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==GNOME==
 
==GNOME==
 
+2 Intelligence; +2 Dexterity or Charisma.<br>
 
+2 Intelligence; +2 Dexterity or Charisma.<br>
Small: Small characters use the same weapons that Medium creatures do. However, a Small character (such as a gnome) cannot use a two-handed weapon. When a Small character uses a versatile weapon, he or she must wield it two-handed and does not deal any extra damage for doing so.<br>
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Small: As a Small creature, a Gnome must use a Versatile Weapon in two hands and cannot wield a Two-handed Melee Weapon.<br>
 
Gnome base land speed is 25 feet.<br>
 
Gnome base land speed is 25 feet.<br>
 
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
 
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
 
Languages: Common and Elven.<br>  
 
Languages: Common and Elven.<br>  
'''Fey Origin:''' Your ancestors were native to Faerie, so you are considered a fey creature for the purpose
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Spell-Like Abilities: Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose
 
of effects that relate to creature origin.<br>
 
of effects that relate to creature origin.<br>
'''Master Trickster:''' Once per encounter, you can use the wizard cantrip ghost sound as a minor action.<br>
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Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.<br>
'''Reactive Stealth:''' If you have any cover or concealment when you make an initiative check, you can make a Stealth check.<br>
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Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.<br>
'''Trickster’s Cunning:''' You have a +5 racial bonus to saving throws against illusions.<br>
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Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.<br>
'''Spell-like Abilities:''' You have the [[4SRD:Vanish|''Vanish'']] gnome racial power. Once per encounter, you turn invisible in response to harm. This is an illusion. (Immediate Reaction, Personal)<br>
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'''Vanish:''' You have the [[4SRD:Vanish|''Vanish'']] gnome racial power. Once per encounter, you turn invisible in response to harm. This is an illusion. (Immediate Reaction, Personal)<br>
 
When you take damage, you become invisible until you attack or until the end of your next turn.<br>
 
When you take damage, you become invisible until you attack or until the end of your next turn.<br>
 
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[[Category:4SRD]]
 
[[Category:4SRD]]

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