Editing Beneath Castle Everglory: LEVEL 6: The Prison

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[[image: Nazari5.png‎]]
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=1. The Cells=
 
=1. The Cells=
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'''Monsters'''
 
'''Monsters'''
  
The old bottle dungeon is now home to a tribe of Glitterghouls.  If unaware of the PCs, the Glitterghouls will be gathered at the far end of the cavern, sitting in a circle around a human skull in silence and darkness, completely still.
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If unaware of the PCs, the Glitterghouls will be gathered at the far end of the cavern, sitting in a circle around a human skull in silence and darkness, completely still.
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Monsters
  
'''The Glitterghouls'''
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Glitterghouls
  
 
Glitterghouls look like jet-black bipedal skinks, standing between five and six feet tall.  Even their bulging eyes are glinting black spheres.  They are naked and do not usually use weapons, although they are perfectly capable of using tools.  Glitterghouls move by hopping, using legs with knees in the back, like the knees of a bird.
 
Glitterghouls look like jet-black bipedal skinks, standing between five and six feet tall.  Even their bulging eyes are glinting black spheres.  They are naked and do not usually use weapons, although they are perfectly capable of using tools.  Glitterghouls move by hopping, using legs with knees in the back, like the knees of a bird.
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'''9 Glitterghoul Commoners'''
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9 Glitterghoul Commoners
  
 
In combat, the glitterghouls’ first instinct will be to cast Flash, rendering their foe blind and unable to defend themselves against claw attacks.
 
In combat, the glitterghouls’ first instinct will be to cast Flash, rendering their foe blind and unable to defend themselves against claw attacks.
  
 
ST: 9 HP: 9 Speed: 5
 
ST: 9 HP: 9 Speed: 5
 
 
DX: 11 Will: 11 Move: 6
 
DX: 11 Will: 11 Move: 6
 
 
IQ: 10 Per: 12
 
IQ: 10 Per: 12
 
 
HT: 10 FP: 11 SM: 0
 
HT: 10 FP: 11 SM: 0
 
 
Dodge: 9 Parry: 11 DR: 2
 
Dodge: 9 Parry: 11 DR: 2
 
 
Claws (14): 1d cut.
 
Claws (14): 1d cut.
 
 
Traits:  Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects).
 
Traits:  Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects).
 
 
Class: Mundane.
 
Class: Mundane.
 
 
Spells:  Knows the following spells at level 15:  Continual Light, Flash, Glow.
 
Spells:  Knows the following spells at level 15:  Continual Light, Flash, Glow.
  
  
'''3 Glitterghoul Champions'''
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3 Glitterghoul Champions
  
 
In combat, a Glitterghoul Champion is likely to cast Sunbolt for offense.  Defensively, they may use Wall of Light to enemy block lines of sight (Glitterghouls have Bright Vision, so can still see through).
 
In combat, a Glitterghoul Champion is likely to cast Sunbolt for offense.  Defensively, they may use Wall of Light to enemy block lines of sight (Glitterghouls have Bright Vision, so can still see through).
  
 
ST: 11 HP: 12 Speed: 6
 
ST: 11 HP: 12 Speed: 6
 
 
DX: 11 Will: 11 Move: 7
 
DX: 11 Will: 11 Move: 7
 
 
IQ: 11 Per: 13
 
IQ: 11 Per: 13
 
 
HT: 11 FP: 13 SM: 0
 
HT: 11 FP: 13 SM: 0
 
 
Dodge: 10 Parry: 12 DR: 3
 
Dodge: 10 Parry: 12 DR: 3
 
 
Claws (14): 1d+2 cut.  
 
Claws (14): 1d+2 cut.  
 
 
Traits:  Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects).
 
Traits:  Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects).
 
 
Class: Mundane.
 
Class: Mundane.
 
 
Spells:  A Glitterghoul Champion knows all of the Hard spells of the Light and Darkness college at level 18, except for those that darken rather than illuminate.
 
Spells:  A Glitterghoul Champion knows all of the Hard spells of the Light and Darkness college at level 18, except for those that darken rather than illuminate.
  
  
'''Gurrug (Glitterghoul Leader)'''
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Gurrug (Glitterghoul Leader)
  
 
In combat, the foreclaws on Gurrug’s hands glow with a brilliant white light.  If the combat takes place at range, he is likely to engage in the same way as the Champions – by casting Sunbolt for offense and Wall of Light to block lines of sight.  However, if he must engage in hand to hand combat, or if there is a blind and helpless enemy conveniently nearby, he will strike with his blazing claws.
 
In combat, the foreclaws on Gurrug’s hands glow with a brilliant white light.  If the combat takes place at range, he is likely to engage in the same way as the Champions – by casting Sunbolt for offense and Wall of Light to block lines of sight.  However, if he must engage in hand to hand combat, or if there is a blind and helpless enemy conveniently nearby, he will strike with his blazing claws.
  
 
ST: 14 HP: 20 Speed: 7
 
ST: 14 HP: 20 Speed: 7
 
 
DX: 14 Will: 16 Move: 8
 
DX: 14 Will: 16 Move: 8
 
 
IQ: 15 Per: 17
 
IQ: 15 Per: 17
 
 
HT: 12 FP: 20 SM: 0
 
HT: 12 FP: 20 SM: 0
 
 
Dodge: 11 Parry: 13 DR: 4
 
Dodge: 11 Parry: 13 DR: 4
 
 
Claws (14): 2d impaling (2).
 
Claws (14): 2d impaling (2).
 
 
Traits:  Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects).
 
Traits:  Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects).
 
 
Class: Mundane.
 
Class: Mundane.
 
 
Spells:  Gurrug knows all of the spells in the Light and Darkness college at level 21, except for those that darken rather than illuminate.
 
Spells:  Gurrug knows all of the spells in the Light and Darkness college at level 21, except for those that darken rather than illuminate.
  
  
'''Treasure'''
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Treasure
  
 
The Glitterghoul’s treasure, piled in a corner at the far end of the cavern, consists in 123 glass beads of various colors and sizes ($12 for the lot), 5 shards of broken glass (worthless), 3 chipped glass glasses (worthless), a twisted pair of spectacles (worthless), and the following three valuable stones:
 
The Glitterghoul’s treasure, piled in a corner at the far end of the cavern, consists in 123 glass beads of various colors and sizes ($12 for the lot), 5 shards of broken glass (worthless), 3 chipped glass glasses (worthless), a twisted pair of spectacles (worthless), and the following three valuable stones:
  
''Luckstone'':  2 carat turquoise enchanted with Talisman 2.  $300
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Luckstone:  2 carat turquoise enchanted with Talisman 2.  $300
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Fire Opal.  4 carat reddish opal enchanted with Rain of Fire.  It possesses a soft inner glow and is always strangely warm to the touch.  $17,000
  
''Fire Opal''4 carat reddish opal enchanted with Rain of FireIt possesses a soft inner glow and is always strangely warm to the touch.  $17,000
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Rock of Refusal2 carat white calcite enchanted with Utter WallThe calcite feels as heavy as a rock twice the size.  $20,250
  
''Rock of Refusal'':  2 carat white calcite enchanted with Utter Wall.  The calcite feels as heavy as a rock twice the size.  $20,250
 
  
 
=3. Warden Common Room=
 
=3. Warden Common Room=
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The wooden boxes are empty apart from one, which contains six moth-eaten woolen blankets and a small family of rats.
 
The wooden boxes are empty apart from one, which contains six moth-eaten woolen blankets and a small family of rats.
 
[[Image: MunsterMonster.jpg]]
 
  
  
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'''Monster'''
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Monster
  
'''The Torture Golem'''
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The Torture Golem
  
 
The torture golem was built to cause suffering.  It is a rusty iron sphere, standing on two spindly metal legs and with six spindly metal arms, each set with numerous joints.  At the end of two of the arms are skeletal metal hands, while the other four are all set with unique, weirdly shaped knifes.  Its limbs clank and grind as it moves, sometimes making sparks fly.
 
The torture golem was built to cause suffering.  It is a rusty iron sphere, standing on two spindly metal legs and with six spindly metal arms, each set with numerous joints.  At the end of two of the arms are skeletal metal hands, while the other four are all set with unique, weirdly shaped knifes.  Its limbs clank and grind as it moves, sometimes making sparks fly.
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ST: 30  HP: 40 Speed: 7
 
ST: 30  HP: 40 Speed: 7
 
 
DX: 14 Will: 16 Move: 7
 
DX: 14 Will: 16 Move: 7
 
 
IQ: 3 Per: 12
 
IQ: 3 Per: 12
 
 
HT: 12 FP: 30 SM: 1
 
HT: 12 FP: 30 SM: 1
 
 
Dodge: 12 Parry: N/A DR: 5
 
Dodge: 12 Parry: N/A DR: 5
 
 
Weapons (15):  2 Hands (1d crush), 2 Slashers (1d cut), 2 Impalers (1d impale).  The torture golem may attack with all 6 in a single second, dividing its attacks between targets any way it wants, without penalty.
 
Weapons (15):  2 Hands (1d crush), 2 Slashers (1d cut), 2 Impalers (1d impale).  The torture golem may attack with all 6 in a single second, dividing its attacks between targets any way it wants, without penalty.
 
 
Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Punish invaders of protected place); Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (No Blood, No Vitals).
 
Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Punish invaders of protected place); Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (No Blood, No Vitals).
 
 
Skills: Brawling-18.
 
Skills: Brawling-18.
 
 
Class: Construct.
 
Class: Construct.
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Notes:  Completely evil and too insane to communicate or negotiate.
  
Notes:  Completely evil and too insane to communicate or negotiate.
 
  
 
=7.  Temple=
 
=7.  Temple=
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'''Monsters'''
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Monsters
  
'''6 Grave Worms'''
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6 Grave Worms
  
 
A Grave Worm is a white maggot the size of a horse, with spiked black pincers protruding from its head.  Its body is constantly wriggling, even while in combat.  They are carnivores and will immediately attack any creature they smell.
 
A Grave Worm is a white maggot the size of a horse, with spiked black pincers protruding from its head.  Its body is constantly wriggling, even while in combat.  They are carnivores and will immediately attack any creature they smell.
  
 
ST: 20 HP: 20 Speed: 4
 
ST: 20 HP: 20 Speed: 4
 
 
DX: 11 Will: 0 Move: 4
 
DX: 11 Will: 0 Move: 4
 
 
IQ: 0 Per: 10
 
IQ: 0 Per: 10
 
 
HT: 11 FP: 15 SM: 0
 
HT: 11 FP: 15 SM: 0
 
 
Dodge: N/A Parry: N/A DR: 2
 
Dodge: N/A Parry: N/A DR: 2
 
 
Bite (14): 2d impale.  A Grave Worm that successfully damages a target becomes attached and will automatically suck blood for 1d6 HP until removed by killing it or overcoming its ST to pull it off.
 
Bite (14): 2d impale.  A Grave Worm that successfully damages a target becomes attached and will automatically suck blood for 1d6 HP until removed by killing it or overcoming its ST to pull it off.
 
 
Traits:  High Pain Threshold; Infravision; Striking ST +3 (ST 13); Vermiform; Wild Animal.
 
Traits:  High Pain Threshold; Infravision; Striking ST +3 (ST 13); Vermiform; Wild Animal.
 
 
Skills: Brawling-14; Stealth-15.
 
Skills: Brawling-14; Stealth-15.
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Class: Dire Animal.
  
Class: Dire Animal.
 
  
 
=8.  The Stairway Down=
 
=8.  The Stairway Down=
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The door is not locked.  However, just before the arched doorway that leads into Room 1 of Level 7 is a pit trap, disguised as stone floor by a thin sheet of slate held up with wood.
 
The door is not locked.  However, just before the arched doorway that leads into Room 1 of Level 7 is a pit trap, disguised as stone floor by a thin sheet of slate held up with wood.
  
 
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Covered Pit: 30’-deep spiked pit under 10’x10’ section of false floor.
''Covered Pit Trap''
 
 
 
30’-deep spiked pit under 10’x10’ section of false floor.
 
 
 
 
Detect: Per-based Traps.
 
Detect: Per-based Traps.
 
 
Disarm: No.
 
Disarm: No.
 
 
Circumvent: DX or Jumping – or automatic with ladder, board, etc.
 
Circumvent: DX or Jumping – or automatic with ladder, board, etc.
 
 
Evade: No.
 
Evade: No.
 
 
Effects: 3d impaling.
 
Effects: 3d impaling.
 
 
Shots: Constant.
 
Shots: Constant.
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Steal: No.
  
Steal: No.
 
  
 
='''The Wandering Monster'''=
 
='''The Wandering Monster'''=
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Class: Demon.
 
Class: Demon.
 
[http://wiki.rpg.net/index.php/Beneath_Castle_Everglory Table of Contents]
 
 
[http://wiki.rpg.net/index.php/Beneath_Castle_Everglory:_LEVEL_7:_The_Tomb LEVEL 7: The Tomb]
 

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