Difference between revisions of "ZeroDarkness"

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(Possessions)
(Words & Gifts)
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= Words & Gifts =
 
= Words & Gifts =
  
== Endurance ==
+
== Sky ==
 
*Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
 
*Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
 
*'''Sapphire Wings''': Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
 
*'''Sapphire Wings''': Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
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== Sky ==
+
== Endurance ==
 
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe.
 
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe.
 
*'''Body of Iron Will''': Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally.
 
*'''Body of Iron Will''': Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally.

Revision as of 18:45, 25 August 2016

  • Background:
  • Description: Zero looks like a physically perfect human, with the addition of some cybernetics. She has small angular fins emerging from behind her ears, a diadem set into her forehead, and a set of data ports along the underside of her left forearm. The most obvious is her space propulsion unit, a segmented backpack with stabilizer fins and thrust ports affixed to her back. It's fairly slim in profile, but it does mean her clothes require some customization. She wears a black racing suit with purple trim. Her holo-HUDs and other lights are set to the same emerald color as her forehead-jewel. This basically gives her the same kind of black/purple/green color scheme that Eva Unit 01 had, except much more heavy on the black and lighter on the purple and green.

Effort

  • Max: 3
  • Instant Commitment:
  • Scene-Long Commitment:
  • Day-Long Commitment:

Attributes

Attribute Score Mod Check
Str 13 +1 8+
Dex 18 +3 3+
Con 18 +3 3+
Int 14 +1 7+
Wis 13 +1 8+
Cha 16 +2 5+

Combat

  • AC: 0
  • HP: 11
  • Movement: 30 Run/60 Fly
  • Attacks:
    • Melee: Unarmed: +4, 1d2+3.
    • Ranged: Laser Pistol: +4, 1d6+3. 120 foot range.
    • Melee/Ranged: StormSword: +4, 1d10+3. 200 foot range.
  • Saves:
    • Hardiness: 12+
    • Evasion: 12+
    • Spirit: 13+

Facts

  • Origin: Zero was grown in a tank as a corporate-manufactured lifeform, for later training/programming and sale. She has some built-in technology (effectively a flashlight, smartphone, and computer), but is more quasi-organic than robotic on the inside. The Corporation kept her on as an office worker for several years before a buyer was found. Uses: Knows a fair amount about robots and artificial life, is familiar with corporate jargon and culture, and the psychology of dehumanization.
  • Training: She was "employed" for several years as an exo-archaeological explorator unit, digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps.
  • Relationship: Former property of the Hades Recovery Group. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations.
  • Goal: Evade Capture, Make New Friends, Explore Freedom.

Possessions

  • Adventuring Gear
    • Vacc Satchel. Zero doesn't own much. Almost all of it will fit in here, and it stays pressurized in space.
    • Identidisk. Zero actually has ID, unlike a lot of folks on the fringes of legitimacy.
    • Pen & Notebook. An actual literal pen and leather-and-paper journal. Anachronistic!
    • Laser pistol. Her Stormsword is much more lethal, but you can't see it. She carries the pistol so that people don't bother her.
    • Force Goggles. Project a transparent, green-glowing visor around her eyes, to protect from dust and so forth. Acts as a HUD. Attaches to interfaces on the side of her head.
    • Survey Scanner.
    • Navcomp.
    • Metatool.
  • Possessions
    • Jet-Bike. Two-person seat, cargo compartment, long-range communicator. Something a scout or ranger would use, high on utility and low on looks. Has a bumper sticker reading "You Can't Take the Sky From Me."

17710a3e9c11a141050fb2aebea16fd5.jpg

Advancement & Influence

  • XP: 0/3
  • Dominion Gained: 0
  • Dominion Spent: 0/2
  • Current Dominion: 0
  • Current Influence: 2/2
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:

Words & Gifts

Sky

  • Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
  • Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
  • Stormsword: Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning.
  • Excellence of the Word: Dexterity set to 18.


Endurance

  • Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe.
  • Body of Iron Will: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally.
  • Effort of the Word: 1 extra effort.

Passion

  • Inherent: N/A
  • Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.