Editing B-Grade Templates (Classes)

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*Steps in character creation:
 
*Steps in character creation:
 
*GM sets a fixed number of points for character creation.
 
*GM sets a fixed number of points for character creation.
*#Player chooses a single template to base their character on and spends the points. Note that it costs points for the template itself (compulsory), the powers (compulsory), any natural weapons (compulsory), and any advantages (optional). Also, you may gain points due to the major flaw (compulsory) and optional flaws (optional).
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*#Player chooses a single template to base their character on and spends the points. Note that it costs points for the template itself  
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(compulsory), the powers (compulsory), any natural weapons (compulsory), and any advantages (optional). Also, you may gain points due to the major flaw (compulsory) and optional flaws (optional).
 
*#Player spend points on stats (a character starts with 1 in each stat for free) and skills (Start with a free Hammer-time dice in their native language. All other skills start at 0). Characters can define their profession by choosing appropriate skills.
 
*#Player spend points on stats (a character starts with 1 in each stat for free) and skills (Start with a free Hammer-time dice in their native language. All other skills start at 0). Characters can define their profession by choosing appropriate skills.
 
*#Player can fine tune the character further by spending any remaining points on miscellaneous boons.
 
*#Player can fine tune the character further by spending any remaining points on miscellaneous boons.

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