Editing Air Marshals and Sky Pirates

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This campaign uses the [http://www.smithandrobards.com/product_info.php?cPath=2&products_id=18 Savage Worlds'] rules, along with the [http://www.smithandrobards.com/product_info.php?cPath=2_11&products_id=47 Savage Worlds Pulp GM Toolkit] and the [http://www.smithandrobards.com/product_info.php?cPath=2_11&products_id=47 Savage Worlds Pulp Gear Toolkit]. Characters will start at Seasoned level and the players get to choose which side of the law they will play on.  
 
This campaign uses the [http://www.smithandrobards.com/product_info.php?cPath=2&products_id=18 Savage Worlds'] rules, along with the [http://www.smithandrobards.com/product_info.php?cPath=2_11&products_id=47 Savage Worlds Pulp GM Toolkit] and the [http://www.smithandrobards.com/product_info.php?cPath=2_11&products_id=47 Savage Worlds Pulp Gear Toolkit]. Characters will start at Seasoned level and the players get to choose which side of the law they will play on.  
 
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at [http://www.peginc.com www.peginc.com]. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
 
  
 
===Character Creation===
 
===Character Creation===

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