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  • 0 bytes (0 words) - 07:03, 8 April 2009
  • ...e to license - so if you're planning on doing anything more than using the systems below for personal play, you should get acquainted with the full text of th ...Document (SRD)], which is a version of the system containing only the Open Game Content, without any Product Identity.
    17 KB (2,452 words) - 14:12, 28 November 2023
  • '''[[Xia: Main Page]] -> [[Xia: Game Systems]]''' This page describes the game systems for playing the game.
    20 KB (3,433 words) - 04:04, 14 September 2009
  • '''[[Xia: Main Page]] -> [[Xia: Additional Game Systems]]''' This page is an index of additional game systems.
    676 bytes (108 words) - 06:40, 28 January 2009

Page text matches

  • Welcome to the RPGnetWiki, a place to collectively design systems, backgrounds, and other roleplaying resources. ...e will list pages by category, which should allow you to look things up by game system.
    6 KB (1,010 words) - 17:11, 9 December 2013
  • ==Game Systems== This is a list of original game systems being developed at the RPGnetWiki.
    30 KB (4,638 words) - 23:42, 24 July 2021
  • ...at Trait then counts as a bonus or penalty die to appropriate rolls in the game.<br> ...ionality of the cortex. They transmit large amount of data along redundant systems so that any data loss is recovered at the next node. The narrow band allows
    24 KB (3,996 words) - 16:12, 29 June 2011
  • In early 1976 I heard about a game called Dungeons & Dragons from a newspaper article called "Fantasies Come T The Game Master (GM) was a local Society for Creative Anachronism armorer (he specia
    11 KB (1,819 words) - 21:31, 15 June 2014
  • ...gentsia of the worlds.) This life force and magic energy is represented in game terms by Power - PW. ...from a variety of sources: from SF&F fiction, from some paper role-playing systems, and from books on various rituals that I have among pagan sources.
    38 KB (6,679 words) - 21:28, 15 June 2014
  • ...d even for experienced Exalted players looking to change from parts of the game they're familiar with to more confusing territory (Sidereals, we're looking ...ributed to this guide, there's lots of great advice on every aspect of the game in this document, which should help you play Exalted in the way you want to
    3 KB (565 words) - 08:12, 23 June 2007
  • ...r system. Find politics, religion, economies, people and places along with game summaries. ...ampaign with a huge collection of game turns in prose format, and detailed game world information. Also see [http://zioth.com/roleplay Role Playing Resourc
    18 KB (2,964 words) - 11:47, 7 April 2024
  • ...major data center (while one of the combatants is trying to hack into the systems in that center) * In a game & comic store
    11 KB (1,924 words) - 22:31, 15 April 2023
  • =So You Want to Run an Exalted Game!= ...ust the corebook, and those games were *great*. There's no reason why your game can't be just as great with that one big white book.
    21 KB (3,629 words) - 11:41, 8 October 2007
  • Along with the wholesale abandonment of combat systems et. al., <B>SAMSARA</B> also does without “hit points” or “wound leve ...ome variation depending upon the degree of specificity being sought in the game (see Modifiers and the Character).
    10 KB (1,786 words) - 18:59, 14 October 2005
  • ...The simplified systems could also be used as the default for PC’s is the game is to be run in a looser, less stat-based style. ...hard limit per game (“you can use each combination only three times per game”) or give out rewards only for the first use of each combination. The po
    13 KB (2,259 words) - 15:02, 16 October 2006
  • ...and alien abilities and wuxia stunts. The first thing that I look at in a game system is how it handles all of this stuff, which I collectively refer to a ...d how the system could be used to manage them. It turns out that the same systems can be used to model various styles of power, so some of the entries have m
    22 KB (3,906 words) - 13:19, 19 December 2011
  • <@deMontreal> "All right. Ariadne is finiahing up a final systems check."<br> <@BethE> When has that mattered in a game? :)<br>
    60 KB (10,467 words) - 22:43, 24 April 2014
  • ==Game Systems==
    1 KB (175 words) - 12:38, 3 August 2011
  • ...lly, James Nostack is planning on running a semi-historical Marvel FASERIP game set during the 1960s sometime in the fall or winter of 2005. Until August, ...write-ups for characters (or, heck, <i>possible</i> characters) in various systems.
    2 KB (341 words) - 21:53, 29 September 2007
  • ;Jefferson Carter: A '''BBEG''' (q.v.) who by GM Fiat transcends all game rules and established principles in order to harm or complicate matters for ;Juicer Problem: Any time a game gives [[PC]]s an option for significant power with drawbacks that would be
    9 KB (1,586 words) - 11:40, 28 November 2018
  • ...enough to be challenging but not overwhelming; ensuring that no particular game ability is necessary for every character; and similar. :Occasionally used in other places as an attack against systems that players think borrowed too much from the MMO genre and video games in
    23 KB (3,913 words) - 09:01, 21 August 2018
  • ...fective defense. This dynamic can seriously damage the value of dice pool systems in some games. ...groups playing and enjoying it. Rifts is often cited as a "bad wrong fun" game. Often written as a single word, '''badwrongfun'''.
    25 KB (4,282 words) - 02:11, 11 June 2020
  • ...abilities gained by adherence to a strict moral code. Any character in any game or setting who represents great ability combined with a strong sense of rig ;Planning Problem: The difficulty arising in game situations where [[player]]s first develop a detailed plan for their [[char
    19 KB (3,150 words) - 10:57, 28 November 2018
  • ...pper or lower case. Because dice are used so frequently in [[role-playing game|role-playing]] and other forms of games, an abbreviated notation is used fo ...and conditions include the need to seek explicit approval to refer to the game as supporting "d20" (a controlled trademark), and the provision that certai
    23 KB (3,951 words) - 11:17, 28 November 2018

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