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==GHOST==
 
==GHOST==
Ghosts are souls of the dead returned to a semblance of life by the god of death or some other supernatural agency. These ghosts do not appear as undead horrors or even anything like their former selves. When a god or other powerful being reincarnates these souls, they exist as his special creations, and they have the bodies of his choosing and creation. In this way, such souls are always marked as representatives of the god’s power. They emerge from the shadow of death fully formed and fully grown, set to handle whatever tasks they have been returned to deal with.<br><br>
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Crowfolk are easily identified by their obviously avian appearance. Their head resembles that of a crow, complete with small, beady black eyes and a large, dark beak. Sleek black feathers cover their body, ending at the knees and elbows. Their arms and legs are covered in scaly black skin, and their hands and feet end in talons.<br><br>
+2 Dexterity; +2 Constitution or Charisma.<br>
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+2 Charisma; +2 Dexterity or +2 Intelligence.<br>
Medium-sized. Ghostly base land speed is 30 feet.<br>
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Medium-sized. Crowfolk base land speed is 30 feet.<br>
Low-Light Vision: a ghost can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
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Low-Light Vision: a crowman can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br>
 
Languages: Common and choice of one other.<br>  
 
Languages: Common and choice of one other.<br>  
Skill Bonuses: +2 Endurance, +2 Intimidate.<br>  
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Skill Bonuses: +2 Bluff, +2 Stealth<br>  
'''Former Life:''' Select a race other than revenant. You are also considered a member of that race for the purpose of meeting prerequisites, such as feat or paragon path prerequisites.<br>
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'''Mimicry:''' You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed on a Bluff check to fool those who hear the sound into believing it is genuine.<br>  
'''Undead:''' You are considered an undead creature for the purpose of effects that relate to the undead keyword. You are also considered a living creature.<br>
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'''Flock Effect:''' When you have combat advantage against a creature as a result of flanking it, you gain a +3 bonus to attack rolls against it, rather than the normal +2.<br>
'''Unnatural Vitality:''' When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.<br>
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'''Spell-Like Abilities''': You have the [[4SRD:Flock Tactics|''Flock Tactics'']] Crowfolk racial ability.<br>  
'''Spell-Like Abilities''': You have the [[4SRD:grim reaper|''grim reaper'']] Ghostly racial ability.<br>  
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With your experience as part of a kenku flock, you have a knack for maximizing the advantages of teamwork.<br>  
You use one death as the seed to sow more destruction.<br>  
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(Swift Action, Personal)<br>  
(Free Action, range 25 feet)<br>  
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Once per encounter, you can choose one of the following effects:<br>
Once per encounter, when a creature within 25 feet of you is reduced to 0 hit points, then one creature of your choice that you hit with an attack before the end of your next turn takes extra Necrotic damage equal to 1d8 + your Constitution modifier or Charisma modifier.
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1. An enemy adjacent to your ally grants combat advantage to you until the start of your next turn.<br>
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2. You use the aid another or the aid attack action. If you succeed, you grant a +3 bonus, rather than the normal +2 bonus.<br>
 
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