Editing Age of Dragons: Scholar-Sage
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Note that what consists a field of knowledge is up for negotiation between GM and player, but it should generally be something that relates purely to known information rather than practical applications, and should be quite limited in scope. Suitable examples for a field of expertise might include the following: | Note that what consists a field of knowledge is up for negotiation between GM and player, but it should generally be something that relates purely to known information rather than practical applications, and should be quite limited in scope. Suitable examples for a field of expertise might include the following: | ||
β | ''Draconic History, Metallurgy, Elvish literature, Brewery, Insect Zoology, Forest Ecology, Alchemic Science, Herbalism, | + | ''Draconic History, Metallurgy, Elvish literature, Brewery, Insect Zoology, Forest Ecology, Alchemic Science, Herbalism,'' |
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+ | Note that the field should never be an expertise in non-mental activities (such as martial arts or aerobatics) and should never involve the casting of magic or magical effects. Also, anachronistic fields (such as electronics, computers, etc.) are out of bounds. | ||
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The ''Lifepath Skill'' adds the Dragon's ''Arete'' in ''Scholar Sage'' when calculating ''Technique'' within that field of expertise, for example with regards to: | The ''Lifepath Skill'' adds the Dragon's ''Arete'' in ''Scholar Sage'' when calculating ''Technique'' within that field of expertise, for example with regards to: |