Editing Character:Candles

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**Compel: Follow duty into danger, fight hopeless battles for the sake of comrades, owing Shy
 
**Compel: Follow duty into danger, fight hopeless battles for the sake of comrades, owing Shy
  
'''Current Fate Points: O O '''
+
'''Current Fate Points: O O O O O O'''
  
 
==Stunts==
 
==Stunts==
*Iron Will to Survive (+2 to resist torture or mind-affecting sorcery, +3 when full defense, may take one additional Major consequence)
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*Inner Strength (+2 to resist torture/compulsion, +3 when full defense, +1 Composure)
*Pain is Nothing (May spent FP to take 2 Composure instead of physical stress of attack, can freely invoke consequences)
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*Still Standing (may take one additional Major consequence, can freely invoke consequences)
 
*Cadre Mage
 
*Cadre Mage
 
*High Thyr Sorcery
 
*High Thyr Sorcery
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==Stress & Consequences==
 
==Stress & Consequences==
 
*Physical: 4
 
*Physical: 4
*Composure: 5
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*Composure: 6
 
*Consequences: 4
 
*Consequences: 4
  
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*Paired Wickan-style long-knifes (+2, Close Combat Weapon)
 
*Paired Wickan-style long-knifes (+2, Close Combat Weapon)
 
*Enough throwing knifes (+1, Small, Poor Defense, Close Combat Weapon)
 
*Enough throwing knifes (+1, Small, Poor Defense, Close Combat Weapon)
*Marine scout issue leather armor (Absorbs 2 Minor) -- inscribed with warding sigils
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*Marine scout issue leather armor (Absorbs 1 Minor) -- inscribed with warding sigils
 
*Army issue rain cape, slightly scorched
 
*Army issue rain cape, slightly scorched
 
*Marine standard issue shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
 
*Marine standard issue shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
 
*Marine standard issue crossbow (+2, range 2, Slow Reload, Armor-piercing)
 
*Marine standard issue crossbow (+2, range 2, Slow Reload, Armor-piercing)
 
*Backpack, bedroll, water flasks, candles, two lamps (shuttered, signaling capable), oil, writing equipment (including tools to etch stone and metal), half-filled book, rudimentary equipment to make/work with glass and wax, an impressive collection of old campaign badges
 
*Backpack, bedroll, water flasks, candles, two lamps (shuttered, signaling capable), oil, writing equipment (including tools to etch stone and metal), half-filled book, rudimentary equipment to make/work with glass and wax, an impressive collection of old campaign badges
*Map in an expensive leather scroll case, signet ring with a family seal, expensive-looking dagger, a pouch with a not-inconsiderable amount of Khaderian currency
 

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