Editing Bill's special rule requests

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==Spells==
 
==Spells==
  
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''A Note on Selection''<br>The following spells aren't just "all of the spells Kyuad could cast out of the books."  The selection process was pretty strict, limiting the spells selected to most Necromancy spells (even a couple or three that are written as cleric-only spells), protective Abjuration spells, and Conjuration spells that aren't in the Summoning or Calling subcategories that also aren't straight combat spells.  For an example, most of the Conjuration spells in the ''Spell Compendium'' were combat spells that deal damage, and very few of those are listed here.<br>I'm not expecting all of these (or even most) to show up in the game, or to become available for Kyuad to learn.  But this gives the GM a lot more options for introducing spells into the game for this character's use, and some of these are very cool to boot.
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''A Note on Selection''<br>The following spells aren't just "all of the spells Kyuad could cast out of the books."  The selection process was pretty strict, limiting the spells selected to most Necromancy spells, protective Abjuration spells, and Conjuration spells that aren't in the Summoning or Calling subcategories that also aren't straight combat spells.  For an example, most of the Conjuration spells in the ''Spell Compendium'' were combat spells that deal damage, and very few of those are listed here.<br>I'm not expecting all of these (or even most) to show up in the game, or to become available for Kyuad to learn.  But this gives the GM a lot more options for introducing spells into the game for this character's use, and some of these are very cool to boot.
  
 
* ''Spells from the Spell Compendium''  (''C'' = Conjuration, ''A'' = Abjuration, ''N'' = Necromancy; the number is the spell level)
 
* ''Spells from the Spell Compendium''  (''C'' = Conjuration, ''A'' = Abjuration, ''N'' = Necromancy; the number is the spell level)

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