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[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]
 
 
 
==Caldwell Ulverman==
 
==Caldwell Ulverman==
  
[[File:CaldwellUlvermann.jpg]]
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'''Neutral Cultist L2''' <br>
 
 
'''Neutral Cultist L2''' (XP: 1 of 3 milestones)<br>
 
  
 
'''Appearance:'''
 
'''Appearance:'''
 
Caldwell cuts an otherwise unimposing figure until you catch hold of his cold, sullen eyes. Tinted a unique golden-brown, they are accentuated by the dark clothes the bookhound prefers and are framed strikingly by his unkempt black hair and pale, almost luminous skin. He is more graceful than muscular, and strays toward the gaunt side of lean.  
 
Caldwell cuts an otherwise unimposing figure until you catch hold of his cold, sullen eyes. Tinted a unique golden-brown, they are accentuated by the dark clothes the bookhound prefers and are framed strikingly by his unkempt black hair and pale, almost luminous skin. He is more graceful than muscular, and strays toward the gaunt side of lean.  
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[[File:CaldwellUlvermann.jpg]]
  
 
'''Motivation:'''  
 
'''Motivation:'''  
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===Attributes===
 
===Attributes===
Primary Attributes: Health and Willpower
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Primary Attributes: Health and Charisma
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
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|-
 
|-
 
|9
 
|9
|6 (-1)
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|13 (+1)
 
|10
 
|10
 
|10
 
|10
 
|12
 
|12
|15 (+1)
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|16 (+2)
 
|9
 
|9
 
|}
 
|}
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===Signs===
 
===Signs===
#Studious. You get +1 Intelligence but -1 Ferocity.
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#Passive. You get +2 Willpower but -1 Dexterity and -1 Ferocity.
 
#Ugly Truths. You get advantage on rolls to search or to perceive hidden things, but you have disadvantage on rolls to influence hirelings.
 
#Ugly Truths. You get advantage on rolls to search or to perceive hidden things, but you have disadvantage on rolls to influence hirelings.
  
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===Spells===
 
===Spells===
''Memorized 2/2''<br>
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Find Poison
''Currently Memorized:'' Identify, Tongues
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Read Languages
*'''Find Poison''', L1 Divination spell | Range: Senses | Duration: 1 day/CL | Effect: Caster only
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Divine Guidance
For the duration of the spell, you can tell if anything that you can see, hear, or touch is poisonous and how strong that poison is. You can find poisonous plants in the woods, or determine if food is poisoned. ''Variations:'' • '''Level 3.''' Effect: 1 creature. Range: Touch. • '''Level 5.''' Effect: 1 creature. Range: Senses, 50 feet per caster level.
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Message Ward
*'''Read Languages''', L1 Manipulation/Wards and Runes spell | Range: Touch | Duration: Special | Effect: 1 long text or several short texts
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Identify
The target may read directions, instructions, and similar notations written in unfamiliar or even unknown languages. This spell is good for several short pieces of text, one long reading, or one spell formula.
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Locate Object
*'''Divine Guidance''', L7 Revelation spell | Range: None | Duration: Instantaneous | Effect: Caster only
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Clairaudience
When you cast this spell, ask a particular deity or supernatural power for guidance. It sends you an omen or sign regarding its wishes. Roll 2d6 plus your Intelligence modifier. Add +1 if you worship this deity, +1 if you sacrifice something of value to it, and +1 if you cast this spell in a location sacred to it. [see table on TNG 236]
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Tongues
*'''Message Ward''', L3 Wards and Runes spell | Range: Senses | Duration: Until dispelled | Effect: 1 item or location
 
This spell leaves a magical message on a specific item or location, which is triggered whenever someone touches the item or enters the location. The message can be writing that appears, a spoken message accompanied by an illusion of a mouth that delivers it, or images of things seen by the caster. The message may be as long as you want, but if it is more than a few moments long, the spell cannot be cast in a single round.
 
*'''Identify''', L3 Divination spell | Range: Senses | Duration: Instantaneous | Effect: 1 creature, item, or location
 
This spell identifies a single creature, item, or location. It gives you a person’s name and what they are best known for. It gives you a location’s name, and who owns or occupies it, if anyone. Cast upon items and built environments, the spell identifies the maker and owner. Cast upon magical items, this spell reveals what the item does and how to use it. ''Variations:'' • '''Level 2.''' Range: Touch. • '''Level 6.''' Effect: 1 creature, item, or location per caster level.
 
*'''Locate Object''', L3 Divination spell | Range: 50 feet/CL | Duration: 1 turn/CL | Effect: Caster only
 
Name a specific object or a type of object and this spell informs you how far away it is and in what direction, if it is within the range of the spell. If you choose a type of object, you become aware of the closest item of that type in whatever direction you face (within range).
 
*'''Clairaudience''', L3 Divination spell | Range: Infinite | Duration: 1 hour/CL | Effect: Caster only
 
Name a location and for the duration of the spell, you can hear it as if you were there. You can only name locations you know exist, although you can use this spell to hear what is beyond a door you know of. ''Variations:'' • '''Level 6.''' The sounds of the location you name also occur at your location, so that anyone present may hear them as well.
 
*'''Tongues''', L2 Mind spell | Range: Touch | Duration: 1 hour/CL | Effect: 1 person
 
For the duration of this spell, the target may converse in unfamiliar or even unknown languages. This does not grant any ability to communicate with creatures that do not use language, or the ability to read writings in a foreign language. ''Variations:'' • '''Level 4.''' Range: Senses. • '''Level 5.''' Effect: 1 person per caster level. Range: Senses.
 
  
 
===Equipment===
 
===Equipment===
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*Backpack (r)
 
*Backpack (r)
**50 feet of twine cord
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50 feet of twine cord
**a strong magnet
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a strong magnet
**a bouncy rubber ball
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a bouncy rubber ball
**a cigar cutter
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a cigar cutter
**a drinking vessel made from a bison horn
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a drinking vessel made from a bison horn
**a jar of pickled vegetables
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a jar of pickled vegetables
**a lantern that has run out of oil
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a lantern that has run out of oil
**a dubious university degree
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a dubious university degree
**a jar of glowing insects
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a jar of glowing insects
**a purse with 25 cyphers worth of foreign coins in it
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a purse with 25 cyphers worth of foreign coins in it
**a weird skull mask embellished with locks and key motif
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a weird skull mask embellished with locks and key motif
**2 flasks of oil
 
**Scribe's kit
 
  
 
*Coinpurse
 
*Coinpurse
**22 cyphers + 25 cyphers worth of foreign coins
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**50 cyphers + 25 cyphers worth of foreign coins
  
 
===Special Moves===
 
===Special Moves===
====Contacts====
 
1 remaining
 
*[https://forum.rpg.net/index.php?threads/the-nightmares-underneath-byzantium-nightmares-undreamed-of.833297/post-22559139 Drummond Clive], a self-styled... exorcist. His door is midnight black, and called the Starless Door. At first glance it bears the appearance of wrought iron. Closer scrutiny reveals it is made of something...other, some sort of obsidian metal not known to this civilization. If Drummond spent any time maintaining it, it would gleam like ebon glass, but he does not feel compelled to do so, as besmirched with grime and soot it blends more easily with its environment. Associated with the hidden mysteries of the City of Ancient Knowings.
 
  
 
===Notes===
 
===Notes===
Amata assisted Caldwell in beating Johann to the journal of Aleister Branagh. She was also privy to Caldwell's personal breakdown after reading the page.
 
  
 
===Q&A===
 
===Q&A===

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