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==GNOME== | ==GNOME== | ||
+2 Intelligence; +2 Dexterity or Charisma.<br> | +2 Intelligence; +2 Dexterity or Charisma.<br> | ||
− | Small: Small | + | Small: As a Small creature, a Gnome must use a Versatile Weapon in two hands and cannot wield a Two-handed Melee Weapon.<br> |
Gnome base land speed is 25 feet.<br> | Gnome base land speed is 25 feet.<br> | ||
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br> | Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br> | ||
Languages: Common and Elven.<br> | Languages: Common and Elven.<br> | ||
− | + | Spell-Like Abilities: Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose | |
of effects that relate to creature origin.<br> | of effects that relate to creature origin.<br> | ||
− | + | Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.<br> | |
− | + | Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.<br> | |
− | + | Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.<br> | |
− | ''' | + | '''Vanish:''' You have the [[4SRD:Vanish|''Vanish'']] gnome racial power. Once per encounter, you turn invisible in response to harm. This is an illusion. (Immediate Reaction, Personal)<br> |
When you take damage, you become invisible until you attack or until the end of your next turn.<br> | When you take damage, you become invisible until you attack or until the end of your next turn.<br> | ||
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[[Category:4SRD]] | [[Category:4SRD]] |