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| ! Corruption | | ! Corruption |
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− | | (4)5 | + | | |
− | | (4)5 | + | | |
− | | (4)0 | + | | |
− | | (4)0 | + | | |
− | | (4)0 | + | | |
− | | (3)5 | + | | |
− | | (4)5 | + | | |
− | | (3)6 | + | | |
− | | (2)8 | + | | |
− | | [http://invisiblecastle.com/roller/view/4591525/ 14/14] | + | | |
− | | '''3''' | + | | |
− | | [http://invisiblecastle.com/roller/view/4593425/ 3] | + | | |
− | | [http://invisiblecastle.com/roller/view/4593425/ 2] | + | | |
| |} | | |} |
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| ===Skills=== | | ===Skills=== |
− | *Awareness '''(Per)''' (100 XP)
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− | *Common Lore (War) '''(Int)'''
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− | *Dodge '''(Ag)'''
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− | *Intimidate '''(S)'''
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− | *Scholastic Lore (Tactica Imperialis) '''(Int)'''
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− | *Secret Tongue (Military) '''(Int)'''
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− | *Speak Language (Low Gothic) '''(Int)'''
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− | *Survival '''(Int)'''
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− | *Tracking '''(Int)'''
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| ===Talents=== | | ===Talents=== |
− | *Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
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− | *Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
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− | *Jaded: Never gain IP from ordinary horrors
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− | *Resistance (Fear): Gain +10 to Resistance Tests involving this factor
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− | *Quick Draw: Ready weapon as free action (200 XP)
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− | *Melee Weapon Training (Primitive)
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− | *Basic Weapon Training (Universal)
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− | *Pistol Weapon Training (Universal)
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− | *Melee Weapon Training (Universal)
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− | *Thrown Weapon Training (Universal)
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| ===Traits=== | | ===Traits=== |
− | *'''Paranoid:''' -10 to Skill Tests in formal surroundings
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− | *'''Survivor:''' +10 to tests resisting Pinning or Shock
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− | *'''Jealous Freedom:''' Must make a WP Test to avoid reacting violently when your freedom is threatened
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| ==Gear== | | ==Gear== |
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| ===Weapons and Upgrades=== | | ===Weapons and Upgrades=== |
− | *2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
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− | *Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
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− | *Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
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− | *Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)
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| ===Armor and Clothing=== | | ===Armor and Clothing=== |
− | *Enforcer Light Carapace (5 AP All Locations, 15 kg)
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− | **Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
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− | *Void Suit (allows user to survive in vacuum, 8 kg)
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| ===Cybernetics=== | | ===Cybernetics=== |
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| ===Tools and Consumables=== | | ===Tools and Consumables=== |
− | Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials)
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− | Keepsake (various benefits)
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− | Medikit (+20 to Medicae skill while carrying, 2 kg)
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− | Manacles (1 kg)
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− | Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)
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− | ==XP Spent==
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− |
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− | 450/1075
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− | ===Creation XP===
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− | *WS +5 100xp
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− | *BS +5 100xp
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− |
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− | ===Game XP===
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− | *Awarness 100xp
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− | *Quick Draw 200xp
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− | *Ambidextrous 200xp
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