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==CRYSTALLINE==
 
==CRYSTALLINE==
Crystalline entities are sentient fragments of the Living Gate, which once stood at the pinnacle of the intricate lattice of the Astral Sea. Beyond that gate lay the alien Far Realm, and the gate's destruction during the Dawn War resulted in the rise of the psionic overlords' empire. Though the god of magic's power holds the portal closed, Crystalline entities seek to rebuild the gate and forever cut off the Far Realm's ability to influence the world.<br><br>
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Crowfolk are easily identified by their obviously avian appearance. Their head resembles that of a crow, complete with small, beady black eyes and a large, dark beak. Sleek black feathers cover their body, ending at the knees and elbows. Their arms and legs are covered in scaly black skin, and their hands and feet end in talons.<br><br>
+2 Intelligence: +2 Wisdom or Charisma.<br>
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+2 Charisma; +2 Dexterity or +2 Intelligence.<br>
Medium-sized. Crystalline base land speed is 30 feet.<br>
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Medium-sized. Crowfolk base land speed is 30 feet.<br>
Normal Vision.<br>
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Low-Light Vision: a crowman can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
Languages: Common, Deep Speech and choice of one other.<br>  
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Languages: Common and choice of one other.<br>  
Skill Bonuses: +2 Arcana, +2 Endurance, +2 to one other skill<br>  
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Skill Bonuses: +2 Bluff, +2 Stealth<br>  
'''Immortal Origin:''' You are native to the Astral Sea. so you are considered an immortal creature for the purpose of effects that relate to creature origin..<br>
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'''Mimicry:''' You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed on a Bluff check to fool those who hear the sound into believing it is genuine.<br>  
'''Telepathy:''' You can communicate telepathically with any creature within 5 squares of you that has a language.<br>  
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'''Flock Effect:''' When you have combat advantage against a creature as a result of flanking it, you gain a +3 bonus to attack rolls against it, rather than the normal +2.<br>
'''Crystalline Mind:''' You have a damage resistance of 5 to psychic damage. The resistance increases to 10 at 11th level and 15 at 21st level.<br>
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'''Spell-Like Abilities''': You have the [[4SRD:Flock Tactics|''Flock Tactics'']] Crowfolk racial ability.<br>  
'''Living Construct:''' You are a living construct. You do not need to eat, drink, breathe or sleep. You never have to make Endurance checks to resist the effects of starvation, thirst or suffocation.<br>
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With your experience as part of a kenku flock, you have a knack for maximizing the advantages of teamwork.<br>  
'''Spell-Like Abilities''': You have the [[4SRD:crystal swarm|''crystal swarm'']] Crystalline racial ability.<br>  
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(Swift Action, Personal)<br>
You loosen your mental grip on your physical form, distracting your foes wilh a swarm of shards. You then reform elsewhere.<br>  
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Once per encounter, you can choose one of the following effects:<br>
Encounter + Teleportation
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1. An enemy adjacent to your ally grants combat advantage to you until the start of your next turn.<br>
(Move Action, 5 foot radius originating from yourself.)
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2. You use the aid another or the aid attack action. If you succeed, you grant a +3 bonus, rather than the normal +2 bonus.<br>
Once per encounter you may target each enemy in a 5 foot radius around yourself. Each target grants combat advantage to you until
 
the end of your next turn. You then teleport half your speed.<br>
 
 
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