Editing Arch-Militant Vertix

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! Corruption
 
! Corruption
 
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| [http://invisiblecastle.com/roller/view/4591525/ 14/14]
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| '''3'''
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| [http://invisiblecastle.com/roller/view/4593425/ 3]
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| [http://invisiblecastle.com/roller/view/4593425/ 2]
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===Skills===
 
===Skills===
*Awareness '''(Per)''' (100 XP)
 
*Common Lore (War) '''(Int)'''
 
*Dodge '''(Ag)'''
 
*Intimidate '''(S)'''
 
*Scholastic Lore (Tactica Imperialis) '''(Int)'''
 
*Secret Tongue (Military) '''(Int)'''
 
*Speak Language (Low Gothic) '''(Int)'''
 
*Survival '''(Int)'''
 
*Tracking '''(Int)'''
 
  
 
===Talents===
 
===Talents===
*Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
 
*Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
 
*Jaded: Never gain IP from ordinary horrors
 
*Resistance (Fear): Gain +10 to Resistance Tests involving this factor
 
*Quick Draw: Ready weapon as free action (200 XP)
 
 
*Melee Weapon Training (Primitive)
 
*Basic Weapon Training (Universal)
 
*Pistol Weapon Training (Universal)
 
*Melee Weapon Training (Universal)
 
*Thrown Weapon Training (Universal)
 
  
 
===Traits===
 
===Traits===
*'''Paranoid:''' -10 to Skill Tests in formal surroundings
 
*'''Survivor:''' +10 to tests resisting Pinning or Shock
 
*'''Jealous Freedom:''' Must make a WP Test to avoid reacting violently when your freedom is threatened
 
  
 
==Gear==
 
==Gear==
  
 
===Weapons and Upgrades===
 
===Weapons and Upgrades===
*2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
 
*Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
 
*Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
 
*Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)
 
  
 
===Armor and Clothing===
 
===Armor and Clothing===
*Enforcer Light Carapace (5 AP All Locations, 15 kg)
 
**Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
 
*Void Suit (allows user to survive in vacuum, 8 kg)
 
  
 
===Cybernetics===
 
===Cybernetics===
 
  
 
===Tools and Consumables===
 
===Tools and Consumables===
Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials)
 
Keepsake (various benefits)
 
Medikit (+20 to Medicae skill while carrying, 2 kg)
 
Manacles (1 kg)
 
Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)
 
 
==XP Spent==
 
 
450/1075
 
===Creation XP===
 
*WS +5 100xp
 
*BS +5 100xp
 
 
===Game XP===
 
*Awarness 100xp
 
*Quick Draw 200xp
 
*Ambidextrous 200xp
 

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