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==DRAGONKIN==
 
==DRAGONKIN==
Dragonkin resemble humanoid dragons. They are covered in scaly hide, but they do not have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. A dragonborn’s eyes are a shade of red or gold. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair.<br><br>
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Crowfolk are easily identified by their obviously avian appearance. Their head resembles that of a crow, complete with small, beady black eyes and a large, dark beak. Sleek black feathers cover their body, ending at the knees and elbows. Their arms and legs are covered in scaly black skin, and their hands and feet end in talons.<br><br>
+2 Charisma; +2 Strength or Constitution.<br>
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+2 Charisma; +2 Dexterity or +2 Intelligence.<br>
Medium-sized. Dragonkin base land speed is 30 feet.<br>
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Medium-sized. Crowfolk base land speed is 30 feet.<br>
Normal Vision.<br>  
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Low-Light Vision: a crowman can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
Languages: Common and Draconic.<br>  
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Languages: Common and choice of one other.<br>  
Skill Bonuses: +2 History, +2 Intimidate.<br>  
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Skill Bonuses: +2 Bluff, +2 Stealth<br>  
'''Dragon's Inheritance:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.<br>  
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'''Mimicry:''' You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed on a Bluff check to fool those who hear the sound into believing it is genuine.<br>  
'''Dragon's Wrath:''' While you are bloodied, you gain a +1 racial bonus to attack rolls.<br>
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'''Flock Effect:''' When you have combat advantage against a creature as a result of flanking it, you gain a +3 bonus to attack rolls against it, rather than the normal +2.<br>
'''Spell-Like Abilities''': When you select dragonkin as your character’s race, choose one of the following racial abilities:
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'''Spell-Like Abilities''': You have the [[4SRD:Flock Tactics|''Flock Tactics'']] Crowfolk racial ability.<br>  
1. Dragon's Blast: You have the [[4SRD:dragon's blast|''dragon's blast'']] Dragonkin racial ability.<br>  
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With your experience as part of a kenku flock, you have a knack for maximizing the advantages of teamwork.<br>  
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.<br>  
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(Swift Action, Personal)<br>  
(Swift Action, a close blast in a cone extending 15 feet from you)<br>  
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Once per encounter, you can choose one of the following effects:<br>  
Once per encounter, you can breathe out deadly energy which attacks every creature in a cone of 15 feet from yourself.<br>  
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1. An enemy adjacent to your ally grants combat advantage to you until the start of your next turn.<br>  
Attack with Strength, Constitution, or Dexterity +2 vs. the Reflex defense of every target. (At 11th level the bonus increases to +4, at 21st level, the bonus increases to +6.) If you hit, you deal 1d6 + Constitution modifier damage. (At 11th level the damage increases to 2d6 + Constitution modifier damage; at 21st level, the bonus increases to 3d6 + Constitution modifier damage.)<br>  
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2. You use the aid another or the aid attack action. If you succeed, you grant a +3 bonus, rather than the normal +2 bonus.<br>
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.<br> <br>
 
 
 
2. The Terrible Dragon: You have the [[4SRD:terrible dragon|''terrible dragon'']] Dragonkin racial ability.<br>
 
You are naturally intimidating at the best of times, and when passions strike, you are positively terrifying. Your presence causes your enemies to quake and tremble.<br>
 
(Swift Action, radius of 25 feet from yourself, which increases to 50 feet at 21st level)<br>
 
Once per encounter, you can attack each enemy in a 25 foot radius from yourself. Attack with Strength +2 or Charisma +2 vs. Will
 
(At 11th level the bonus increases to +4, at 21st level, the bonus increases to +6.) If you hit a target, it takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.<br>
 
 
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