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'''Name: John Palmer'''
 
'''Name: John Palmer'''
 
<br><small>''played by: [[User:Mpascal02|Mpascal02]]''</small>
 
<br><small>''played by: [[User:Mpascal02|Mpascal02]]''</small>
<br>''Version created with 500 XP, just because.''
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''Version created with 500 XP, just because.''
  
  
 
Age: Late 30's
 
Age: Late 30's
 
 
Apparent Age: mid-late 20's
 
Apparent Age: mid-late 20's
  
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''John is, as ever, physically average, with dark hair and eyes, standing just about 6 feet tall.  His build is more athletic these days; lean and muscled, proving that he works out regularly.  His smile is the same as it ever was, still friendly and welcoming, and the suits are still the height of classic fashion for wherever in the world he is today. It's only when you look in his eyes that you can see the 10 years of globe-trotting and battling supernatural foes. He tends to look through people when they're not paying attention, his focus on the longest of long terms.  But it's when he focuses in on you and brings the full weight of his personality to bear that you realize: this is the Chosen of the Sun, last true bearer of the Mandate of Heaven. And the steel that was the core of his personality is still there, only now it has been tested, tried, and reinforced, stronger than ever before.''
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<i>John Palmer is, physically speaking, unremarkable. Average height (just under 6 feet), average build, dark hair, dark eyes, impeccably groomed and dressed. But it's the sheer force of personality that he exudes that makes him unique. He's always friendly, always a gracious host at the club he runs, with a smile on his face for any guest that walks in the door. But underneath that is solid steel, and anyone who underestimates him does so at their peril.</i>
  
 
==Changing/Combat Statistics==
 
==Changing/Combat Statistics==
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**MDV: 9
 
**MDV: 9
 
*Limit: 3/10
 
*Limit: 3/10
*XP:  21/562
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*XP:  44/562
 
*Anima: none
 
*Anima: none
 
*Channels Used:
 
*Channels Used:
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<br><br>'''Nature:''' Director
 
<br><br>'''Nature:''' Director
  
== Anima ==
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== Anima==
 
By shaking hands or touching the hands of the participants, John can spend 10 motes and 1 Willpower point to sanctify an oath.  Any who dare break the oath and Heaven's Mandate will horribly botch a number of critical actions (equal to John's Permanent Essence score (5, at the moment)) at the worst possible moment.   
 
By shaking hands or touching the hands of the participants, John can spend 10 motes and 1 Willpower point to sanctify an oath.  Any who dare break the oath and Heaven's Mandate will horribly botch a number of critical actions (equal to John's Permanent Essence score (5, at the moment)) at the worst possible moment.   
 
When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light.
 
When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light.
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===Caste===
 
===Caste===
 
Bureaucracy 5
 
Bureaucracy 5
<br>Linguistics 5 (English*, Old Realm/Enochian*, Hunter-Code*, Spanish, Mandarin, ''Cantonese, Japanese, German, Russian, Italian, French, Farsi, Arabic, Swahili, Dutch, Latin, Greek, Aramaic, 1 other'')  <br><small>''* Native Language''</small>
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<br>Linguistics 5 (English*, Old Realm*, Hunter-Code*, Spanish, Mandarin)  <br><small>''* Native Language''</small>
<br>Drive 2
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<br>Drive 3
 
<br>Socialize 5
 
<br>Socialize 5
  
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<br>Athletics 1
 
<br>Athletics 1
 
<br>Awareness 2
 
<br>Awareness 2
<br>Academics 2
 
  
 
==Backgrounds==
 
==Backgrounds==
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In the criminal underworld, reputation counts for a great deal; additionally, it is said that no one gossips amongst themselves like criminals.  Word has spread about John from the Mafia, to other such organizations around the world.  Although he holds no position in organizations such as the Triads or Mafiya, representatives of such groups would be interested in talking to John if he should appear in their territories -- and actually talk, not "talk".
 
In the criminal underworld, reputation counts for a great deal; additionally, it is said that no one gossips amongst themselves like criminals.  Word has spread about John from the Mafia, to other such organizations around the world.  Although he holds no position in organizations such as the Triads or Mafiya, representatives of such groups would be interested in talking to John if he should appear in their territories -- and actually talk, not "talk".
  
===Artifact 2===
 
John, at some point over the past decade, convinced ''someone'' to reforge his pistol into an orichalcum-infused artifact gun.  The pistol is now roughly the same size, but glitters with reddish gold under the sun's light.  For the most part, people are just grateful that he didn't enhance his sawed-off shotgun.
 
 
===Artifact 2===
 
The fang of an Antediluvian vampire/Deathlord, into which Garou rites and Awakened magick has bound a Greater Jaggling of Death, and turned into a single bullet.  It can only be used once, so its true power is unknown, but it is theorized that this bullet will kill whatever it hits.  John is rumored to be saving this for when the Ellipse eventually faces Rex Mundi.
 
  
 
==Charms==
 
==Charms==
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Cost: 3 motes.  Negates all penalties (except wound and multiple action penalties) for a single Firearms-based attack.
 
Cost: 3 motes.  Negates all penalties (except wound and multiple action penalties) for a single Firearms-based attack.
 
*Essence Bullet Attack
 
*Essence Bullet Attack
John can spend 2 motes to add his Essence score (5) to damage of any firearms attack, as well as causing the shot to do aggravated damage to any creatures of darkness; he may spend another mote (3 total) to add another 4 dice to his Firearms damage pool.
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John can spend 2 motes to add his Essence score (2) to damage of any firearms attack, as well as causing the shot to do aggravated damage to any creatures of darkness; he may spend another mote (3 total) to add another 4 dice to his Firearms damage pool.
 
<br>As befits an Eclipse, any bullet where this charm is used appears as a black dot of darkness, trailing thin streamers of white and gold sunlight.
 
<br>As befits an Eclipse, any bullet where this charm is used appears as a black dot of darkness, trailing thin streamers of white and gold sunlight.
 
*Accuracy Without Distance
 
*Accuracy Without Distance
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*Speed the Wheels (pg. 231)
 
*Speed the Wheels (pg. 231)
 
Cost: 8 motes.  John speeds up the bureaucratic process for a chosen project by making a ((Intelligence or Charisma) + Bureaucracy) check, adding his Essence in automatic successes (difficulty 1).  If the person responsible for this project deliberately engages in delays, an external penalty of ((that person's Intelligence + Bureaucracy) / 2) is subtracted from any successes John rolls.  He is aware of any such delaying tactics, however (so God help that poor bureaucrat!)
 
Cost: 8 motes.  John speeds up the bureaucratic process for a chosen project by making a ((Intelligence or Charisma) + Bureaucracy) check, adding his Essence in automatic successes (difficulty 1).  If the person responsible for this project deliberately engages in delays, an external penalty of ((that person's Intelligence + Bureaucracy) / 2) is subtracted from any successes John rolls.  He is aware of any such delaying tactics, however (so God help that poor bureaucrat!)
<br>If John succeeds, the time needed to begin the project is divided by 6 (the Solar's Essence + 1), with a maximum possible time of one season.
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<br>If John succeeds, the time needed to begin the project is divided by (the Solar's Essence + 1), with a maximum possible time of one season.
 
*Bureau-Rectifying Method
 
*Bureau-Rectifying Method
 
*Indolent Official Charm
 
*Indolent Official Charm
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===Linguistics===
 
===Linguistics===
 
*Sagacious Reading of Intent (pg. 233)
 
*Sagacious Reading of Intent (pg. 233)
Cost: 3 motes.  By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain.  John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to him or his motivation.
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Cost: 3 motes.  By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain.  John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation.
 
*1st Linguistics Excellency
 
*1st Linguistics Excellency
 
*Discerning Savant's Eye
 
*Discerning Savant's Eye
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--2nd Bureaucracy Excellency + Speed the Wheels.  Cost: 1 WP, 8+2x motes.  As with John's other Social Combo, there is no visual effect.  However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted.
 
--2nd Bureaucracy Excellency + Speed the Wheels.  Cost: 1 WP, 8+2x motes.  As with John's other Social Combo, there is no visual effect.  However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted.
 
*"Wrathful Corona" (Name subject to change)
 
*"Wrathful Corona" (Name subject to change)
--AKA "Chungira Defense!!!".  2nd Firearms Excellency + Essence Bullet Attack + Sagacious Reading of Intent + Shadow Over Water + Leaping Dodge Technique + Reflex Sidestep Method ''+ Integrity-Protecting Prana + Striking Falcon Shot''.  Cost: 1 WP, variable mote cost.  John's form glows with silver-white sunlight, leaving behind trailing golden afterimages as he moves.  Also, John may use Seven Shadow Evasion freely in place of Shadow Over Water, if he so desires.
+
--AKA "Chungira Defense!!!".  2nd Firearms Excellency + Essence Bullet Attack + Sagacious Reading of Intent + Shadow Over Water + Leaping Dodge Technique + Reflex Sidestep Method ''+ Integrity-Protecting Prana''.  Cost: 1 WP, variable mote cost.  John's form glows with silver-white sunlight, leaving behind trailing golden afterimages as he moves.  Also, John may use Seven Shadow Evasion freely in place of Shadow Over Water, if he so desires.
  
 
==Intimacies==
 
==Intimacies==
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==Equipment==
 
==Equipment==
 
Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption.
 
Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption.
*Current gear:  Casual clothing, Glock 34 (exceptional), disposable cell phone, Kia minivan, alternate ID and passport, soulsteel gun (appropriated from Sins of the Father), sawed-off shotgun, ''Orichalcum Artifact Pistol
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*Current gear:  Casual clothing, Glock 34 (exceptional), disposable cell phone, Kia minivan, alternate ID and passport, soulsteel gun (appropriated from Sins of the Father), sawed-off shotgun
*Pistol (uses Lt. Pistol stats found [http://exalted.xi.co.nz/wiki/FrivYeti/SaGFire here]): Glock 34: Speed 4, Accuracy +2 (11), Damage 6L(P) ''(11L(P) with Essence Bullet Attack)'', Rate 2, Range: 15, Clip 16, Cost ***
+
*Pistol (uses Lt. Pistol stats found [http://exalted.xi.co.nz/wiki/FrivYeti/SaGFire here]): Glock 34: Speed 4, Accuracy +2 (9), Damage 6L(P) ''(8L(P) with Essence Bullet Attack)'', Rate 2, Range: 15, Clip 16, Cost ***
*''Orichalcum Artifact pistol:  Speed 4, Accuracy +3 (12), Damage 7L(P) (12L(P) with Essence Bullet Attack), Rate 2, Range 65, Clip 16
 
 
*Soulsteel pistol:  Spd 4, Acc +2 (+4 vs Living Targets) (9, 11 vs. living), Dam 7L(P) ''(9L(P) vs Living Targets)'', Rate 2, Range 25, Clip 16. Costs 5 motes to commit (10 for non-Abyssals).
 
*Soulsteel pistol:  Spd 4, Acc +2 (+4 vs Living Targets) (9, 11 vs. living), Dam 7L(P) ''(9L(P) vs Living Targets)'', Rate 2, Range 25, Clip 16. Costs 5 motes to commit (10 for non-Abyssals).
*Sawed-Off Shotgun (Uses Shotgun stats found at above link): Speed 6, Accuracy +1 (8), Damage 9L(P)/3 ''14L(P)/3 with Essence Bullet Attack'', Rate 1, Range 10, Clip 4;  2-Handed, Spread Fire, Overwhelming
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*Sawed-Off Shotgun (Uses Shotgun stats found at above link): Speed 6, Accuracy +1 (8), Damage 9L(P)/3 ''11L(P) with Essence Bullet Attack'', Rate 1, Range 10, Clip 4;  2-Handed, Spread Fire, Overwhelming
  
==Recent (Future) History==
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==Recent (Future) History
 
John's helped to kill an ancient horror from prehistory, dealt with demons, gods, spirits, and mages.  Little enough seems to faze him anymore.  And no one asks these days just who works for him -- the answer might disturb some....
 
John's helped to kill an ancient horror from prehistory, dealt with demons, gods, spirits, and mages.  Little enough seems to faze him anymore.  And no one asks these days just who works for him -- the answer might disturb some....
  
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*Theme Song:  "Akio Car", from the anime "Revolutionary Girl Utena".  Jazzy, suave, and with a hint of underlying menace.  Suits John to a T.
 
*Theme Song:  "Akio Car", from the anime "Revolutionary Girl Utena".  Jazzy, suave, and with a hint of underlying menace.  Suits John to a T.
 
*Actor:  Robert Downey Jr. circa "Iron Man", but clean-shaven.  He's got the right balance of the affable, pleasant exterior, but with a core of solid steel.
 
*Actor:  Robert Downey Jr. circa "Iron Man", but clean-shaven.  He's got the right balance of the affable, pleasant exterior, but with a core of solid steel.
*Current XP:  21/562
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*Current XP:  0/562
 
**Spent XP: 50 (8 on Essence Bullet Attack, 1 on Linguistics 2 (Mandarin), 1 on Holy Bullet option, 8 on Reflex Sidestep Technique, 8 on Leaping Dodge Method, 14 on Wrathful Corona Combo, 2 on Shadow Over Water upgrade, 8 on Wise-Eyed Courtier Method)
 
**Spent XP: 50 (8 on Essence Bullet Attack, 1 on Linguistics 2 (Mandarin), 1 on Holy Bullet option, 8 on Reflex Sidestep Technique, 8 on Leaping Dodge Method, 14 on Wrathful Corona Combo, 2 on Shadow Over Water upgrade, 8 on Wise-Eyed Courtier Method)
**High-XP Expenditures:  Essence 5, Dexterity 4, Wits 4, Charisma 5, Manipulation 5, Linguistics 5, Firearms 5, Socialize 5, Integrity 5, Dodge 5, Larceny 4, Performance 4, Drive 2, Academics 2, Willpower 9, Conviction 4, Temperance 3, Backing 3, Fame 3.  24 Caste/Favored Charms, 3 non-Caste/Favored Charms.  21 XP on upgrading Combos (undetermined).
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**High-XP Expenditures:  Essence 5, Dexterity 4, Wits 4, Charisma 5, Manipulation 5, Linguistics 5, Firearms 5, Socialize 5, Integrity 5, Dodge 5, Larceny 4, Performance 4, Drive 3, Willpower 9, Conviction 4, Temperance 3, Backing 3, Fame 3.  24 Caste/Favored Charms, 3 non-Caste/Favored Charms.  25 XP on upgrading Combos (undetermined).
 
*[[John Palmer Journal|Journal Entries]]
 
*[[John Palmer Journal|Journal Entries]]
 
*[http://i34.tinypic.com/90aa0y.jpg Poster 1]
 
*[http://i34.tinypic.com/90aa0y.jpg Poster 1]
 
<br>[[AlphaOmega|Alpha & Omega main]]
 
<br>[[AlphaOmega|Alpha & Omega main]]

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