Editing B-Grade Templates (Party)

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*Assets are (fairly permanent) advantages that the party as a collective has. Assets are ranked from 0 (no points allocated) to 3 or even 4. To increase an asset by 1 costs 1 party point. e.g. A rating of mentor 3 costs 3 party points. If the party is composed of 5 player characters, then there would still be 2 party points available to spend.
 
*Assets are (fairly permanent) advantages that the party as a collective has. Assets are ranked from 0 (no points allocated) to 3 or even 4. To increase an asset by 1 costs 1 party point. e.g. A rating of mentor 3 costs 3 party points. If the party is composed of 5 player characters, then there would still be 2 party points available to spend.
 
*Temporary Assets can also been granted during the adventure if the roleplaying warrants it. These are considered bonus assets. To make these permanent, party points need to be spent. The advantage of making them permanent is that the party can generally count on the asset always being available.
 
*Temporary Assets can also been granted during the adventure if the roleplaying warrants it. These are considered bonus assets. To make these permanent, party points need to be spent. The advantage of making them permanent is that the party can generally count on the asset always being available.
**'''Allies:''' Allies are individuals that are heavily affiliated with the party and can provide support, advice, financial assistance (loans), a couch to sleep on, etc.
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**''Allies:'' Allies are individuals that are heavily affiliated with the party and can provide support, advice, financial assistance (loans), a couch to sleep on, etc.
 
***0: No Allies of any note
 
***0: No Allies of any note
 
***1: One human ally of moderate ability
 
***1: One human ally of moderate ability
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***3: A monster ally of moderate ability
 
***3: A monster ally of moderate ability
  
**'''Contacts:''' Allow you to source information and equipment. Unlike allies, this is a transaction usually involving money. If they are law-abiders, then they will not break the law for you (use influence instead) Major contacts are easy to reach. Minor contacts will need a CHARM based roll (or BRAINS if its a clever idea). Possible contacts include military, political, judicial, police, mob, emergency services, gangs, tabloids, newspapers, local council, federal agents, customs, embassies, university, high society, arms dealers, freemasons, etc. The country that the contacts reside in should also be chosen
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**''Contacts:'' Allow you to source information and equipment. Unlike allies, this is a transaction usually involving money. If they are law-abiders, then they will not break the law for you (use influence instead) Major contacts are easy to reach. Minor contacts will need a CHARM based roll (or BRAINS if its a clever idea). Possible contacts include military, political, judicial, police, mob, emergency services, gangs, tabloids, newspapers, local council, federal agents, customs, embassies, university, high society, arms dealers, freemasons, etc. The country that the contacts reside in should also be chosen
 
***0: No Contacts of any note
 
***0: No Contacts of any note
 
***1: One major contact and a few minor contacts
 
***1: One major contact and a few minor contacts
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***3: A dozen major contacts (a few with international connections) and a score of minor contacts
 
***3: A dozen major contacts (a few with international connections) and a score of minor contacts
  
**'''Followers:''' Employees, hirelings, groupies, underlings. It's all the same thing - someone to boss around. They receive a stipend (paid by this asset) and are loyal.
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**''Followers:'' Employees, hirelings, groupies, underlings. It's all the same thing - someone to boss around. They receive a stipend (paid by this asset) and are loyal.
 
***0: No Followers of any note
 
***0: No Followers of any note
 
***1: 1 untrained follower that is faithful and can do small errands
 
***1: 1 untrained follower that is faithful and can do small errands
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***3: A team of followers or a few specialists
 
***3: A team of followers or a few specialists
  
**'''Gadgets:''' Superscience, weird science and pulp science items. Anything from rocket packs to disintegration rays to magical samurai swords and personal robots. Also the workspace to make gadgets
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**''Gadgets:'' Superscience, weird science and pulp science items. Anything from rocket packs to disintegration rays to magical samurai swords and personal robots. Also the workspace to make gadgets
 
***0: No Gadgets of any note
 
***0: No Gadgets of any note
 
***1: 1 signature gadget (assigned to somebody or maybe shared) and a dmall lab
 
***1: 1 signature gadget (assigned to somebody or maybe shared) and a dmall lab
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***3: A team of followers or a few specialists
 
***3: A team of followers or a few specialists
  
**'''HQ:''' A unique sanctum, lair or fortress. If you want a lab as well, use gadgets. If you want transportation, use resources as well.
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**''HQ:'' A unique sanctum, lair or fortress. If you want a lab as well, use gadgets. If you want transportation, use resources as well.
 
***0: No HQ of any note. If you have a house, it is average with a basement.
 
***0: No HQ of any note. If you have a house, it is average with a basement.
 
***1: You have a house. Secure and private with a secret room in the basement.
 
***1: You have a house. Secure and private with a secret room in the basement.
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***4: Very secure and notorious (eg a dungeon, fortress or hidden base)
 
***4: Very secure and notorious (eg a dungeon, fortress or hidden base)
  
**'''Influence:''' Used to get things through customs, stop paperwork. Law-abiders may break the law for you here.
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**''Influence:'' Used to get things through customs, stop paperwork. Law-abiders may break the law for you here.
 
***0: No Influence of any note
 
***0: No Influence of any note
 
***1: Some local influence
 
***1: Some local influence
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***3: Some international influence
 
***3: Some international influence
  
**'''Mentor:''' The group has a benefactor or an employer or boss that takes a special interest in the party
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**''Mentor:'' The group has a benefactor or an employer or boss that takes a special interest in the party
 
***0: No Mentor of any note
 
***0: No Mentor of any note
 
***1: Mentor has a local influence or is often available
 
***1: Mentor has a local influence or is often available
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***3: Mentor has international influence or has a national influence and is always available
 
***3: Mentor has international influence or has a national influence and is always available
  
**'''Reputation:''' Street credibility and renown. The value of reputation can be used as morale attack in the right circumstances. Also, provides its value in dice for charm based rolls in the right cirumstances.
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**''Reputation:'' Street credibility and renown. The value of reputation can be used as morale attack in the right circumstances. Also, provides its value in dice for charm based rolls in the right cirumstances.
 
***0: No Reputation of any note
 
***0: No Reputation of any note
 
***1: Local attention
 
***1: Local attention
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***3: International attention
 
***3: International attention
  
**'''Resources:''' Party funds (this is different to individual wealth). Note that to have a ''secure'' house, HQ must be used instead. If you want a ''lab'', use gadgets too. If you want loyalty from your servants, use followers.
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**''Resources:'' Party funds (this is different to individual wealth). Note that to have a ''secure'' house, HQ must be used instead. If you want a ''lab'', use gadgets too. If you want loyalty from your servants, use followers.
 
***0: No Resources of any note
 
***0: No Resources of any note
 
***1: Party has a few vehicles (a few cars or a small boat) and enough disposable income to pay for average national travel expenses
 
***1: Party has a few vehicles (a few cars or a small boat) and enough disposable income to pay for average national travel expenses
 
***2: Party has a few cars (or even a jeep or truck), a boat (or air balloon), and enough disposable income to pay for first class international travel expenses
 
***2: Party has a few cars (or even a jeep or truck), a boat (or air balloon), and enough disposable income to pay for first class international travel expenses
 
***3: Party has a few cars and even a small plane, and stays in the best hotels around the world. Also have a servant or two (though you can't guarantee their loyalty)
 
***3: Party has a few cars and even a small plane, and stays in the best hotels around the world. Also have a servant or two (though you can't guarantee their loyalty)

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