Editing B.T.
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== Stunts == | == Stunts == | ||
β | *Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point. | + | *Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. |
+ | Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point. | ||
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish. | *Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish. | ||
*Stunt 3: | *Stunt 3: |