 Damage, Range 15/30)
  • Nimble Strike (Standard Action, Shift 1 square before or after attack; +1 Duelist's Carbine, +8 vs AC, 1d8+6 Damage, Range 15/30)
  • Twin Strike (Standard Action, 1 or 2 targets; +1 Duelist's Carbine, +8 vs AC/+8 vs AC, 1d8+1/1d8+1 Damage, Range 15/30)

Encounter Powers

  • (_) Two-Fanged Strike (Standard Action, 1 targets; +1 Duelist's Carbine, +8 vs AC/+8 vs AC, 1d8+6/1d8+6 Damage; +2 Damage if both attacks hit the same target)
  • (_) The Man With Two Guns is God (Standard Action, 1 or 2 targets (within 5 squares of each other), does not provoke opportunity attacks; drop/store/sheathe held items and draw one or two firearms; Pistols, +7 vs AC/+7 vs AC, 1d6+5/1d6+5 Damage, targets may not make opportunity attacks until EONT if attack hits)
  • (_) Elven Accuracy (Free Action; Reroll an attack roll; must take second roll)

Daily Powers

  • (_) Sure Shot (Standard Action; +1 Duelist's Carbine, +8 vs AC, 3d8+6 Damage; may reroll attack roll and each damage die once, but must take the second roll)

Rituals

Enchant Magic Item [Bonus]

Gear

Weapons

  • Duelist's Carbine +1 (Prof +2, dam 1d8+Dex, 15/30, 5 lbs, load move, brutal 2, high crit)
    • Any enemy hit by an attack from this weapon takes a -2 penalty to area & ranged attacks until EONT
  • Rapier (Prof +3, dam 1d8+Str, 2 lbs)
  • Pistols x2 (Prof +2, dam 1d6+Dex, 10/20, 2 lbs, load move, brutal 2, high crit)
    • Ammunition x3 (60 rounds, 6 lbs)
    • Freezing Bullets x2 (+1 to-hit/damage, +1d6 cold damage & slowed until EONT)
    • Spider Bullets x2 (+1 to-hit/damage, when an enemy is hit with this ammunition, they and any enemy adjacent to them are slowed until EONT)
    • Surprise Bullets x2 (+1 to-hit/damage, Combat Advantage on any attack using this ammunition)

Armor

  • Leather Armor (+2 AC, 15 lbs)

Other Gear

  • Adventurer's Kit
  • Backpack
  • Sunrod x2
  • Flask
    • Contents: Don't Ask.
  • Waterskin
  • Worker's Clothes
    • Definitely not a gentleman's outfit. Trousers, undershirt and shirt, vest, and boots, all designed more for hard work than fashion. Still no cogs, though.
  • Goggles
  • Iron Spikes x10
  • 2 GP

Bio

Tazaerich is an elf, ok? Just because he was born and raised in the city doesn't make him any less of an elf than those hoity-toity hippies out in the wilds! Maybe he can't tell you what it sounds like when the wind whispers fae secrets through the branches of the forests, but he can tell you the best place to get a sausage with probably-pork meat at 3 AM and where to get a cheap beer afterwards! (It's Sharga's House of Meat in Parity Lake, for the record.) ....the point is, Tazaerich is proud of his elven heritage, but he loves the city and sees no reason why elves shouldn't treat urban environments as naturally as woodland ones.
In any case, he tends to be drily sarcastic as a means of self-expression, and his personality could be generously derived as abrasive. He's all too happy to pick an argument at the drop of a hat. However, Tazaerich is loyal to his friends, once he makes them, and views arguing as a way to express his friendship.
He also has a thick Brooklyn accent, as do many elves. It's just the way of things.

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