Editing Back in Black: Style Guide

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*Major sources of inspiration for the campaign include the setting in Stars Without Number, The Dying Earth stories by Jack Vance, the Alien and Blade Runner mythologies, some of the darker Western films (like Firefly!), crime drama, and a wide variety of horror films, in addition to the Book of the New Sun.  Technology ranges from the actually advanced to the sort of thing depicted in pulp artwork and older science fiction films that had a good budget.  The Alien films are a big source of inspiration for me.  Projectile weapons are VASTLY more common than energy weapons, and only a complete prat would wear the sort of bullshit that Starfleet issues for uniforms.  A spacer's clothes need some goddamn pockets.  People still use things like wrenches and angle grinders to work on space vessels, and you can get dirty doing it.  Pretech computer technology is crazy weird, but postech is basically recognizable to us.  Somebody pulling a blade out of a server rack on board a spacecraft wouldn't be completely anachronistic.
 
*Major sources of inspiration for the campaign include the setting in Stars Without Number, The Dying Earth stories by Jack Vance, the Alien and Blade Runner mythologies, some of the darker Western films (like Firefly!), crime drama, and a wide variety of horror films, in addition to the Book of the New Sun.  Technology ranges from the actually advanced to the sort of thing depicted in pulp artwork and older science fiction films that had a good budget.  The Alien films are a big source of inspiration for me.  Projectile weapons are VASTLY more common than energy weapons, and only a complete prat would wear the sort of bullshit that Starfleet issues for uniforms.  A spacer's clothes need some goddamn pockets.  People still use things like wrenches and angle grinders to work on space vessels, and you can get dirty doing it.  Pretech computer technology is crazy weird, but postech is basically recognizable to us.  Somebody pulling a blade out of a server rack on board a spacecraft wouldn't be completely anachronistic.
 
*Human civilization is bound by the limits of its logistical capacity.  '''Bulk trading between star systems does not exist.''' Settlements need to be able to produce their own food, power, and basic industrial technology.  Food vats and fabber kits get brought in.  Food and consumer goods don't.     
 
*Human civilization is bound by the limits of its logistical capacity.  '''Bulk trading between star systems does not exist.''' Settlements need to be able to produce their own food, power, and basic industrial technology.  Food vats and fabber kits get brought in.  Food and consumer goods don't.     
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*There are boundaries of good taste in this game.  Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign.  It is certainly true that evil lunatics or sinister aliens, for example, might engage in slavery, ritual torture, and even worse vices.  But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something.  There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs.  Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.
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*There are boundaries of good taste in this game.  Rape, torture, the cold-blooded murder of innocent non-combatants, and similar squicky subjects, are not intended to be a part of this campaign.  It is certainly true that evil lunatics or sinister aliens, for example, might engage in slavery, ritual torture, and even worse vices.  But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something.  There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs.  Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.
 
*My own weird hangup is bad things happening to kids.  Since I don't like to be limited in having bad things happen all over the place at any time, the rule is going to be that children do not show up on-screen.  If anyone else has a hard limit or serious hangup not mentioned here, they should mention this either in the OOC or to me in private via PM.  In the latter case, I'll put that information in the OOC thread but not specify who it came from.   
 
*My own weird hangup is bad things happening to kids.  Since I don't like to be limited in having bad things happen all over the place at any time, the rule is going to be that children do not show up on-screen.  If anyone else has a hard limit or serious hangup not mentioned here, they should mention this either in the OOC or to me in private via PM.  In the latter case, I'll put that information in the OOC thread but not specify who it came from.   
 
*Major game discussions, commentary, kibbitzing, etc. go in the Out of Character Thread.  Comments or questions which are part and parcel of an In Character post go in an sblock.   
 
*Major game discussions, commentary, kibbitzing, etc. go in the Out of Character Thread.  Comments or questions which are part and parcel of an In Character post go in an sblock.   

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