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==Experience Check== Any time your character uses a skill multiple times in a life-threatening or a stressful competitive situation, whether or not he failed or succeeded in his skill, at GM's discretion he has a chance to have learned something that will increase his skill. In addition, each time your character succeeds with a Special or Critical skill roll, he may have earned a Skill Mark at GM's discretion, which makes it more likely that he can increase his skill. You may never have more then one Skill Mark in a single skill, and it is erased once it is used in a Experience Check. After your character returns home and has a chance to 'ponder' on his experiences, you can check to see if he has learned anything. This is called an Experience Check. In order to determine if he has learned anything you roll as if for a Skill Check, and '''subtract''' 1 for a Skill Mark, and if he '''fails''', you may add +1 to his skill. Note that this means that a character with a high skill has more difficult time increasing the skill. Example: In his latest adventure, Gru climbed a tree to avoid a bear. During that climb Gru had a Special which the GM allowed as a Skill Mark. Returning home, he takes time to ponder on his experience, and then does a Experience Check against his Climb skill of 9. He rolls an 11, which added to his skill of 9 means that he would have succeeded in a Skill Check, but in this case it means he fails his Experience Check. However, his Skill Mark allows him to subtract 1 from his roll making it 19, thus Gru succeeds in learning from his experience. His Skill Mark is erased because it has been used in a skill gain. If during an Experience Check the roll is a '''fumble''', you may add +2 to the characters skill (or max +1 if his skill is 20 or higher.) This is the only way someone can increase their skill to be greater than 20. As even someone with a skill of 20 or above can fumble with two 20's, it is slimly possible even for a character with a 20 skill or greater to increase his skill (one quarter of 1% chance.) Example: Returning home after using his Jump skill of 9 at least once during an adventure, he takes the time to ponder on his experience. Rolling a 2 (a successful Experience Check) means that Gru has learned at least a +1 to his skill from his experience. However, as this is a possible Fumble (a skill of 0-9 Fumbles on a 1 or 2), he rolls again to see if this is a Fumble. His second roll is 11, which means that with his skill of 9 he would succeeds with his Skill Check, thus Gru does not learn the additional +1 that a Fumble would have allowed. If Gru had a Skill Mark in his Jump skill, which would have subtracted 1 from his roll, he would have failed in his Skill Check (thus succeeded in his Experience Check) and earn the fumble and thus +2 to his skill. '''Knowledge Skills''' -- It may seem to not make sense that a knowledge based skill increases with experience. However, the best way to really describe what happens is that when your character uses a knowledge skill in a stressful situation it allows him to recall similar knowledge better in other stressful situations. Also, he may gain an insight or integration with other information that makes this knowledge skill better than just from book learning.
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