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==DARK ELF==
 
==DARK ELF==
Dark Elves are a decadent race of elves whose beauty and sophistication fail to mask hearts all too often stained in evil. The vast majority of dark elves base their behavior and attitudes on the worship of the chaotic evil Spider Queen.<br><br>
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Crowfolk are easily identified by their obviously avian appearance. Their head resembles that of a crow, complete with small, beady black eyes and a large, dark beak. Sleek black feathers cover their body, ending at the knees and elbows. Their arms and legs are covered in scaly black skin, and their hands and feet end in talons.<br><br>
+2 Dexterity; +2 Wisdom or Charisma.<br>
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+2 Charisma; +2 Dexterity or +2 Intelligence.<br>
Medium-sized. Dark elven base land speed is 30 feet.<br>
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Medium-sized. Crowfolk base land speed is 30 feet.<br>
Darkvision: Dark elves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dark elves can function just fine with no light at all.<br>
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Low-Light Vision: a crowman can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
Languages: Common and Elven.<br>  
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Languages: Common and choice of one other.<br>  
Skill Bonuses: +2 Intimidate, +2 Stealth<br>  
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Skill Bonuses: +2 Bluff, +2 Stealth<br>  
'''Fey Origin:''' Your ancestors were native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.<br>  
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'''Mimicry:''' You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed on a Bluff check to fool those who hear the sound into believing it is genuine.<br>  
'''Trance:''' Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.<br>
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'''Flock Effect:''' When you have combat advantage against a creature as a result of flanking it, you gain a +3 bonus to attack rolls against it, rather than the normal +2.<br>
'''Spell-Like Abilities''': Once per encounter, you can use either the [[4SRD:darkling shroud|''darkling shroud'']] Dark Elven racial ability or the [[4SRD:darkling light|''darkling light'']] Dark Elven racial ability.<br>
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'''Spell-Like Abilities''': You have the [[4SRD:Flock Tactics|''Flock Tactics'']] Crowfolk racial ability.<br>  
1. You have the [[4SRD:darkling shroud|''darkling shroud'']] Dark Elven racial ability.<br>
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With your experience as part of a kenku flock, you have a knack for maximizing the advantages of teamwork.<br>  
A thicket of blackness descends around you, hiding you from sight.<br>  
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(Swift Action, Personal)<br>  
(Swift Action, radius 5 feet from yourself)<br>  
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Once per encounter, you can choose one of the following effects:<br>
Once per encounter, you can create a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.<br>
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1. An enemy adjacent to your ally grants combat advantage to you until the start of your next turn.<br>
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2. You use the aid another or the aid attack action. If you succeed, you grant a +3 bonus, rather than the normal +2 bonus.<br>
 
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2. You have the [[4SRD:darkling light|''darkling light'']] Dark Elven racial ability.<br>
 
A flickering halo of purple light surrounds the target, making it easier to hit.
 
(Swift Action, Ranged within 50 feet)<br>
 
Once per encounter, you can attack one creature (Intelligence,Wisdom or Charisma +4 vs. Reflex. Increase to +6 at 11th level and +8 at 21st level). If you hit, then until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.<br>
 
(Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change this racial ability’s other effects.)<br><br>
 
  
 
==DEEP GNOME==
 
==DEEP GNOME==

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