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| *Magical armor (including shields) weigh half normal. | | *Magical armor (including shields) weigh half normal. |
| *According to the Beginning Spells section on p. 19, each spellcaster can choose two 1st level spells and one 2nd level spell for their books. If you can cast a third level spell choose one of third level as well. In addition, each spellcaster will have the following random spells per level they can cast added to their books: 1st level: 1d4 2nd level: 1d3 3rd level: 1d2 | | *According to the Beginning Spells section on p. 19, each spellcaster can choose two 1st level spells and one 2nd level spell for their books. If you can cast a third level spell choose one of third level as well. In addition, each spellcaster will have the following random spells per level they can cast added to their books: 1st level: 1d4 2nd level: 1d3 3rd level: 1d2 |
− | | + | *Spellbooks: The LL rules state it is a week and 1000 gp per spell level to replace a book that has been destroyed, so let's say it takes one day and 100 gp per spell level to recopy a spell you know -- and have access to, obviously -- to a second spell book (this does not apply to scribing scrolls, of course). |
− | ===Spells, Scrolls, and Spellbooks===
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− | That implies to me that "learning" how to cast a spell (or memorizing it) is merely a function of being able to read it. So, once someone reads a spell book they can then prepare any spells contained within, and can read them in the future without having to cast ''Read Magic'' again.
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− | '''Casting Spells from Scrolls:''' The caster must first read the scroll with ''Read Magic''. This *does not* give the caster the ability to prepare that spell himself, and it does allow him to read higher level spells than he can cast. The assumption is, I think, that the writing on the scroll is kind of a short hand that simply releases stored energy and doesn't actually describe how to *cast* the spell.
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− | '''Preparing Spells from a Spellbook:''' Once you read a spell in a book you can prepare it. Having thought about it, I'd like to start tracking spellbook weight as opposed to lumping it in with adventuring gear (see below). I am also going to start rolling for damage to spellbooks, from water, fire or what have you, since there is actual a section on replacing damaged spellbooks in LL Basic (p. 19). So, a standard spellbook is going to weigh 5 pounds and can hold a total of 50 spell levels. You can also purchase traveling spell books, which are smaller, weighing only 2 pounds, and can hold a total of 20 spell levels. Traveling spell books are also more resistant to damage, and cost 20 gp. The idea is that a magic-user might accumulate a bunch of spellbooks in their library, but have a smaller, condensed book they travel with that contains a select number of spells.
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− | '''Learning New Spells without ''Read Magic'':''' It is assumed that low-level characters learn spells from higher level casters, and that higher level casters research spells.
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− | Since this is all kind of a retcon, I'll allow the spellcasters in the party to swap out one of their first level spells for Read Magic, if desired.
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− | '''Spellbooks:''' The LL rules state it is a week and 1000 gp per spell level to replace a book that has been destroyed, so let's say it takes one day and 100 gp per spell level to recopy a spell you know -- and have access to, obviously -- to a second spell book (this does not apply to scribing scrolls, of course).
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| ===Monster Parts=== | | ===Monster Parts=== |