Difference between revisions of "Zombie Run"

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(Allies)
(Characters:)
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[[Zombie_Run\Brent|Brent]] - 16 XP - 3 Bennies - 2 advances spent
 
[[Zombie_Run\Brent|Brent]] - 16 XP - 3 Bennies - 2 advances spent
  
[[Zombie_Run\Garrett|Garrett]] - 16 XP - 2 Bennies - 2 advances spent
+
[[Zombie_Run\Garrett|Garrett]] - 16 XP - 3 Bennies - 2 advances spent
  
[[Zombie_Run\Henry|Henry]] - 16 XP - 2 Bennies - 2 advances spent
+
[[Zombie_Run\Henry|Henry]] - 16 XP - 3 Bennies - 3 advances spent
  
 
====Allies====
 
====Allies====
Line 17: Line 17:
 
*[[Zombie_Run\Allies|William]] - 13 XP
 
*[[Zombie_Run\Allies|William]] - 13 XP
 
*[[Zombie_Run/Allies|Sydney]] - 6 XP
 
*[[Zombie_Run/Allies|Sydney]] - 6 XP
 +
*[[Zomvie_Run/Allies|Marcus]] - 0 XP
  
 
====Baxter Building Survivors====
 
====Baxter Building Survivors====

Revision as of 05:41, 14 July 2010

This is the bare-bones (watch the pun) wiki page for the savage tale, Zombie Run.

Characters:

Bernie - 16 XP - 3 Bennies - 3 advances spent

Brent - 16 XP - 3 Bennies - 2 advances spent

Garrett - 16 XP - 3 Bennies - 2 advances spent

Henry - 16 XP - 3 Bennies - 3 advances spent

Allies

Baxter Building Survivors

Inventory

With the party

  • Weapons and Armor
    • Melee Weapons
      • M16 as a club (STR+1d6,Parry-1) [William]
      • crowbar [Henry]
      • 2 short broom handles (STR+d4 reach 1 parry -1) NPC
      • 1 long broom handle (STR+d6 reach 1 parry -1) NPC
      • Trash can lid (STR+d4 parry -1) NPC
      • a large chef's knife (STR+d4) NPC
      • Shovel (STR+d6 Parry -1) [Bernie]
      • Tonfa STR+d6 Parry+1 vs. unarmed [sidney]
      • Lever dolly (STR+d6+1, Parry -2, Reach 1) [npc]
    • Ranged Weapons
    • Uzi (9mm) 12/24/48 2d6 damage RoF 3 Weight 9 Shots 32 AP1 Auto [Bernie]
      • 31 rounds of 9mm,
    • Glock (9mm) 12/24/48 2d6 damage RoF 1 Shots 17 AP1 Semi-Auto x2 NPC
      • 13 rounds
    • Colt 1911 (.45) 12/24/48 2d6+1 damage RoF 1 Shots 7 AP1 Semi-Auto [Garrett]
      • 25 rounds of .45 ammunition
    • Double-Barrel (12g) Shotgun 12/24/48 1-3d6 damage RoF 1-2 Shots 2 [Brent]
      • 6 rounds of 12 gauge
    • M-16 (5.56) 24/48/96 2d8 damage RoF 3 Shots 20 AP2 Auto 3RB [William]
      • 24 rounds of 5.56,
    • 22LR snub revolver 10/20/40 2d6-1 RoF 1 Shots 6 [Henry]
      • 34 rounds of .22 ammunition
    • .32 Rifle 24/48/96 2d8 RoF 1 Shots 7 AP2 (fully loaded) (Blue)
      • 4 rounds of .32 ammunition
    • Explosives
      • 3 New nail bombs [Henry]
    • Amour
      • Kevlar Vest +2 Toughness/+4 vs. Bullets, covers torso [Garrett]
      • SWAT helmet +3 Toughness, covers head [Bernie]
  • Food and Drink (12 meals)
    • 2 cans of baked beans
    • 3 batches of nuts
    • 3 cans of chicken noodle soup
    • a box of Twinkies and a couple of packages of pre-cooked bacon
    • 2 days of vending machine food for 4
    • A can of tuna
    • Five Cliff Bars
    • Instant Coffee
    • Half a bottle of scotch [in the truck]
    • 144 water rations
  • Utility Equipment
    • pack of AA batteries [Brent]
    • several backpacks [Henry]
    • box of kitty litter [Henry]
    • roll of rope [Henry]
    • 2 road flares [Henry]
    • magnesium firestarting kit [Henry]
    • portable HAM radio [Henry]
    • an afghan blanket
  • Medical Equipment
    • enough First Aid supplies for three healing rolls [Henry]
  • Vehicles and Fuel
    • Motorcycle (Very High Fuel)
    • Pick-up Truck (Very High Fuel)
    • Police squad car (Very High Fuel)
    • a Police mountain bike
    • 11 fuel levels

With the larger group

  • 2 cans of spam and a package of ramen
  • 12 gallons of Aquafina bottled water
  • Flashlight with Batteries
  • Winchester '76 Rifle (no ammo)
  • Three bottles of Canola oil
  • Voltmeter
  • Cordless Drill and Charger
  • 6 bottles of Captain Morgan spiced rum
  • 9mm Glock
  • 33 rounds of 9mm ammunition
  • Swiss Army Knife
  • Gas Tank (1 level of fuel)
  • Chain (d8+d4)
  • Brown Sedan (Full Tank)
  • 68 Meals
  • Water for those meals

Locations

Baxter Building

Market you're passing

Brent's precinct


Attack options