Editing Aeysha Marlikarth

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= Characteristics =
 
= Characteristics =
  
WS 44 (14 +30)
+
WS 50 (40 +10)
  
BS 42 (12 +30)
+
BS 32 (37 -05)
  
S 41 (11 +30) +4 Unnatural
+
S 61 (36 +25)
  
T 41 (16 +30 -5 Pride) +4 Unnatural
+
T 43 (38 +05)
  
Ag 40 (10 +30)
+
Ag 51 (41 +10)
  
Int 41 (11 +30)
+
Int 29 (32 -03)
  
Per 42 (12 +30)
+
Per 43 (43 +00)
  
WP 54 (19 +30 +5 LA)
+
WP 31 (36 -05)
  
Fel 50 (15 +30 +5 Pride)
+
Fel 35 (38 -03)
  
Wounds: 22 (19)
+
Wounds: 13 (15)
  
Corruption: 15
+
Coruption: 6
  
Infamy: 36
+
Infamy: 24
  
 
= Traits =
 
= Traits =
* Amphibious
+
* Adroit ( Weapon skill )
* Unnatural Strength (+4)
+
* Pride: Grace (+5 Ag, -5 BS)
* Unnatural Toughness (+4)
+
* Disgrace: Dread (+5 Per, -5 WP)
* Psy Rating x3
+
* Motivation: Perfection (+5 WS, -3 Fel, -3 Int)
* Pride: Charm
 
* Disgrace: Betrayal
 
* Motivation: Vengeance
 
  
 
= Skills =  
 
= Skills =  
* Athletics (S) 41 (81)
+
* Acrobatics (Ag) 51
* Awareness (Per) 42
+
* Athletics (S) 61
* Parry (WS) 44
+
* Awareness (Per) 43
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
+
* Parry +10 (WS) 60
* Linguistics ( Low Gothic ) (Int) 41
+
* Scholastic Lore ( Philosophy ) (Int) 29
* Navigate ( Surface ) (Int) 41
+
* Common Lore ( Imperial Creed ) (Int) 29
* Operate ( Surface ) (Ag) 40
+
* Operate ( Surface ) (Ag) 51
* Psyscience (Per) 42
+
* Intimidate (S) 61
* Dodge (Ag) 40
+
* Dodge +10 (Ag) 61
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41
+
* Stealth (Ag) 51
* Deception (Fel) 50
+
* Medicae (Int) 29
* Charm (Fel) 50
 
* Command (Fel) 50
 
  
 
= Talents =
 
= Talents =
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
+
* Jaded (ignore mundane horrors)
 
* Quick Draw (draw weapon as free action)
 
* Quick Draw (draw weapon as free action)
* Bulging Biceps (Remove Bracing penalties from heavy weapons)
+
* Rapid Reload (halves reload time)
* Weapon Training (Legion, Force)
+
* Weapon Training (Chain, Las, Primary, SP),
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
+
* Weapon Training (Power, Bolt)
* Nerves of Steel (Reroll Pinning Tests)
+
* Catfall (reduce falling damage)
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
+
* Sure Strike (called shots are at -10% only)
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
+
* Disarm (force opponent to drop weapon, opposed WS test)
* Meditation (Enter a trance to ignore Fatigue
+
* Ambidextrous (reduce penalties for two weapon fighting)
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)
+
* Berserk Charge (+30% WS when charging)
* Sound Constitution
+
* Swift Attack (additional hit for each 2 DoS with melee attack)
 
+
* Lightning Reflexes (roll twice and take highest for initiative rolls)
= Psychic Powers =
+
* Frenzy (+10% WS, S, T, WP, -20% BS, Int, Fel), can't parry, retreat, flee
* Delude: Opposed WP test to gain a + 5 x Psy Rating
 
* Thought Sending: Basic Telepathy
 
* Compel: Contested WP test to get the target creature to do a simple command
 
* Manifest Flame: Bring forth an open fire
 
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS
 
* Toxic Siphon: Force poison out of the target's body, pass a Toughness test or be stunned for 1d10-TB rounds
 
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test
 
* Mind Probe: Opposed Will test to read a single target's thoughts. Takes 5 rounds to access deep memories
 
  
 
= XP usage =
 
= XP usage =
Total XP spent: 3,950 / 4,000
+
Total XP spent: 2,800 / 3,000
  
Khorne: 1
+
== Characteristics ==
 
+
250: Strength (simple)
Nurgle: 2
 
  
Slaanesh: 3
+
250: Weapon skill (simple)
  
Tzeentch: 2
+
250: Agility (simple)
  
Unaligned: 7
+
250: Toughness (simple)
 
 
== Characteristics ==
 
250: Willpower (simple)
 
  
 
== Skills ==
 
== Skills ==
 
200: Acrobatics (known)
 
200: Acrobatics (known)
  
200: Charm
+
350: Parry +10 (trained)
 
 
200: Forbidden Lore (Inquisition)
 
 
 
200: Scholastic Lore (Imperial Creed)
 
 
 
200: Command
 
 
 
200: Scholastic Lore (Legend)
 
  
 
== Talents ==
 
== Talents ==
250 Neural Storm
+
250 Berserk charge (tier 1)
 
 
250 Resistance (Psychic Powers)
 
  
250 Orthoproxy
+
500 Swift Attack (tier 2)
  
250 Air of Authority
+
250 Lightning reflexes (tier 1)
  
750 Psy Rating (tier 3)
+
250 Frenzy (tier 1)
 
 
300 Last Breath Psychic Power
 
 
 
200 Toxic Siphon Psychic Power
 
 
 
250 Mind Probe
 
  
 
= Equipment =
 
= Equipment =
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
+
* BC Bolt pistol (pistol, 30m, S/2/-, 1d10+5X, Pen 4, Clip 8, full, tearing)
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
+
* BC Powersword (melee, 1d10+12 E, Pen 5, power field, balanced, +10WS, +1dam)
 
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
 
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
+
* Light power armour (AP:7, +10 Strength)
* Astartes Bolt pistol clips x4
+
* Synthmuscle (+1 strength bonus)
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg
+
* Drugs: 3x Stimm, 3x Slaught, 3x Frenzon
  
 
= Minions =
 
= Minions =
  
== Itheca ==
+
== Rising Storm (aka Pointy) ==
 +
Characteristic
  
WS: 19
+
WS 24 (inc. +5)
  
BS: 16
+
BS 13
  
S: 29
+
S 22 (inc. +5)
  
T: 22
+
T 20
  
Ag: 17
+
Ag 25
  
Int: 20
+
Int 17
  
Per: 19
+
Per 15 (inc. -5)
  
WP: 22
+
WP 23 (inc. -5)
  
Fel: 25
+
Fel 14
  
'''Wounds:''' 4
+
Wounds 6
'''Base Movement:''' 1
 
  
'''Skills'''
+
Skills
* Charm
+
* Athletics
* Inquiry
+
* Intimidate
* Tech-Use
+
* Parry
 
* Dodge
 
* Dodge
* Trade(Cook)
 
  
'''Talents'''
+
Talents
* Quick Draw
+
* Sound constitution x2
* Unarmed Warrior
+
* Berserk Charge
* Weapon Training (Primitive)
+
* Lightning Reflexes
'''
+
* Weapon training (primary)
Weapon'''
+
 
* Hatchet
+
Traits
 +
* Brutal Charge
 +
* Natural Armour (2)
  
'''Armor'''
+
Equipment
* Light Flak Coat
+
* Mono Greatsword (2d10+2, Pen 2, unbalanced)
 +
* Beast Furs (AP: 2)

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