Editing Carlos Danger
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− | [[ | + | [[Stars_Without_Number: Back_in_Black]] |
− | + | *'''Carlos Danger''' | |
+ | '''Level 7 Warrior''' | ||
+ | '''111537/128320''' | ||
− | + | *'''Strength''' 14(+1) | |
− | * | + | *'''Intelligence''' 16 (+1) |
− | * | + | *'''Dexterity''' 14 (+1) |
− | * | + | *'''Wisdom''' 16 (+1) |
− | * | + | *'''Constitution''' 12 |
− | *Languages | + | *'''Charisma''' 16 (+1) |
+ | |||
+ | *'''Attack Bonus:'''+3 | ||
+ | *'''Hit Points:''' 22 | ||
+ | *'''AC:''' 0 | ||
+ | *'''Initiative:''' +1 | ||
+ | *'''Languages''' | ||
**English | **English | ||
+ | **Mandarin | ||
**Afrikaans | **Afrikaans | ||
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− | == | + | ===Combat=== |
− | * | + | *Monoblade: +6 to hit/1d8+2 |
− | * | + | *Kinesis Wraps (Boots): +6 to hit/1d2+2 |
− | * | + | *Mag Pistol: +6 to hit/2d6+2/6 of 6 shots remaining |
− | * | + | *Plasma Projector: +7 to hit/2d8 |
− | * | + | *Laser pistol: +7 to hit/1d6 damage/10 of 10 shots remaining |
− | * | + | *Spike Thrower: +6 to hit/3d8/15 of 15 remaining |
+ | **Underslung grenade launcher: +5 to hit/2d8 damage/3 of 3 remaining | ||
+ | *Captain's Cutlass: | ||
− | == | + | ===Saving Throws=== |
− | * | + | *'''Physical:''' 10 |
− | * | + | *'''Mental:''' 13 |
− | * | + | *'''Evasion:''' 12 |
− | * | + | *'''Tech:''' 14 |
− | + | *'''Luck:''' 11 | |
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− | == | + | ===Background Package=== |
+ | ====Soldier==== | ||
+ | *Combat/Projectile 2 | ||
+ | *Combat/Unarmed 1 | ||
+ | *Culture/World 0 | ||
− | + | ===Warrior Training Package=== | |
− | + | ====Mercenary==== | |
− | + | *Athletics 0 | |
− | + | *Business 1 | |
− | + | *Combat/Energy Weapons 2 | |
− | + | *Combat/Primitive 1 | |
− | + | *Culture/Spacer 0 | |
− | + | *Perception 2 | |
− | == | + | *Tactics 1 |
− | * | ||
− | **Energy 2 | ||
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*Exosuit 1 | *Exosuit 1 | ||
− | + | *Leadership 0 | |
− | + | *Combat/Gunnery 0 | |
− | + | *Vehicle/Grav 0 | |
− | *Leadership | ||
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− | === | + | ===Cyberware=== |
+ | *Genotyped Adrenal Suppression pump: Five rounds to activate/deactivate, lasts for 1 hour, +2 to initiative roll but -2 to all social skill checks. | ||
− | * | + | ===Equipment and Cash=== |
+ | *'''Available Credits:''' 180,428 | ||
+ | *Armored Undersuit | ||
+ | *Backpack (TL4) | ||
+ | *Compad (stored) | ||
+ | *Combat Field Uniform (1000 credits)(readied) | ||
+ | *Monoblade (50 credits)(dagger-sized)(r) | ||
+ | *Kinesis Wraps (boots/100 credits)(r) | ||
+ | *Mag Pistol (400 credits)(r) | ||
+ | *Laser Pistol (200 credits)(s) | ||
+ | *6 magazines (60 credits)(s) | ||
+ | *Plasma Projector (400 credits) 2 items of encumbrance (s) | ||
+ | *6 Type A energy cells (60 credits)(s) | ||
+ | *Glowbug (10, 50 credits)(s) | ||
+ | *Low-light goggles (200 credits)(s) | ||
+ | *Rope, 20 meters (40 credits)(s) | ||
+ | *Vac fresher (400 credits) | ||
+ | *Vac suit (100 credits) | ||
+ | *Dataslab (300 credits)(s) | ||
+ | *Rations, one month (150 credits) (s) | ||
+ | *Grenades (8)(200 credits)(r) | ||
+ | *Spike Thrower (1)(600 credits)(r) | ||
+ | *Power Armor (1)(10000)(r) | ||
+ | *Flamethrower (1) (5000) | ||
+ | *Ten tanks of jelly (100 a pop) | ||
+ | *Captain's Cutlass (see main wiki page) | ||
− | === | + | ===Encumbrance=== |
+ | *Normal: 9/9 readied, 13/18 stored | ||
− | *( | + | ===Currently Carried=== |
+ | *"r" stands for readied, "s" for stored | ||
+ | *Encumbrance: 9/9 readied, 13/18 stored | ||
+ | *Power Armor (2 encumbrance) | ||
+ | *Backpack (r) | ||
+ | *Monoblade (r) | ||
+ | *Kinesis Wraps (r) | ||
+ | *3 magazines (s) | ||
+ | *Spike thrower (r)15/15 | ||
+ | *3 magazines (3) | ||
+ | *3 Type A energy cells (s) | ||
+ | *Grenades (3)(r) | ||
+ | *Grenades (6) (s) | ||
+ | *Glowbug, 5 (s) | ||
+ | *3 day's rations (s) | ||
+ | *Low-light goggles (r) | ||
+ | *Dataslab (s) | ||
+ | *Rope, 20 meters (s) | ||
+ | *Comm server (s) | ||
− | |||
− | * | + | ===Skills to Learn=== |
+ | *5 skill points |